Divine Inspiration was the first adventure released for the Crimson Codex Faction Adventure to be run as part of the Xen'drik Expeditions campaign.
Synopsis[]
The PCs are asked by the leader of the Crimson Codex to look into the astounding revelation that the content of a bawdy chapbook actually contains missing bits of the Prophecy, hinted at by phrases from the Prophecy found in the Caldyn Fragments. They are told to meet a contact with further information about Stormrider at the Raging Wrestler, a tavern in the northern section of Stormreach.
Arriving at the tavern, the PCs interact with a young boy and a shifter street performer juggling live rats. When the PCs enter the tavern, they cannot find their contact, but a copy of Stormrider's Chapbook (998 YK Edition) is resting open on the table. When the PCs read the highlighted text of the chapbook, they see lines of the draconic Prophecy that refer to them. They can deduce that their lives are in danger if they do not leave immediately and find the publisher of the chapbook. Sure enough, as they attempt to leave the tavern, some Stormreach Guards approach, obviously searching for the PCs. The PCs learn they are wanted for the murder of a Stormreach Guard, and that a bounty has been placed on their heads.
At the publishing house, the PCs notice suspicious individuals reconnoitering the place. The PCs must either sneak into the publishing house or dispatch the watchers to gain entrance. Once inside, they can speak to the publisher about the chapbook. That publisher, Happy Hubbard, provides them with more information on Stormrider. The publisher's revelations, when viewed in conjunction with the Prophecy lines in the chapbook, give hte PCs their next destination in the search for Stormrider.
As the PCs move toward the fountain in a plaza in the southwestern section of Stormreach, they encounter a young boy who saw them earlier. The boy has lost his mother, and he goes into an alleyway to seek shelter. Unfortunately for the lad, the alleyway houses the nest of some particularly vicious dire rats, which attack the boy. The PCs then have the opportunity to rescue the boy or leave him to his fate. If the lad is rescued, the PCs then must convince him that they are not really the bloodthirsty killers everyone says they are.
After dealing with the boy, the PCs arrive at a fountain on the edge of Stormreach, hounded by guards and fearing for their lives. A dragonshard shower is taking place, and the area around the fountain is filled with stargazers. Everyone is pointing at the sky, which the PCs can interpret through the Prophecy as a sign they must get beneath the fountain. When they do so, they enter forgotten catacombs.
Mindshredder larvae, having burrowed up from the depths of Khyber, attack the PCs as they move up the passage. After getting past the larvae, the PCs find the hideout of Stormrider. However, so did some Cultists of the Dragon Below who are unknowingly doing the bidding of the Lords of Dust. The PCs can defeat the first wave of cultists, but more follow. When all seems lost, Stormrider reveals himself in his true form, and the cultist underlings flee in panic. Stormrider tells the PCs that his and their goals are the same, and that he wants to help them in their mission to find more of the draconig Prophecy and the secrets of Xen'drik, including supplying them with a partial map to the Well of Woe.