The Treaty of Thronehold stopped the massive march of armies across Khorvaire, but it didn't put an end to espionage, unrest, and border skirmishes among the nations of Eberron. And no treaty could ever end the horrors that haunt the dreams of every soldier, spy, and adventurer whose life was shattered by a century of warfare.
This supplement for the Eberron campaign setting presents everything you need to bring the Last War to life in your Eberron game, whether you're playing a character who fought in the war or running adventurers that take place during the century of conflict. New character options let you explore battlefield backgrounds, the magic of war, battle scars, and the benefits of working as a team. Campaign seed help the Dungeon Master introduce the themes and events of the Last War in a current-day campaign or send characters back to their wartime days through flashbacks or actual travel through time. A comprehensive overview of the Last War provides all you need to know about the events, armies, battlefields, and themes of Eberron's greatest clash of nations.
Lore Conflicts Edit
Destruction of the White Arch Bridge Edit
The ECS establishes that Kaius ordered the destruction of the White Arch Bridge in 899 to prevent an invasion from Aundair. Forge of War establishes that Aundair repaired the bridge, and the current destruction was from when unknown saboteurs destroyed the White Arch Bridge in 928 YK. While Forge of War is not technically contradicting the ECS Canon, it is shifting the implied understanding.
|3rd edition||City of Stormreach · Dragonmarked · Dragons of Eberron · Eberron Campaign Setting · Explorer's Handbook · Faiths of Eberron · Five Nations · The Forge of War · Magic of Eberron · Player's Guide to Eberron · Races of Eberron · Secrets of Sarlona · Secrets of Xen'drik · Sharn: City of Towers|
|4th edition||An Adventurer's Guide To Eberron · Eberron Campaign Guide · Eberron Player's Guide|
|5th edition||Wayfinder's Guide to Eberron · Eberron: Rising from the Last War|