Risia the Plain of Ice is a plane that is layer upon layer of snow and ice with a constant blizzard raining down new layers of sleet snow and ice from a dark grey-clouded sky.[1]


Risia is a plane comprised primarily of ice. The very atmosphere freezes the lungs and steals away the breath. The average temperature on Risia is 0°F. On any given day, there is a 50% chance of extreme weather in the form of snow, sleet, hail, or a blizzard.[1]

Dragons, giants, and treasures are thought to be forever preserved within the ice.[2]



The snowflake oozes of Risia

Manifest ZonesEdit

Effects on the Material PlaneEdit


When Risia is coterminous to Eberron, regions of intense cold, like the Frostfell, Everice, and northern Khorvaire, are subject to intense cold. These areas also allow for transport between Eberron and Risia to occur, as well as bolster cold-related spells and powers. Risia is coterminous to the Material Plane during the midwinter month of Zarantyr, once every five years.[1]


When Risia is remote from the Material Plane, cold becomes somewhat less intense. Conditions of extreme cold are reduced in severity, and cold-based spells are harder to cast. Risia is remote from the Material Plane during the midsummer month of Lharvion, once every five years, two and a half years after each coterminous phase.[1]


  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Eberron Campaign Setting. Keith Baker, Bill Slavicsek, and James Wyatt (2004). Wizards of the CoastISBN 0-7869-3274-0.
  2. The City of Towers. Keith Baker (2005). Wizards of the CoastISBN 0-7869-3584-7., pg. 337
  3. Dragons of Eberron. Keith Baker, Scott Fitzgerald Gray, Nicolas Logue, and Amber Scott (2007). Wizards of the CoastISBN 0-7869-4154-5.
  4. Player's Guide to Eberron. James Wyatt, Keith Baker, Luke Johnson, Steven Brown (2006). Wizards of the CoastISBN 0-7869-3912-5.
  5. Five Nations. Bill Slavicsek, David Noonan, and Christopher Perkins (2005). Wizards of the CoastISBN 0-7869-3690-8.
  6. Secrets of Sarlona. Keith Baker, Scott Fitzgerald Gray, Glenn McDonald, and Chris Sims (2007). Wizards of the CoastISBN 978-0-7869-4037-0.
The Planes of Eberron
The 13 Major Planes: Daanvi · Dal Quor · Dolurrh · Fernia · Irian · Kythri · Lamannia · Mabar · Risia · Shavarath · Syrania · Thelanis · Xoriat

Fundamental Planes: The Astral Plane (Siberys) · The Material Plane (Eberron) · Elemental Chaos (Khyber)
Transitive Planes and Demiplanes: The Ethereal Plane · The Shadow Plane · Baator

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