A withering grasp is a type of living spell arising from a combination of two powerful wizard spells: Evard's black tentacles and ray of enfeeblement. This living spell almost resembles a living creature, with sickly black tentacles erupting from the ground. It stalks the shadows, using its tentacles to grasp its prey and drag them into its body. Once engulfed, a creature grows weaker and weaker, to prevent its escape. Withering grasps are occasionally mistaken for black puddings by unknowing sages.[1]
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- ↑ 1.0 1.1 Peter Lee (February 2010). “Creature Incarnations: Living Spells” (PDF). In Chris Youngs ed. Dungeon #175 (Wizards of the Coast) (175)., p. 66.