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We are the blade; you are the fist.
— Typical slogan or battle cry of the Blades.[1]

The Blades is the name of the militaristic group of warforged and other constructs headquartered in the Mournland who revere the Lord of Blades as both their ruler and god.[2][3][4] The followers of the Lord of Blades are relatively few in number, but spread his apocalyptic message throughout the breadth of Khorvaire to evangelize warforged to his cause.[5]

Organization[]

Warforged followers of the Lord of Blades call themselves “The Blades”, and the organization is as much a cult as an army.[3] They view their leader as much more than a simple leader or prophet, instead they see him as a divine presence unto himself.[3] Their worship sustains him, and in return, he provides them with a sense of purpose and inner strength. They memorize his sermons as a part of their daily devotion and take them to heart, using them as prayerlike sayings or battle oaths.[1] While may warforged may think of the Lord of Blades or listen to sermons from evangelical Blades, only those who travel to see the Lord of Blades in person can be truly counted among the Blades.[1]

The most trusted of his followers have adopted names in honor of the Lord of Blades, naming themselves after bladed weapons, weapon parts, or the results of using such weapons—names such as Saber, Falchion, and Scimitar are common.[2][6]

The Blades an atypical religion, because they are focused on their material existence over spiritual questions such as the nature of warforged souls.[3] Their free will and awareness are enough.[3] To the Blades, what need is there for faith, when there is undeniable proof of their god's existence before them? The Blades receive tangible benefits from being in proximity to their leader, and they in turn increase his power by their obedience to him.

Hierarchy[]

Lord of Blades-4e

The Lord of Blades rallies his followers.

We were made to rule Eberron, and the day will come when the warforged will inherit the world by blade and blood!


The Lord of Blades is the undisputed leader—both commander-in-chief,[1] king, and god of his militaristic cult and burgeoning warforged nation in the Mournland.[2] The term for the collective membership is the Legion.[8] The inner circle of the Lord of Blades consists of the scribes and evangelicals, and the Lord of Blades' own personal bodyguard who all reside within the Lord of Blades' hidden fortress in the Mournland.[9] According to one theory, the Lord of Blades may simply be a title assumed by multiple warforged leaders within the Blades cult.[8]

Beneath the Lord of Blades are his captains. Each captain leads a company comprised of several hundred warforged followers.[8] Companies dwell in Blades Base Camps, each with the same consistent layout.[9] Each captain commands lieutenants, who lead squads of approximately fifty warforged. The captains and lieutenants lead their followers in military exercises, honing tactics and devising group maneuvers to assure victory when the holy war finally begins.[3][8] Others in this military hierarchy include the ranks of sergeants, corporals, and privates.[2]

Beyond these ranks, a myriad of scribes and evangelicals can be found within the Legion.[1] It is the duty of these high-ranking warforged to put the Lord's words into scripture and then spread this scripture to all warforged, as they are dispatched in all directions from the Mournland to all over Khorvaire. The most passionate of these heralds spend many years as evangelicals, far from their Lord, to connect and lead others of their kind to their destiny.[8] Any and all missionary work is purely practical, and they do not tire of their self-imposed exile, as they know that when the signal is given, all will gather in the Mournland to begin the conquest of the flesh-ruled lands. Since the beginning of their mission, they have been focusing especially on Karrnath and Thrane, which have large populations of indentured warforged for whom the promised freedom of the Thronehold Accord never came. Among these downtrodden folks the cult finds their most zealous converts.[8]

Advancing through the ranks of the Blades is achieved through rigorous trials and drills, often severely repetitive, as is befitting these tireless constructs. These tasks might entail support tasks, such as hauling materials back and forth, or tests of individual development, such as standing watch for a week without relief, making regular reports to prove the time was actually spent in watching. Also, since good intelligence is vital to any military organization, those Blades who show keen powers of observation and analysis are sent on missions to gather information about their flesh-bound neighbors, suitable areas for battle, or seeking contact with potential converts. Those who perform the most strongly in these tasks usually end up being promoted to the higher ranks.[10]

Subordinance, Offences, and Punishment[]

This chain of command is never broken, and insubordination almost nonexistent, since the orders of their Lord is absolute, and it is his will that they remain within this hierarchy. Ultimately, most warforged find this strict order comforting and familiar, and the few who do break rank or display any sign of disrespect towards their superiors are dealt with swiftly and resolutely, with even minor infractions meriting severe punishment.

When a Blade commits an infraction, the company captain immediately makes an example of the miscreant. A typical penalty for disobedience (whether intentional or not) is the removal of a small portion of the offender's body, such as a finger or a piece of ornamental plating. The intent is never to harm or maim, as the soldier in question still has to be able to fight, instead it's meant to humiliate. The severed piece is displayed on a platform in the midst of the “Punishment Square” within the company camp, labeled with the offender's name, rank, and squad. An offender who redeems himself in service to the Lord of Blades can win back the severed piece, which the company's artificer reattaches in the camp's workshop.[11]

Another, far less frequent, punishment is the separation of the offender from the rest of the Blades, and by extension, the Lord of Blades himself. The anguish of such separation makes this kind of punishment quite dreadful. Only the most severe crimes, such as outright mutiny or questioning dogma, merit imprisonment, and even then the period of incarceration rarely exceeds one week.[11]

Rarely is destruction used as a punishment, for such an act of judgement would ultimately be detrimental to the cause, and more in line with the harsher punishments aimed at the warforged within Karrnath and Thrane.[11]

Base of Operations[]

The Blades are based out of the Mournland.[2][3][4]

The Lord of Blades Fortress[]

The Blades organize their devotion in various forms as befits their hierarchy. Their central place of worship is the hidden fortress where the Lord of Blade dwells in the Mournland.[9] Outside of the inner circle of the Blades, no one among the wider faithful has seen the inside of the Lord of Blades' temple.[9]

Blades Base Camps[]

Individual companies (consisting of hundreds of warforged led by a captain) establish base camps that serve as training grounds, armories, and religious precincts.[8] A typical company contains five squads, and while three are drilling, the other two are performing assorted tasks, standing guard, and so on.[8]

These camps all adhere to a rigid square form as determined by the Lord of Blades himself, with the only difference being size and orientation.[8] Additionally, all camps moves at frequent and irregular intervals to thwart any attempts from outsiders to gain insight into the Blades' operations and activities – something further assisted by regular patrols eliminating any intruders.[8]

These camps are square in form, surrounded by 10-foot-high walls, studded with sharpened stakes and pieces of metal and broken weapons, and on the outer edge of the rampart is a 5-foot-deep ditch, encircling the camp.[8] On three of the camp's four sides entrances with large double gates are placed. Each of these gates are manned by six Blades, often low-ranking members supervised by higher-ranking ones, with an additional six patrolling the outside of the camp at all times.[8]

Within a warforged camp one can find the following structures:

  • A captain's office, which mirrors the layout of the camp with its square shape and three doors.[8] From here, the captain supervises the camp, meet with his lieutenants, dispenses punishment, and assign missions. Within this building one can also find a small shrine to the Lord of Blades, as well as a storeroom that holds magic items and other top-security materials. To enter the captain's office, one needs the captain's authority, something reinforced by special locks, only able to be unlocked by the captain in question.[8]
  • An armory where the company's weaponry, along with any seized items from fallen enemies, is stored. At any given time, about a dozen Blades can be found tending to the equipment here.[8]
  • A workshop where the warforged can craft and repair weapons. Minor repairs to damaged warforged can also be conducted here. The workshop is overseen by an Artificer, with the assistance of around five others.[8]
  • The Parade Grounds, where much of the company's training is done. Activity never seizes here, as squads circulate between training and performing other duties in 12-hour shifts.[8]
  • Punishment Square, where the camp's captain openly shames those Blades who have broken rules, or committed other infractions. Body parts severed as punishment are left here along with a plaque stating the offender's name, rank, and squad.[8]
  • Prison blocks, containing tiny cells, barely large enough for one occupant.[8]
  • A series of shelters used to shield the Blades from harsh and inclement weather. Each shelter has room for about a dozen of warforged.[8]
  • Since warforged do not need food or sleep, many of the typical structures found in the military camps of flesh-bound races, are absent – including food storage and barracks. The warforged use these freed-up spaces as yet more training areas.[8]

Warforged Ossuaries[]

A warforged ossuary is a former temple, crypt, or warehouse deep in the Mournland which has now been refitted into a resting place that houses the remains of slain warforged. It is a place of honor and reflection for the Lord of Blades and his followers.[12] These ossuaries act as equal parts crypt, monument, vault, and workshop for the warforged who maintain it, regardless of the original purpose of the structure.[12] The Lord of Blades' warforged troops defend these sites with their lives.[12]

Dogma[]

We were made as weapons, let us be weapons! Let the nations of the land reap what they have sown!


The Lord of Blades' disciples treat him as a supreme ruler, both god and king. The cult of the Lord of Blades believes that every statement from their leader is a fact that they must make real.[3] Any who question dogma or commit mutiny are imprisoned.[11] The Blades eschew the "living" side of being a living construct in favor of existence as a warrior construct. This viewpoint puts the beliefs of the Blades in conflict with the reforged.[9][13] Many Blades pursue the path of the warforged juggernaut as the expression of being a machine of war.[14]

Calendar[]

The Blades also care little for the calendars of the fleshborn, instead, they mark time according to the first appearance of the Lord of Blades.[1] According to the cult's account, 998 YK corresponds to the “First Year of Thirteen Blades” – this phrasing may be a reference to the number of blades on the Lord of Blades' body, to the number of companies under his command, or, far less likely, the rising of the moons.[1]

The transition from one day to the next is not important, as the warforged are a people who need no sleep and conduct no commerce. Instead, they mark the passing of the moons with quotations, which change each year as determined by the scribes based on the Lord's decrees - for example, the rising of Therendor is called in the current calendar, “We endure”.[15]

The Promised Time[]

The Lord of Blades and his small band of followers believe that warforged are superior to other humanoids (occasionally known as fleshborn[1]), and the Lord of Blades wants to rule over all of Khorvaire in what they call the Promised Time.[7] The Promised Time refers to a future when the once-slaves of the warforged come to rule an empire carved from the flesh and blood of their former masters in the Five Nations.[7] The words of the Lord of Blades are only meant to bolster his warforged brethren, and rally them to his cause, to anyone else who hears them, they are a warning and a promise.

Major and Minor Rites[]

To that end, the Blades engage in ritual military exercises and drills in secret within the Mournland.[1] The Blades consider maintaining their weapons in peak condition to be a devotional duty.[1] Blades who may be distant from the Lord of Blades while evangelizing or gathering intelligence perform personal rites to bolster their spirits at a consistent time every day.[1]

While his existence and message are well known in the countries bordering the Mournland (especially Breland), they are less familiar in the rest of Khorvaire.[5]

The Blade Communions[]

All Blades engage in the Blade Communion, a physical act of worship where they connect with their god-king and receive his blessings, and in return confer upon him some of their own strength, thus increasing his power. These communions occur at the beginning of each quarter of the year and each carry a name connected to the proclamations of the Lord of Blades.[15]

The year ends and begins with the Blade Communion of Scribing, roughly concurrent with the Gallifar month of Rhaan, where the scribes transcribe the Lord of Blades' pronouncements for the year and also name the coming twelve months, which change every year based on the Lord's decrees. This is followed by the Communion of Warding (which falls during the month of Vult), the Communion of the Sentinel (in Olarune), and the Communion of Handling (in Dravago).[15]

Evangelism[]

Hoping to swell the ranks of his followers, the Lord of Blades has agents spreading his apocalyptic message in every city with significant warforged populations. These evangelical Blades conduct sermons, or draw other warforged into a conversation to encourage more followers to join the cause. Furthermore, the faithful often have little to no pity for their flesh-bound counterparts, and launch countless attacks on targets across Khorvaire: demolishing Karrnath and Thrane outposts to free warforged slaves, raiding Cannith workshops and strongholds in search of information on warforged creations, killing nobles known for their abuse of warforged, and seizing shipments of weapons or arcane research to further deplete their enemy. Some even go so far as to scour distant Xen'drik for artifacts that may have some ties to modern day warforged.[5]

On Death and the Soul[]

Followers of the Lord of Blades have no fear of dying for their cause, however, as they believe that he can repair them and raise them up again in time for the final battle against the flesh-bound races. In short, whenever a disciple of the Lord of Blades meets with fleshborn, it usually ends in drawn blades and blood being spilled. Further, the Blades have no patience for questions around the existence or non-existence of warforged souls.[3]

Belief in the Traveler[]

Some followers of the Lord of Blades believe that the Lord of Blades is a conduit for the Traveler, the Sovereign of Chaos and Change, a deity whom they believe is the true creator of the warforged.[16]

Relationships[]

They claim to seek truth but choose to live among creatures of flesh. There can be no truth but war between our kind.

Karrnath and Thrane[]

The Blades are focused on Karrnath and Thrane, which have large populations of indentured warforged for whom the promised freedom of the Thronehold Accord never came. Among these downtrodden folks the cult finds their most zealous converts.[8] The nations of Karrnath and Thrane are most concerened by the Lord of Blades' message of warforged self-determination and liberty, due to their reliance on indentured warforged to support their economy.[1] The leaders of those two nations have declared the Lord of Blades an enemy of the state, and will destroy his followers among the warforged considered property of the state or outside evangelicals alike if apprehended.[1]

The Church of the Silver Flame[]

The Blades care little for the religions of flesh creatures, and have no interest in what followers of other faiths think of them in turn. They are, however, concerned with the actions of such faiths, particularly those who worship the Silver Flame. The high priests of Thrane strive to “enlighten” the warforged and turn them away from the Lord of Blades, while the Servants of the Pure Flame sect have declared the Blades to be heretics, and have called for the complete extinction of the cult.[18] A small number of Puritan followers of the Pure Flame have taken matters into their own hands, sending teams of scouts into the Mournland to explore the warforged strongholds and camps, and dispatching any Blade they encounter.[15] The Blades, in turn, are hostile to followers of the Silver Flame who may hail from Thrane due to the nation's indentured servitude of warforged.

Allies and Sympathizers[]

Warforged followers of the Lord of Blades have successfully controlled a few necronauts in the Mournland.[19]

The Blades and the Lord of Blades sometimes work with the Annihilator faction of destructive living spells within the Mournland. Both share a common goal of ending all mortal life.[20]

Shadowblack is a warforged sympathizer of the Lord of Blades who primarily resides in the Red Hammer of Blackbones within Sharn. The mithral warforged barbarian and rogue views the Lord of Blades as a crusader for warforged rights, though he has no direct ties to the Lord or the Blades.[21]

Vassals of the Dark Six and the Sovereign Host[]

The warforged artificer Wheel is the powerful warforged advocate (follower) of the Traveler. Believing the Lord of Blades is a tool of the Traveler, she is an ally of the Lord of Blades and has created many of his weapons, though her first loyalty remains to her deity.[22]

While followers of Dol Arrah may appreciate the strength of the Blades on the battlefield, they consider the warforged to be misguided in revering a mortal being like the Lord of Blades. They also question the Blades' fanatical belief in racial superiority. The priests of the faith wish to bring these “lost” into the fold of their Lady to harness their passion for a wholesome cause.[15]

Smith, the warforged priest of Onatar and caretaker of the Pool of Onatar's Tears in Sharn's Blackbones district in the Upper Cogs, deeply opposes the Lord of Blades ideology of violence against non-warforged.[23]

Heresies[]

The Blades are opposed to peaceful coexistence with non-warforged, and demean warforged who feel differently. As for the faiths that have arisen among the warforged, two stand out—The Godforged, and the Reforged. The Godforged are seen as deluded in their quest to uncover the soul of the warforged, but their willingness to follow orders and to work towards an ultimate triumph marks them out as potential recruits. The Reforged on the other hand are seen as offenders of the highest sort—these fools deny their own nature and must recognize the truth of warforged destiny or die in ignorance.[15]

In addition, the Blades reject the "Incarnate Lord of Blades" heresy among certain followers of the Becoming God, which holds that the Lord of Blades was a flesh-and-blood being who rebuilt himself as a construct.[24]

Despite the association between King Boranel ir'Wynarn's former warforged servant Bulwark and the Lord of Blades, the Blades reject any association between the two, viewing Bulwark as subservient.[8] Furthermore, the Blades reject the beliefs of the warforged who view Bulwark the Liberator as the true warforged worthy of reverence for his role in convincing King Boranel to support warforged liberation as part of the Treaty of Thronehold.[8]

History[]

Any surviving members of the Iron Tide, a target-and-destroy squad of approximately six warforged, which operated continuously from 974 YK through the Day of Mourning (20 Olarune, 994 YK), is rumored to have joined with the Blades. Though those who knew members of the Tide claim this is an unlikely outcome.[25]

Members[]

The Blades consist of warforged who have bought into a rhetoric of violent revolution against the fleshborn, and the nations of flesh and blood. The Lord of Blades' rumored army in the Mournland attracts disaffected warforged who seek a return to war.[26] Some followers can even cast divine magic due to their worship and devotion to the Lord of Blades and his cause.[3][27]

A few psiforged have allied with the Lord of Blades.[28] Many renegade mastermakers work under the Lord of Blades, as the leader and his followers in the Blades are less hostile to them than others.[29]

Notable Members[]

  • Adjuvant, Envoy of Blades is a warforged warrior envoy of the Lord of Blades sent to Taer Lian Doresh, the Fortress of Fading Dreams. As Adjuvant entered the fortress, the wyrds of the feyspire took the warforged captive. Shan Lian Doresh allows for Adjuvant to freely wander the feyspire, but does not let him escape the citadel. The wyrds are ordered not to harm him unless attacked themselves.[30]
  • Cutlass is an elite warforged fighter follower of the Lord of Blades and one of his agents in Khorvaire.[31]
  • Cutter is a female personality warforged fighter who once served the nation of Karrnath. After abandoning the nation to serve the Lord of Blades in the Mournland, she now acts as one of his agents in Sharn.[32]
  • Glaive, also known as "Kill Switch" to her foes, is a female personality warforged lieutenant serving the Lord of Blades. She is known for body modification and for her signature glaive.[33]
  • Saber is a male personality warforged fighter who serves as another agent of the Lord of Blades in Sharn.[34]
  • Scimitar is a female personality warforged fighter and agent of the Lord of Blades. She is willing to form temporary alliances with the Order of the Emerald Claw to achieve her lord's goals.[35][36]
  • Harmattan, once known as "Fourth," is a powerful warforged captain of the Lord of Blades.[37][38]
  • Hydra is an unusual warforged serving Harmattan whose mind is spread across multiple bodies.[39]
  • Indigo is a warforged assassin serving Harmattan.[39]

Appendix[]

Gallery[]

See Also[]

Notes[]

References[]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 Jennifer Clarke Wilkes, Ari Marmell, & C.A. Suleiman (2006). Faiths of Eberron. (Wizards of the Coast), p. 114. ISBN 0-7869-3934-6.
  2. 2.0 2.1 2.2 2.3 2.4 James Wyatt and Keith Baker (2009). Eberron Campaign Guide. (Wizards of the Coast), p. 99. ISBN 0-7869-5099-4.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 Jennifer Clarke Wilkes, Ari Marmell, & C.A. Suleiman (2006). Faiths of Eberron. (Wizards of the Coast), p. 111. ISBN 0-7869-3934-6.
  4. 4.0 4.1 James Wyatt and Keith Baker (2009). Eberron Campaign Guide. (Wizards of the Coast), p. 100. ISBN 0-7869-5099-4.
  5. 5.0 5.1 5.2 5.3 Keith Baker, Jeremy Crawford, & James Wyatt (2019). Eberron: Rising from the Last War. (Wizards of the Coast), p. 211. ISBN 0786966890.
  6. Bill Slavicsek, David Noonan, and Christopher Perkins (2005). Five Nations. (Wizards of the Coast), p. 84. ISBN 0-7869-3690-8.
  7. 7.0 7.1 7.2 Keith Baker, Bill Slavicsek, & James Wyatt (2004). Eberron Campaign Setting. (Wizards of the Coast), p. 190. ISBN 0-7869-3274-0.
  8. 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 8.12 8.13 8.14 8.15 8.16 8.17 8.18 8.19 8.20 8.21 8.22 8.23 Jennifer Clarke Wilkes, Ari Marmell, & C.A. Suleiman (2006). Faiths of Eberron. (Wizards of the Coast), p. 112. ISBN 0-7869-3934-6.
  9. 9.0 9.1 9.2 9.3 9.4 Jennifer Clarke Wilkes, Ari Marmell, & C.A. Suleiman (2006). Faiths of Eberron. (Wizards of the Coast), p. 115. ISBN 0-7869-3934-6.
  10. Jennifer Clarke Wilkes, Ari Marmell, & C.A. Suleiman (2006). Faiths of Eberron. (Wizards of the Coast), p. 113. ISBN 0-7869-3934-6.
  11. 11.0 11.1 11.2 11.3 Jennifer Clarke Wilkes, Ari Marmell, & C.A. Suleiman (2006). Faiths of Eberron. (Wizards of the Coast), p. 116. ISBN 0-7869-3934-6.
  12. 12.0 12.1 12.2 Keith Baker, Jeremy Crawford, & James Wyatt (2019). Eberron: Rising from the Last War. (Wizards of the Coast), p. 212. ISBN 0786966890.
  13. Jesse Decker, Matthew Sernett, Gwendolyn F.M. Kestrel, & Keith Baker (2005). Races of Eberron. (Wizards of the Coast), p. 164. ISBN 0-7869-3658-4.
  14. Keith Baker, Bill Slavicsek, & James Wyatt (2004). Eberron Campaign Setting. (Wizards of the Coast), p. 83. ISBN 0-7869-3274-0.
  15. 15.0 15.1 15.2 15.3 15.4 15.5 Jennifer Clarke Wilkes, Ari Marmell, & C.A. Suleiman (2006). Faiths of Eberron. (Wizards of the Coast), p. 15. ISBN 0-7869-3934-6.
  16. Keith Baker (2005/06/27). The Warforged, Part One. Dragonshards. Wizards of the Coast. Archived from the original on 2016/10/31. Retrieved on 2021/07/03.
  17. Keith Baker, Nicolas Logue, James Desborough, C.A. Suleiman (2008). City of Stormreach. (Wizards of the Coast), p. 117. ISBN 0-7869-4803-5.
  18. Jennifer Clarke Wilkes, Ari Marmell, & C.A. Suleiman (2006). Faiths of Eberron. (Wizards of the Coast), p. 14. ISBN 0-7869-3934-6.
  19. Andrew Finch, Gwendolyn F.M. Kestrel, Chris Perkins (August 2004). Monster Manual III. (Wizards of the Coast), p. 108. ISBN 0-7869-3430-1.
  20. Doug Hyatt & Robert J. Schwalb (January 2013). “Sentient Living Spells” (PDF). In Steve Winter ed. Dragon #419 (Wizards of the Coast), p. 9.
  21. Keith Baker (October 2004). “Steel Shadows”. Dungeon #115 (Paizo Publishing) (115)., pp. 39–40.
  22. Keith Baker (2005/07/11). The Warforged, Part Two. Dragonshards. Wizards of the Coast. Archived from the original on 2016/10/31. Retrieved on 2021/07/03.
  23. Keith Baker & James Wyatt (2004). Sharn: City of Towers. (Wizards of the Coast), p. 100. ISBN 0-7869-3434-4.
  24. Jennifer Clarke Wilkes, Ari Marmell, & C.A. Suleiman (2006). Faiths of Eberron. (Wizards of the Coast), p. 117. ISBN 0-7869-3934-6.
  25. James Wyatt, Wolfgang Baur, Ari Marmell (2007). The Forge of War. (Wizards of the Coast), p. 52. ISBN 0-7869-4153-7.
  26. Jesse Decker, Matthew Sernett, Gwendolyn F.M. Kestrel, & Keith Baker (2005). Races of Eberron. (Wizards of the Coast), p. 15. ISBN 0-7869-3658-4.
  27. Jesse Decker, Matthew Sernett, Gwendolyn F.M. Kestrel, & Keith Baker (2005). Races of Eberron. (Wizards of the Coast), p. 17. ISBN 0-7869-3658-4.
  28. Bruce R. Cordell, Stephen Schubert, and Chris Thomasson (2005). Magic of Eberron. (Wizards of the Coast), p. 40. ISBN 0-7869-3696-7.
  29. Bruce R. Cordell, Stephen Schubert, and Chris Thomasson (2005). Magic of Eberron. (Wizards of the Coast), pp. 83–84. ISBN 0-7869-3696-7.
  30. Jeff LaSala (August 2010). “Explore Taer Lian Doresh: Agents and Enemies” (PDF). Dungeon #181 (Wizards of the Coast) (181)., pp. 78–79.
  31. Keith Baker (2004). Shadows of the Last War. (Wizards of the Coast), pp. 5–6. ISBN 0-7869-3276-7.
  32. Keith Baker, Bill Slavicsek, & James Wyatt (2004). Eberron Campaign Setting. (Wizards of the Coast), pp. 308–309. ISBN 0-7869-3274-0.
  33. Amanda Hamon et al. (May 2024). Vecna: Eve of Ruin. (Wizards of the Coast), chap. 4. ISBN 978-0-7869-6947-0.
  34. Keith Baker, Bill Slavicsek, & James Wyatt (2004). Eberron Campaign Setting. (Wizards of the Coast), p. 317. ISBN 0-7869-3274-0.
  35. David Noonan (2004). Whispers of the Vampire's Blade. (Wizards of the Coast), pp. 25–26. ISBN 0-7869-3510-3.
  36. Bruce R. Cordell (2005). Grasp of the Emerald Claw. (Wizards of the Coast), pp. 2–3, 5, 12, 28–29. ISBN 0-7869-3907-9.
  37. Keith Baker (2006). The Shattered Land. (Wizards of the Coast), chap. Glossary, p. 512. ISBN 0-7869-3821-8.
  38. Keith Baker (2006). The Gates of Night. (Wizards of the Coast), chap. Glossary, p. 409. ISBN 0-7869-4013-1.
  39. 39.0 39.1 Keith Baker (2006). The Gates of Night. (Wizards of the Coast), chap. Glossary, p. 410. ISBN 0-7869-4013-1.

Connections[]


Faiths of Eberron
The Silver Flame | The Sovereign Host | The Dark Six | The Blood of Vol | The Cults of the Dragon Below | The Path of Light | Path of Inspiration | Undying Court | The Lord of Blades | The Becoming God | Spirits of the Past | Thir | Druidic sects | Vulkoor