Torch Keep is a small Brelish fort near the Dagger Wood in western Breland.[1]
It provides lighthouse services for ships navigating the Hilt. While geographically close to Sharn, duty at the fort is ill-considered and those stationed there often must endure their stay as a sentence, spending their days in boredom, despite the occasional danger of brigands or trouble from the nearby jungle in the form of wild animals or monsters.[1]
Appendix[]
References[]
- ↑ 1.0 1.1 1.2 1.3 Bill Slavicsek, David Noonan, and Christopher Perkins (2005). Five Nations. (Wizards of the Coast), p. 64. ISBN 0-7869-3690-8.
Connections[]
Cities of Breland |
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Ardev · Argonth · Baran's Keep · Black Pit · Brey Crossing · Castle Arakhain · Cragwar · Drum Keep · First Tower Flint Keep · Fort Tansend · Galethspyre · Glyphstone Keep · Hatheril · Kennrun · Lurching Tower · Mistmarsh · Moonwatch New Cyre · Nowhere · Orcbone · Ringbriar · Shadowlock Keep · Sharn · Shavalant · Shining Valley · Starilaskur · Sterngate Sword Keep · Torch Keep · Vathirond · Woodhelm · Wroat · Xandrar · Zilspar |