Thelanis the Faerie Court is similar to both Eberron and Lamannia in that it bears untamed expanses of rugged forests and crystal-clear waters dotted with small settlements. Arcane spells are enhanced on Thelanis and time flows differently. Thelanis is home to the fey, most notably the eladrin and their feyspires.[1][2]
Description
Edit
Thelanis is one expansive lush forest, with trees of enchanting beauty surrounded by mesmerizing lights. Phosphorescence gleams on plants and stones, lighting the eternal twilight of the plane, while the sky is full of strange stars.
Every day in Thelanis equals a week on the Material Plane, this time catches up to any person traveling back to the Material Plane. If one spends too much time on Thelanis, moving back to Eberron might suddenly kill the person of old age.[1]
Inhabitants
Edit
- The most populous of inhabitants of Thelanis are the eladrin and the gnomes, both of which live divided amongst the Summer and Winter Courts. They live amongst lush feyspires.[1][2][3]
- Other fey inhabit Thelanis, including banshraes, dryads, dusklings, killoran, nymphs, petals, satyrs, and sprites.[1][4][5]
- Some outsiders also call Thelanis home, including lillends, sylphs, and tritons.[1]
- Some plants are from Thelanis, like oaken defenders.[6]
- The Greensinger Druids travel from Eberron to Thelanis as part of their druid training.[7]
Manifest Zones
Edit
- The western part of the Towering Wood in the Eldeen Reaches possesses a manifest zone. This zone is called the Twilight Demesne.[6]
Effects on the Material Plane
Edit
Coterminous
Edit
When Thelanis is coterminous to the Material Plane, faerie rings and faerie mounds can be found, often accompanied by mysterious lights. The boundary between the planes is thin and passage in either direction can occur easily. The fey of Thelanis lure mortals to their native realm during this time, though for reasons of mischief moreso than reasons of maliciousness.[1]
During coterminous periods, the feyspires of the eladrin would phase into existence on Eberron. However, once the Day of Mourning occurred, the feyspires were stuck on Eberron and unable to return to Thelanis.[2]
Remote
Edit
When Thelanis is remote, fey creatures grow less populous and their power fades.[1]
Behind the Scenes
Edit
In the 4th edition Dungeons & Dragons, Thelanis is also known as the Feywild.
References
Edit
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Eberron Campaign Setting. Keith Baker, Bill Slavicsek, and James Wyatt (2004). Wizards of the Coast. ISBN 0-7869-3274-0.
- ↑ 2.0 2.1 2.2 Eberron Campaign Guide. James Wyatt and Keith Baker (2009). Wizards of the Coast. ISBN 0-7869-5099-4.
- ↑ Eberron Player's Guide. David Noonan, Ari Marmell, and Robert J. Schwalb (2009). Wizards of the Coast. ISBN 0-7869-5100-1.
- ↑ Monster Manual V. (July 2007). Wizards of the Coast. ISBN 0-7869-4115-4.
- ↑ Player's Guide to Eberron. James Wyatt, Keith Baker, Luke Johnson, Steven Brown (2006). Wizards of the Coast. ISBN 0-7869-3912-5.
- ↑ 6.0 6.1 Monster Manual IV. (July 2006). Wizards of the Coast. ISBN 0-7869-3920-6.
- ↑ Faiths of Eberron. Jennifer Clarke Wilkes, Ari Marmell, and C.A. Suleiman (2006). Wizards of the Coast. ISBN 0-7869-3934-6.
The Planes of Eberron |
---|
The 13 Major Planes: Daanvi · Dal Quor · Dolurrh · Fernia · Irian · Kythri · Lamannia · Mabar · Risia · Shavarath · Syrania · Thelanis · Xoriat Fundamental Planes: The Astral Plane (Siberys) · The Material Plane (Eberron) · Elemental Chaos (Khyber)
|