Zilargo is a Gnomish nation in the South of Khorvaire. It is best known for its national newspaper, elemental binding, bards, Korranberg Library and diplomatic expertise. The kingdom of Galifar invaded Zilargo around 5YK and Zilargo swiftly surrendered. During the negotiations Zilargo managed to become an independent province within the kingdom. Under the Treaty of Thronehold Zilargo managed to become an independent nation state once again, though it still retains close diplomatic ties to Breland.
|“||Five words can defeat a thousand swords||”|
|— Zil proverb|
Location[edit | edit source]
Zilargo is situated in the south of Khorvaire. It is bordered in the north and west by Breland, in the east by Darguun, and in the south by the Thunder Sea. Geographically its borders are defined by the Howling Peaks in the northwest and the Seawall Mountains in the east. The country is networked by several House Orien roadways, and the lightning rail passes along the eastern border with a stop in Zolanberg and terminus at Korranberg.
Industries[edit | edit source]
Despite its relatively small size Zilargo exports a large array of goods and services. Due to their renown for diplomacy, Zil translators, advocates and mediators are highly sought after. House Sivis regulates these services and maintains a lock on communication throughout Khorvaire. Zilargo is well known for its poets, orators and bards who weave word and magic together to produce shows of illusion and song. In addition is the newspaper Korranberg Chronicle which is shipped throughout the Five Nations to its many readers. The library of Korranberg is potentially the largest collection of general knowledge in Khorvaire and scholars from across the continent study there. The gnomes of Trolanport are among the greatest shipwrights and cartographers of Khorvaire, and even the Lhazaar princes travel there to commission Zil vessels. Tremendous wealth pours from the jewel mines of Zolanberg and the Zil have discovered a method for binding elementals to vehicles, weapons and armour.
Society[edit | edit source]
The Zil are a people that thirst for knowledge. Everything from the smallest bit of gossip to the biggest of state secrets is ambrosia to a gnome of Zilargo. This eagerness for knowledge is at the foundation of a society that is embedded in a web of deceits, deals, manipulations and outright blackmail. For the most part, even the more underhanded of transactions is considered beneath the notice of the government which rules with an extremely light hand. In fact many visitors to Zilargo are astonished at the lack of direct policing; a city watch and the like is generally not in sight. But they would be mistaken to think that they are unobserved and may act criminally with impunity. For the entire nation, and in fact, beyond, where ever gnomish social interests lie, the Trust is there.
The Trust was formed by the Triumvirate, the governing body of Zilargo, to police and protect gnomish interests. The secret, and ultimately the power, of the Trust is that no one knows exactly who is part of it. One's next door neighbor could be a spy for the Trust. So gnomes tend to abide by the laws that are there, which does not mean that those laws cannot be manipulated.
For most in Zil society, though they may engage in gossip and office politics, their thirst for knowledge is not malevolent. Gnomes tend to careers that can sustain their thirst to learn; many Zil become artificers, historians, librarians, engineers, and craftspeople.
Government & Politics[edit | edit source]
Zilargo is ruled by the Triumvirate a council made up of three representatives, each from one of the major cities of Korranberg, Trolanport and Zalanberg. Originally the Triumvirate was an oversight committee made to monitor the behaviour of students and patrons of the Library of Korranberg. The powers and duties of this council eventually expanded to cover the entire nation. Each of the three cities has its own Council of Nine comprised of gnomes from wealthy families who are charged with dealing with local civic concerns. In theory the cities' representative to the Triumvirate is democratically selected from amongst the Council of Nine's members. In practice, the process is anything but democratic, as secret wars of words and blackmail determine power within each council. The Trust the secret order that protects Zil society reports directly to the Triumvirate. The Trust has a coordinator for each city who works with the Council of Nine. It is a state secret that the Triumvirate possesses an impressive vault of information concerning political, military and economic activities that rivals that of the Library of Korranberg, thanks to the work of the Trust.
Power groups[edit | edit source]
- House Kundarak
- House Sivis
- Korranberg Chronicle
- Library of Korranberg
- The Triumvirate
- The Trust
History[edit | edit source]
Dhakaan Empire[edit | edit source]
The gnomes of Khorvaire have inhabited the land between the Howling Peaks and the Seawall Mountains, the region now known as Zilargo, for thousands of years, and were well established there during the height of the Dhakaani Empire and the Daelkyr War. The Dhakaani clans considered them little more than a nuisance. Indeed the Dhakaani word for gnomes translates to 'jungle rats'; some hobgoblin sages of the time believed that gnomes were descended from fey rats from Thelanis, citing their size, burrowing instinct and communicative ability with other small burrowing mammals.
It was during the invasion of the daelkyr from Xoriat that the gnomes actually became firmly entrenched, using the strain that the wars with the extraplanar invaders put on the empire against them, sowing discord, and starting civil wars amongst their goblinoid foes.
City-states formed[edit | edit source]
The gnomes took over Dhakaani cities abandoned due to war-time depopulation as the Dhakaani were forced to consolidate their imperial holdings; the cities of Korranberg, Trolanport, and Zolanberg were the result, and are still the Zil people's greatest cities. They gathered the knowledge of magics and technologies left behind by the hobgoblins and daelkyr and began to accumulate it and build on it. The Library of Korranberg was created on the foundations of this knowledge.
The nation of Zilargo[edit | edit source]
Humans eventually came to Khorvaire, and among them Karrn the Conqueror. Trapped between Karrn and the armies of warlord Malleon the Reaver, the gnomes were forced again to innovate to survive. As individual city-states they were weak and would not long resist the attacks of their foes, so, having experimented with several forms of government, they finally broadened the powers of the Triumvirate, the council that oversaw affairs at the Library of Korranberg, to encompass government of the entire nation and all the city-states of Zilargo. Representatives were chosen for each of the great Zil cities: Korranberg, Trolanport, and Zolanberg. Enforcement of Zil societal good and laws was the purview of the Trust, a secret body of police, whose members are among the general population, but are never known.
Province of Galifar[edit | edit source]
When Galifar I created his kingdom, Zilargo was among the nations that he sought to subjugate. The Gnomes met his forces in the valley north of Dragonroost however, the Zil people immediately surrendered, negotiating for the status of independent province of the Kingdom of Galifar.
The Last War and modern times[edit | edit source]
During the first part of the Last War, gnomes maintained that Zilargo was a loyal province of the Kingdom of Galifar and loyal to the kings and queens of Galifar. This effective neutrality toward all of the Five Nations allowed them to maximize profits by selling to all the armies of Khorvaire.
However, in 962 YK, the Zil political stance changed, though no one outside Zilargo knows what instigated the change. From 962 on, Zilargo declared itself to be a loyal ally of the Brelish crown. This stance allowed the Zil to put themselves on equal political footing with the Five Nations and Breland in particular, while easing tensions with their most threatening neighbor by declaring alliance.
Cites and settlements[edit | edit source]
Other notable features[edit | edit source]
[edit | edit source]
Notes[edit | edit source]
- The date given as to when the Kingdom of Galifar invaded Zilargo is never officially documented and the date given is an educated approximation given by this wiki.
References[edit | edit source]
- Keith Baker (11/29/2004). The Gnomes of Zilargo, Part One. Dragonshards. Wizards of the Coast. Retrieved on 2007-7-18.
- Keith Baker (12/06/2004). The Gnomes of Zilargo, Part Two. Dragonshards. Wizards of the Coast. Retrieved on 2007-7-18.
- Eberron Campaign Setting, p. 212-213. Keith Baker, Bill Slavicsek, & James Wyatt (2004). Wizards of the Coast. ISBN 0-7869-3274-0.
- The Forge of War. James Wyatt, Wolfgang Baur, Ari Marmell (2007). Wizards of the Coast. ISBN 0-7869-4153-7.
|Regions & Nations of Khorvaire|
|Aundair | Breland | Darguun | Demon Wastes | Droaam | The Eldeen Reaches | Karrnath | The Lhazaar Principalities | The Mournland | The Mror Holds | Q'Barra | The Shadow Marches | The Talenta Plains | Thrane | Valenar | Zilargo|