This article or section is about elements from adapted material from a different or generic setting.
Although officially licensed, this information is not confirmed to be part of the greater Eberron canon.
Although officially licensed, this information is not confirmed to be part of the greater Eberron canon.
Saltmarsh is a small frontier town located in the steaming eastern deltas of the Basura Swamp in Q'barra,[1] situated along the coast.[2] It is made up of lean-tos and shanties which sprawl into the swamp, and it's inhabitants consider it best practice to keep out of the affairs of the lizardfolk who inhabit the interior of the swamp. A dragonmarked elf of House Phiarlan leads a group of smugglers in the town, and is intent on stirring up trouble.[1] Nevertheless, Saltmarsh has managed to become a thriving fishing town and was considered a port of call for adventurers seeking to ply their trades in the ruin-haunted reaches of Xen'drik to the far south.[2]
Appendix[]
References[]
- ↑ 1.0 1.1 1.2 Mike Mearls, Kate Welch (May 2019). Ghosts of Saltmarsh. (Wizards of the Coast), p. 39.
- ↑ 2.0 2.1 2.2 Jesse Decker, David Noonan, Chris Thomasson, James Jacobs, Robin D. Laws (2005). Dungeon Master's Guide II. (Wizards of the Coast).
Connections[]
Cities of Q'barra |
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Adderport · Castle Garodya · Duskwing Clanhold · Flamebrow Clanhold · Hall of a Thousand Mirrors · Haka'torvhak · Ka'rhashan · Mar'saval · Newthrone · Nightbit · Pitchwall · Saltmarsh · Stormhorn Clanhold · Sunscale Clanhold · Whitecliff · Wyrmwatch |