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Night hags are native fiends who serve as the impartial ambassadors and mediators between planes of the Children of Khyber, if they can be found.[4]

History[]

Night hags are one of the first children of Khyber. Born from the Progenitor Dragon Khyber's blood, the night hags and their brethren the rakshasa ruled Eberron in a time known as the Age of Demons, but were eventually defeated by the dragons and the couatls.[4]

The night hags escaped the fall of the Overlords during the Age of Demons relatively unharmed, and were not as fully aligned with them as the rakshasa, preferring to pursue their own plans.[5]

Today, most of the few remaining night hags call the Demon Wastes and Droaam home. Nine night hags are known to remain in the Demon Wastes.[4][6]

Description[]

Night hags look like hideously ugly human women. Their flesh ranges from blue to violet, and is covered with warts, blisters, and open sores. Night hags' hair is wiry and black, and their teeth are jagged and yellow. Their eyes burn red with the heat of hatred.[1]

Society[]

The night hags of the Demon Wastes have their own cult: the Moon Reavers. This tribe of the Carrion Tribes is made up of mostly barbarians who revel in spreading fear by the night of the moon. They specialize in terror tactics and guerrilla warfare.[4]

Most night hags respond with hostility when approached, but they may be appeased with proper manners and tribute.[4]

Much of their attention is focused on traveling the planes of existence.[4]

Abilities[]

Night hags hunger for human flesh, and feed on their prey with abandon. Their razor-sharp claws can rip through armor as easily as they do flesh. They carry a disease called demon fever, which infects their prey with their bite.[1]

Many night hags have a periapt called a hearthstone, which they can use to enter the dreams of others. The hearthstone can also cure someone of demon fever.[1]

Night hags have a large amount of magical abilities. They can detect a creature's morality, can change their shapes, can cause their targets to become weakened or to go to sleep, can cast plane shift multiple times per day, and can become ethereal.[1]

Sometimes, for reasons unknown to mortals, a night hag will give birth to an oracular dusk hag.[4]

Notable Night Hags[]

There are nine known night hags residing in the Demon Wastes.[4] Several night hags are notable:

  • Kyrale, known to serve as an ambassador between the various fiendish powers of the Demon Wastes.[4]
  • Sora Kell, the Queen of the Night, a powerful night hag arcanist whose three hag daughters have established dominion over Droaam. She has not been seen in over 100 years.[4][7]
  • Vraria, the Queen of Rotting Blade, who claims dominion over the thorp of Rotting Blade in the Demon Wastes. She rules over its 40 residents as a queen. She is regarded as a bogeyman by those in the nearby western regions of Khorvaire and she send her minions out to search for her next victims.[4]
  • Santyriana, leader of the shrouded sages of Taer Lian Doresh, the Fortress of Fading Dreams.[8]
  • Jabra, a night hag arcanist who runs a potion shop in the Bloodstone district of Graywall in Droaam, where she sells bottled dreams and nightmares. She is considered a cousin to the Daughters of Sora Kell.[9]

Appendix[]

Notes[]

Keith Baker has suggested on his website that the night hags may have had a hand in the conflict between the previous incarnations of the quori of Dal Quor and the ancient giants of Xen'drik.[10]

External Links[]

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Skip Williams, Jonathan Tweet, and Monte Cook (July 2003). Monster Manual (3.5 edition). (Wizards of the Coast), pp. 193–194. ISBN 0-7869-2893-X.
  2. 2.0 2.1 2.2 2.3 Mike Mearls, Stephen Schubert, and James Wyatt (2008). Monster Manual (4th edition). (Wizards of the Coast), p. 151. ISBN 0-7869-4852-3.
  3. Mike Mearls, Jeremy Crawford, Christopher Perkins (2014). Monster Manual (5th Edition). (Wizards of the Coast), pp. 143–144. ISBN 978-0786965614.
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 Keith Baker, Bill Slavicsek, & James Wyatt (2004). Eberron Campaign Setting. (Wizards of the Coast), p. ?. ISBN 0-7869-3274-0.
  5. Keith Baker (02/03/2017). Eberron Flashback: The Lords of Dust. "Despite technically being children of Khyber, [night hags] were never aligned with the Overlords. They're neutral and independent; each one pursues their own agenda. Some served as envoys in the ancient conflict; others had no interest in it."
  6. James Wyatt, Keith Baker, Luke Johnson, Steven Brown (2006). Player's Guide to Eberron. (Wizards of the Coast), p. ?. ISBN 0-7869-3912-5.
  7. Keith Baker (2005/07/25). Masters of Magic. Dragonshards. Wizards of the Coast. Archived from the original on 2016/10/31. Retrieved on 2021/06/30.
  8. James Wyatt and Keith Baker (2009). Eberron Campaign Guide. (Wizards of the Coast), p. ?. ISBN 0-7869-5099-4.
  9. Keith Baker (October 2008). “Dragonmarks: Backdrop: Graywall” (PDF). In Chris Youngs ed. Dragon #368 (Wizards of the Coast), p. 5–18.
  10. Keith Baker (5/10/2016). Dragonmarks 5/10/16 : Planes, Druids, and Fiends. "However, I'd personally say that the Night Hags are known in Dal Quor – I think they'd extend their role as fiendish ambassador to include their interaction with Dal Quor. I think they'd HAVE to know more about the previous incarnations of Dal Quor than the Quori do, which would be an immediate basis for a relationship. It could be that they have helped shape the Quori reaction to the turn of the age in this and previous ages… they might have even set the Quori-Giant war in motion."
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