The Sahuagin Stone was the first adventure released for the Cabal of Shadows Faction Adventure to be run as part of the Xen'drik Expeditions campaign.
Synopsis[]
Adventure Start: The PCs begin by receiving an invitation to get on a boat leaving Sharn. As the boat sets sail on a voyage to Xen'drik, the party discovers their orders from the Cabal of Shadows, and background on the mission. The long voyage gives the PCs a chance to meet one another in private, and discuss their first mission as members of a secret society.
Part One: The PCs reach the first of Shargon's Teeth, where the ship's captain calls a halt while he summons a sahuagin guide. A sahuagin, called Dilmoolgha, is actually there to meet with the PCs, but poses as a guide in order to join the crew. After coming to an agreement with the party, the sahuagin gives the PCs a shell they may use to contact him. If they throw it into the bay under the light of the moon it calls him and the priests. As the journey resumes that evening, a raiding party of skum sent by aboleth slavers attacks the ship.
Part Two: The PCs arrive in Stormreach where they likely seek out Hes, a member of the Bilge Rats street gang who has, for a price, agreed to meet with the party at the Ship's Cat tavern. Hes warns them about the dangers of Xen'drik before directing them to a fence working out of the dungeons below the Red Ring. If someone was trying to sell a large artifact, it likely passed through the hands of Burgundy Clor. If he didn't fence it, he might know who did.
Part Three: If the PCs travel to the Red Ring seeking an audience with Burgundy Clor, he grants a meeting beneath the dungeons of the Red Ring but only to double cross them and throw them into the pits. While in the pits, the PCs can prove themselves by fighting off prison predators and gain the trust of Sixfinger Jin who has also been imprisoned. If the PCs are willing to help him escape, Jin agrees to show the PCs the stone's hiding place.
Part Four: If the PCs have not secured escape, they, along with Jin and several other prisoners, are thrown into the Red Ring for the evening show. They must find a way to escape during the blood sport or amuse the crowd with their grizzly death.
Part Five: Once freed, Jin fulfills is part of the deal and leads the PCs to the Crimson Codex safe house. The route to the stone is guarded by Codex agents and craft puzzle traps. If the PCs sound the alarm during any sort of raid or they take too long, the Codex members attempt to move the stone to a waiting ship in the harbor.
Part Six: If the agents of the Codex successfully move the stone to their wagon, the PCs must partake in a wild nighttime chase through the streets before the stone is loaded into a waiting ship and whisked away.
Ending the Adventure: The adventure ends with the party contacting the sahuagin. If they return the stone, the sahuagin tribe agrees to ally with the Cabal. If they do not, the tribe declares them enemies.