Wereboars are humanoids or giants cursed with lycanthropy, forcing them to transform into a boar.[1]
Description[]
Wereboars initially resemble a normal humanoid in their humanoid form. However, over time they will become more boarlike, becoming more stocky and muscular. When a wereboar transforms, they resemble a boar or a hybrid of boar and humanoid.[1]
Wereboars have three forms: a boar, the normal form of whatever creature it was normally, and that of a humanoid-boar hybrid with tusks.[1][3] They usually wear simple clothes they could easily take off when changing or readily repair or replace if they were torn.[3]
Dire wereboars arise among varieties of giants, including hill giants.[4]
Abilities[]
As lycanthropes, wereboars can shift between their three forms: boar, humanoid, and hybrid. They have all the common traits of lycanthropes. They are stronger and tougher than they would be otherwise.[1][3]
Wereboars gain the increased strength and resilence and, while transformed, the goring tusks of a boar. They can pass on the curse of lycanthropy through thir tusks.[1] Their particular strain of lycanthropy was transmitted via goring victims with their tusks.[1][3]
They are capable of empathic communication with their boar kin, from normal boars to dire boars. They also have a keen sense of smell.[3]
Combat[]
Ferocious as regular boars, they are able to charge a foe and gore their targets with their tusks, potentially dealing terrible injuries and pushing them back or knocking them prone.[1][3]
These creatures are relentless in battle; even on the verge of death, they still fight on, none the weaker.[1][3]
When in their humanoid and hybrid forms, they favor heavy weapons such as mauls,[1][2] or battleaxes together with javelins,[3] They often wear hide armor.[2]
Personality[]
Wereboars are generally bad-tempered, volatile, brutish, and crude.[1] They are wary of strangers,[1] but do not care who they infected with their lycanthropy, enjoying that the more their victim struggles against it, the more of a savage animal they become.[1]
Society[]
They form small, close-knit family groups.[1]
They are usually encountered alone, in pairs, broods of three or four, or in troupes of up to four. A troupe might have up to four companion boars.[3][3]
Wereboars usually dwell in dense woodlands or similar environments, remote from cities and towns.[1] Here, they made their homes in ramshackle huts or cabins or simply moved into caves.[1]
They speak Common, though not in boar form.[1][2]
History[]
Around 800 YK, the power of the lycanthropic curse began to grow, corrupting good and neutral lycanthropes and packs of evil lycanthropes began to spread across western Khorvaire. In response to this, the Church of the Silver Flame initiated the Lycanthropic Purge in 832 YK, particularly in what is currently Aundair and the Eldeen Reaches.[5][6] The campaign was long and brutal, as the average wereboar was more powerful than the average Silver Flame templar, but eventually the tide turned in the favor of the Silver Flame.[5] This purge almost wiped out wereboars on Khorvaire, but some fled to Lamannia, while others hid in dark corners of the Eldeen Reaches and Droaam.[7][8]
During the Last War, wereboars fought for Droaam as part of the Beast Brigade.[9]
Lands[]
Since the events of the Lycanthropic Purge, wereboars are unknown in most of Khorvaire outside of the Eldeen Reaches and Droaam.[5][7][8] Wereboars can be found in Lamannia,[10] and sometimes appear in Lamannian manifest zones, such as the Ahdryatmin valley in Adar on the continent of Sarlona.[11]
Wereboars have also been spotted in Xen'drik[12]
Notable Wereboars[]
- Ladislav Hightor, the Boar of Cyre: A dwarf wereboar who became a Cyran soldier and folk hero during the Last War.[13]
Appendix[]
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External links[]
- Wereboar article at the Forgotten Realms Wiki, a wiki for the Forgotten Realms campaign setting.
References[]
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 Mike Mearls, Jeremy Crawford, Christopher Perkins (2014). Monster Manual (5th Edition). (Wizards of the Coast), pp. 207, 209. ISBN 978-0786965614.
- ↑ 2.0 2.1 2.2 2.3 Rob Heinsoo, Stephen Schubert (May 19, 2009). Monster Manual 2. (Wizards of the Coast), p. 158. ISBN 0786995101.
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), pp. 171–172. ISBN 0-7869-2893-X.
- ↑ 4.0 4.1 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), pp. 174–175, 177. ISBN 0-7869-2893-X.
- ↑ 5.0 5.1 5.2 Keith Baker (2005/04/04). Lycanthropes and the Purge. Dragonshards. Wizards of the Coast. Archived from the original on 2016/11/01. Retrieved on 2021/07/06.
- ↑ Keith Baker, Bill Slavicsek, & James Wyatt (2004). Eberron Campaign Setting. (Wizards of the Coast), p. 225. ISBN 0-7869-3274-0.
- ↑ 7.0 7.1 James Wyatt and Keith Baker (2009). Eberron Campaign Guide. (Wizards of the Coast), p. 246. ISBN 0-7869-5099-4.
- ↑ 8.0 8.1 Keith Baker, Jeremy Crawford, & James Wyatt (2019). Eberron: Rising from the Last War. (Wizards of the Coast), p. 284. ISBN 0786966890.
- ↑ James Wyatt, Wolfgang Baur, Ari Marmell (2007). The Forge of War. (Wizards of the Coast), p. 80. ISBN 0-7869-4153-7.
- ↑ Keith Baker, Bill Slavicsek, & James Wyatt (2004). Eberron Campaign Setting. (Wizards of the Coast), p. 97. ISBN 0-7869-3274-0.
- ↑ Keith Baker, Scott Fitzgerald Gray, Glenn McDonald, and Chris Sims (2007). Secrets of Sarlona. (Wizards of the Coast), pp. 37–38. ISBN 978-0-7869-4037-0.
- ↑ Keith Baker, Jason Bulmahn, & Amber Scott (2006). Secrets of Xen'drik. (Wizards of the Coast), p. 112. ISBN 0-7869-3916-8.
- ↑ James Wyatt, Wolfgang Baur, Ari Marmell (2007). The Forge of War. (Wizards of the Coast), p. 52. ISBN 0-7869-4153-7.