Whispers Behind the Door was the seventh adventure released for the Cabal of Shadows Faction Adventure to be run as part of the Xen'drik Expeditions campaign.
Synopsis[]
Adventure Start: The PCs have previously been assigned together on a mission to abduct a young child rumored to have visions of the future connected to the Draconic Prophecy. They arrived too late only to find that someone else had already taken the child. Returning to the Hand of Stalwart Reverie to report their failure and regroup, they find themselves unable to gain entrance by any means. Something is clearly wrong.
Part One: The party receives a mental communication from Deondag, the cloud giant psion and original inhabitant of the Hand. He reports that the Quori have somehow breached his clan's ancient defenses via some pocket dimension and dreams now menace the Cabal within. That small plane is somehow in alignment with Eberron and seems to be controlling the Hand; though access appears only one way. He orders the PCs to travel to the Circle of Visions where they had originally found entrance to the Hand of Stalwart Reverie. Once there, the Council of the Obscured believes they will be able to use their portal keys to access the pocket plane and defeat the invasion.
Part Two: The PCs travel to the Circle of Visions, but as they arrive, celestial beings sent by the Covenant of Light to recover the child, whom the Covenant mistakenly believes the PCs abducted earlier, attacks them. This distraction eats up valuable time and resources but may offer some clues about what happened to the child should the Cabal survive to look for her.
Part Three: The PCs are able to use their portal keys to access the pocket dimension. Once there they are subject to the rules of the place and may gain some information about how their new local functions as they explore the first dreamscape.
Part Four: The party enters onto a blasted wasteland before a shattered temple. Ash rains from the sky and burning air sears their lungs. The party must bypass or destroy the guardians of this place in order to get into the heart of the temple where they find themselves transported to a third dreamscape.
Part Five: The party manages to gain entrance to the final place of dreams from which Orlothar and Karshee assault the Hand of Stalwart Reverie. They must defeat these powerful enemies in order to save their allies.
Ending the Adventure: Without Orlothar's thoughts to direct the pocket dimension, everything begins to unravel. The PCs must flee the sphere before they become trapped among the planes. Returning to Eberron the party is rewarded for their success and gain access to the Hand of Stalwart Reverie once again.