The kalashtar are a mysterious race of humans touched by spirits from another world, and are an enigma to the people of the Five Nations. They believe in a celestial force they call il-Yannah, "the Great Light." The followers of the Path of Light engage in meditation and strict physical discipline, preparing mind and body for battle against a force they call the Dreaming Dark. However, the nature of this conflict is difficult for outsiders to understand. While the kalashtar occasionally engage in physical combat with their foes, the true struggle is one based in philosophy and dreams, something that cannot be seen by the eye.
|Faiths of Eberron|
|The Silver Flame | The Sovereign Host | The Dark Six | The Blood of Vol | The Cults of the Dragon Below | The Path of Light | Path of Inspiration | Undying Court | The Lord of Blades | The Becoming God | Keepers of the Past | Thir | Druidic sects | Vulkoor|
- The City of Towers, p. 345. Keith Baker (2005). Wizards of the Coast. ISBN 0-7869-3584-7.
- Eberron Campaign Setting, p. 71. Keith Baker, Bill Slavicsek, & James Wyatt (2004). Wizards of the Coast. ISBN 0-7869-3274-0.
- Faiths of Eberron, p. 126-130. Jennifer Clarke Wilkes, Ari Marmell, & C.A. Suleiman (2006). Wizards of the Coast. ISBN 0-7869-3934-6.
- Secrets of Sarlona, p. 15. Keith Baker, Scott Fitzgerald Gray, Glenn McDonald, and Chris Sims (2007). Wizards of the Coast. ISBN 978-0-7869-4037-0.