The Talenta Plains are a vast grassland stretching from the Blade Desert to the borders of Karrnath and the Mournland. It is the home of wandering herds of buffalo-sized dinosaurs and tribal halflings remaining true to their ancient nomadic way of life since the days before humans walked the lands of Khorvaire.
The Plains stretch out across the mideast of Khorvaire stretching from the Endworld and Ironroot Mountains to the very border of the Dead Gray Mist on the fringe of the Mournland and encompassing Lake Cyre as part of their own territory. Their southern border with Valenar is tenuous cutting through the largest part of the Blade Desert; the border is less hotly contested than the one to the north with Karrnath which has no natural demarcation. Disputes over the precise location of the border have come up on numerous occasions and talk of constructing stone markers every five miles along the official border have been brought up.
The wandering nomadic halflings form the overwhelming majority of the population in the Talenta Plains. With an obvious shortage of permanent settlements few of the other races find the restless wandering nature of the halflings as comfortable as they do. Tribes vary in size from less than a hundred to over a thousand. Each tribe has an appointed lath. The lath is determined through merit and not bloodline as many of Khorvaire's other leaders are. All members of the tribe are treated as equals but the lath determines the movements and settles disputes within the tribe. The lath remains in power until death or until something causes the tribe's confidence in their lath to change. At any time a lath can be replaced by someone else if a significant voice for change is stirred up.
Occasionally a lath is so charismatic they are able to attract multiple tribes beneath one banner. To these the title of Lathlon is bestowed. The most recent occurrence of this phenomenally rare event was when Lathlon Halpum stood as a representative for the many varied tribal interests of the Talenta Plains in the signing of the Treaty of Thronehold which recognized the Talenta Plains as a sovereign nation.
The tribal halflings exhibit traditional hunter-gatherer civilizations moving their herds across the plains in constant pursuit of food, water and better grazing. The halflings ride either clawfoot or fastieth dinosaur mounts across the plains, keeping their herds of cattle, tribex and herbivorous dinosaur in check as they go. There is a special bond between a halfling rider and their dinosaur mount that is formed when the rider captures and domesticates his own beast. In addition the halfling rider has a hunt-mask which further establishes their connection with their own unique mount.
However not every halfling you meet is a dinosaur-riding, restless nomadic hunter; there are those so-called civilized halflings who have grown up in the cities of Khorvaire. Descendants of halfling families that long ago broke from the traditions of the nomadic tribes, these halflings are as varied as the other civilized races. Holding little value in the ancient ways of their nomadic kin, they are more at home in the sprawling cities of the other nations than the open grasslands of their ancestors.
Still other halflings exist in both realms. Upon the open grassland they observe the ancient rituals and practices of their tribe, but they will often put that aside for periods of time to spend time in the cities. Typically these are members of the dragonmarked houses of the halflings.
The dragonmarked houses of the halfling race are House Jorasco and House Ghallanda. House Jorasco, the house of healing, has moved its base of operation to Karrnath to better serve all of Khorvaire. House Ghallanda, the House of Hospitality, has remained centered in the Talenta Plains in the single established settlement of the plains, Gatherhold. Though many of Ghallanda blood have spread out to provide their service to the other nations, the base of operations has remained in the Talenta Plains since its founding.
Power Groups Edit
Though the origins of the halflings is not entirely known, it is certain that they rode the face of Khorvaire long before humans set foot on its soil. When humans arrived and spread across the face of Khorvaire they slowly pushed back the halfling dinosaur riders from all corners of the open expanse of terrain to the relatively smaller open grasslands of the Talenta Plains. As the Five Nations grew the tribes of the Talenta Plains had to resort to inter-racial skirmishes and battles for control over the finite space they had been allotted by the other nations.
Under Galifar Edit
When King Galifar I united the Five Nations under one crown, the Talenta Plains were no exception. Originally the Talenta Plains were divided between ancient Cyre and Karrnath; the Talenta Halflings were allowed to roam freely over their "ancestral lands" so long as they paid tribute to the King.
The Last War Edit
At the onset of the Last War both Karrnath and Cyre claimed ownership of the Talenta Plains. The invasion from two fronts prompted the many varied tribes of the Plains to join forces in a way they never had before. Using their superior knowledge and skills, the Talenta halflings managed to drive back the forces of Karrnath and Cyre simultaneously. However, as the war dragged on the open fields of the Talenta Plains became great staging areas for battles. As the landscape was torn apart by the machines of war, the Talenta halflings wisely withdrew from the conflict. At the Treaty of Thronehold the tribes presented a united front and were given their autonomy.
Cities and Settlements Edit
There is only one permanent settlement within the borders of the Talenta Plains and that is Gatherhold.
Other Notable Features Edit
User Contributions Edit
Wandering Festivals on the Talenta Plains. Being nomads, the halflings don't have many permanent settlements. However they do have gatherings and festivals for every month where many meet for around a week and then disperse. These are called the Wandering Festivals Some halflings follow the circuit and are at every festival, some hit some and miss others, but almost every halfling will be at one festival every year.
- Zarantyr - The Zarantyr Drumming Festival - Focus is on drumming and singing
- Olarune - The Rough and Tumble Games - Personal combat and feats of strength.
- Therendor - The Festival Restorative - Focus is on healing, heath, love and renewal. Held by the House Jorasco
- Eyre - The Thing Extraordinary Crafter's Show - Focus is on crafting. Held at the western caravan junction.
- Dravago - The Dravago Stock Fair - Rodeo contests of halfling and their mounts.
- Nymm - The Grand Cookoff - Contests of the best food and drink. It's held in Gatherhold by the House Ghallanda.
- Lharvion - The Costumed Carnival - Everyone is in costume and there are costume games
- Barrakas - The Hide and Seek Fair - Games of hide and seek, scavenger hunts, treasure maps
- Rhaan - The Festival of Letters - A grand book and scroll fair where the halfings get together and have contests of words
- Sypheros - Paint and Lantern Festival - The cultural event has contests of art and light and darkness and illusions. This is spectacular at night.
- Aryth - The Great Headstrong Races, this is a time of personal speed races; foot races, climb races, mud tobogganing, etc.
- Vult - The Rogues Escapade. A fair about getting into and out of trouble. Teams devise cunning traps that the other team must escape from, then they switch.
External Links Edit
- Eberron Campaign Setting, p. 202-205. Keith Baker, Bill Slavicsek, and James Wyatt (2004). Wizards of the Coast. ISBN 0-7869-3274-0.
- Player's Guide to Eberron. James Wyatt, Keith Baker, Luke Johnson, Steven Brown (2006). Wizards of the Coast. ISBN 0-7869-3912-5.
|Regions & Nations of Khorvaire|
|Aundair | Breland | Darguun | The Demon Wastes | Droaam | The Eldeen Reaches | Karrnath | The Lhazaar Principalities | The Mournland | The Mror Holds | Q'Barra | The Shadow Marches | The Talenta Plains | Thrane | Valenar | Zilargo|