Spellthieves are practitioners of both arcane magic and skills of subterfuge, stealth, and misdirection.[1]
Abilities[]
Spellthieves possess the unique ability to drain or "steal" abilities and spells from their opponents and enjoy nothing more than finding creative ways to turn their own opponents' attacks back against them. Spellthieves cast spells spontaneously just like a sorcerer does but have an even smaller selection of spells to use and learn.[1]
Society[]
During the Last War, two organizations came upon and exploited the abilities of spellthieves, the Royal Eyes of Aundair and the Dark Lanterns of Breland. Consummate spies and assassins, spellthieves were often given spellcasters as targets during the war, using their abilities and stealth to disable and then kill their quarry.[2]
Most spellthieves have ended up much like the warforged, lost and wandering without a solid purpose to ground them now that the war has ended. Many have fallen in with criminal organizations (particularly in Sharn, Wroat, and Fairhaven) or have traveled far in search of a worthy use of their powers.[2]
Appendix[]
References[]
- ↑ 1.0 1.1 1.2 Jesse Decker (January 2005). Complete Adventurer. (Wizards of the Coast), pp. 13–16, 18–20. ISBN ISBN 0-7869-3651-7.
- ↑ 2.0 2.1 James Wyatt, Keith Baker, Luke Johnson, Steven Brown (2006). Player's Guide to Eberron. (Wizards of the Coast), p. 81. ISBN 0-7869-3912-5.