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The Path of Light is a faith practiced mainly by kalashtar. Followers engage in meditation and strict physical discipline and seek to banish the darkness in themselves and others. They believe that these practices will help end this current age of darkness and usher in a new age of light.[5]

The Path of Light is most prevalent in Adar, but most kalashtar communities in Khorvaire also follow the Path of Light. While many who follow the Path of Light believe that the dawn of a new age can only be achieved through meditation and redemption, others believe in taking a more active approach, battling darkness in the world through violent means. These shadow watchers often fight against the Dreaming Dark.[5][6]

Symbol[]

The holy symbol of the Path of Light is a glowing crystal, roughly triangular in shape. Followers often carry or wear an amulet or necklace bearing the symbol.[5] The crystal has a dual meaning, representing both il-Yannah and the psionic abilities of the kalashtar. In places where the Path of Light is persecuted, the symbol can be simply depicted as an inverted triangle.[6]

The Bright Jewel of il-Yannah is a magical version of the holy symbol.[7]

Beliefs[]

The Path of Light is heavily tied to the plane of Dal Quor. A powerful force resides at the heart of the plane known as the Quor Tarai, or "Dream of the Age", that influences all who dream. The current Quor Tarai is known as il-Lashtavar, the great darkness that dreams. However, followers of the Path of Light believe that there will be a shift in Dal Quor and they can help bring it about to usher a new age of il-Yannah, the dreaming light, that will banish the current age of nightmare.[5][8][9]

The main way this shift can be brought about is through self-improvement and acts of light. Meditation to improve the mind, physical exercise to improve the body, contemplation of peace, compassion, courage, and acts of kindness, such as mediating disputes, are all small steps towards bringing about il-Yannah.[5][6][10]

Followers[]

Kalashtar 2

A kalashtar follower of the Path of Light.

Most followers of the Path of Light are kalashtar. However, the humans, xephs, and other residents of Adar follow or at least pay respect to the Path of Light.[11][12] The Path of Light is persecuted in Riedra, and is mostly unknown in Khorvaire outside of kalashtar communities.[6]

Most followers of Path of Light are known as lightbringers, or yannahsur.[10] Those who advocate for a more violent course of action against the Inspired and other forces of darkness are instead known as shadow watchers, or sheshantol.[5] The priests of the Path of Light are called lightspeakers, or yannahilath.[11]

History[]

The Path of Light was founded by a kalaraq quori named Taratai. Taratai was a sage studying Dal Quor when the quori discovered that their plane undergoes cycles that dramatically reshape and change the plane, including its residents. The other quori saw their potential destruction as a terrifying possibility to be stopped at all costs, but Taratai believed that the cycle should be allowed to run its course, as she believed that the Dal Quor's current age of darkness would be replaced by an age of light.[9] About 1800 years ago, Taratai was forced to flee Dal Quor along with her followers, settling in Adar and becoming the first kalashtar. Through the kalashtar Haztaratai, Taratai taught the first precepts of the Path of Light and began to spread the faith across Adar.[13]

Holidays[]

Each kalashtar lineage has a five day period dedicated to the quori spirit of that lineage, known as Days of Remembrance. The Days of Remembrance set aside for Taratai has instead become a religious holiday known as the Void of Taratai to commemorate Taratai's death.[14][15]

Appendix[]

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References[]

  1. Mike Mearls, Jeremy Crawford (2014). Player's Handbook (5th edition). (Wizards of the Coast), p. 296. ISBN 978-0-7869-6560-1.
  2. Keith Baker, Jeremy Crawford, & James Wyatt (2019). Eberron: Rising from the Last War. (Wizards of the Coast), p. 141. ISBN 0786966890.
  3. David Noonan, Ari Marmell, and Robert J. Schwalb (2009). Eberron Player's Guide. (Wizards of the Coast), p. 16. ISBN 0-7869-5100-1.
  4. Jennifer Clarke Wilkes, Ari Marmell, & C.A. Suleiman (2006). Faiths of Eberron. (Wizards of the Coast), p. 127. ISBN 0-7869-3934-6.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 Keith Baker, Jeremy Crawford, & James Wyatt (2019). Eberron: Rising from the Last War. (Wizards of the Coast), pp. 146–147. ISBN 0786966890.
  6. 6.0 6.1 6.2 6.3 James Wyatt and Keith Baker (2009). Eberron Campaign Guide. (Wizards of the Coast), p. 256. ISBN 0-7869-5099-4.
  7. David Noonan, Ari Marmell, and Robert J. Schwalb (2009). Eberron Player's Guide. (Wizards of the Coast), p. 105. ISBN 0-7869-5100-1.
  8. James Wyatt and Keith Baker (2009). Eberron Campaign Guide. (Wizards of the Coast), p. 255. ISBN 0-7869-5099-4.
  9. 9.0 9.1 Keith Baker, Scott Fitzgerald Gray, Glenn McDonald, and Chris Sims (2007). Secrets of Sarlona. (Wizards of the Coast), p. 15. ISBN 978-0-7869-4037-0.
  10. 10.0 10.1 Keith Baker, Scott Fitzgerald Gray, Glenn McDonald, and Chris Sims (2007). Secrets of Sarlona. (Wizards of the Coast), p. 22. ISBN 978-0-7869-4037-0.
  11. 11.0 11.1 Jennifer Clarke Wilkes, Ari Marmell, & C.A. Suleiman (2006). Faiths of Eberron. (Wizards of the Coast), p. 126. ISBN 0-7869-3934-6.
  12. James Wyatt, Keith Baker, Luke Johnson, Steven Brown (2006). Player's Guide to Eberron. (Wizards of the Coast), p. 83. ISBN 0-7869-3912-5.
  13. Keith Baker, Scott Fitzgerald Gray, Glenn McDonald, and Chris Sims (2007). Secrets of Sarlona. (Wizards of the Coast), p. 24. ISBN 978-0-7869-4037-0.
  14. James Wyatt and Keith Baker (2009). Eberron Campaign Guide. (Wizards of the Coast), p. 257. ISBN 0-7869-5099-4.
  15. Jennifer Clarke Wilkes, Ari Marmell, & C.A. Suleiman (2006). Faiths of Eberron. (Wizards of the Coast), p. 129. ISBN 0-7869-3934-6.

Connections[]


Faiths of Eberron
The Silver Flame | The Sovereign Host | The Dark Six | The Blood of Vol | The Cults of the Dragon Below | The Path of Light | Path of Inspiration | Undying Court | The Lord of Blades | The Becoming God | Keepers of the Past | Thir | Druidic sects | Vulkoor
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