New Cyre (formerly the Brelish Camp[1]) is a town in eastern Breland and the new home of the refugees of the ruined nation of Cyre. Beginning as a refugee camp, it has grown into a large town, as well as a beacon and symbol of hope for the scattered Cyran refugees of Khorvaire.[2][6][3][4][5]

Geography[edit | edit source]

New Cyre stands within the northern shadow of the Seawall Mountains, at the junction of Orien trade roads from the city of Starilaskur in the north and between the forts of Kennrun and Sterngate in the east and west, respectively.[2][3][9][10] Though it lies in the heart of Breland's eastern farmlands,[2] it's an empty and isolated expanse of grasslands that no one else wanted.[2][3][4]

History[edit | edit source]

On the Day of Mourning, 20 Olarune in 994 YK, the nation of Cyre was destroyed in the Mourning. While the majority of the Cyran people were killed, some who lived close to the western border managed to flee in time and escaped into Breland ahead of the dead-gray mist.[2][7]

In the aftermath, taking pity upon the survivors, King Boranel of Breland welcomed them and let them form refugee camps within his kingdom's borders.[2][4][7] However, many of the camps were disorganized and filthy, spreading disease and furthering suffering. But the refugees kept gathering and the camps kept growing. Realizing they were inadequate,[4] Boranel gave permission for Prince Oargev, Cyre's last prince and ambassador to Breland, to establish a town and granted them the land and the authority to govern themselves.[4][11]

The thankful Cyrans renamed the Brelish Camp as New Cyre,[4][1] and it quickly grew from a camp to a village to a town of over 4000 people.[2][7] The dragonmarked houses sent representatives to Oargev's court, and he used their aid to built New Cyre into a flourishing town.[3]

These Brelish laws are fit for the Brelish, but they have no authority over the sons and daughters of Cyre.
— Prince Oargev, private remarks to close aides on the Brelish legislation[6]

However, with more and more of the survivors coming every day, in 998 YK, the Brelish Parliament introduced legislation to put a cap on the population of New Cyre, as they did not want potentially 20,000 Cyran refugees inside their borders. Oargev opposed the bill, and the matter remains held up in debate and awaits a final vote. Even if the bill becomes law, Oargev has no intention to abide by it.[6]

Government[edit | edit source]

Prince Oargev ir'Wynarn acts as the mayor and representative of the town. As Queen Dannel's oldest surviving heir, by default he's also the informal leader of the Cyran refugees across Khorvaire, and he holds court here as a kind of king-in-exile.[2][6][5][7][8] Representatives of all the dragonmarked houses are present at his court,[3] and House Orien has an enclave here.[12] Although New Cyre was founded only with the permission of the king of Breland, Boranel made an edict that its residents may live and govern themselves as they prefer and be subject to what Cyran authority remains.[4][11] To the Brelish authorities, the settlement is spoken for by the old Cyran embassy in Sharn, which also coordinates and manages the refugees there.[13]

Economy[edit | edit source]

While there are few resources in the area, New Cyre has struggled[5] and flourished. All of the dragonmarked houses have sent representatives to Oargev's court, and with their aid New Cyre has developed into an economic center of this part of Breland.[3] Most people here make a living as farmers,[2] but it's also a jumping-off point for expeditions into the Mournland.[5]

Description[edit | edit source]

While New Cyre is still not much more than a huge refugee camp,[8] it has swiftly grown into a village and then a large town.[2] The Cyrans have already started to build in the style of their homeland and its lost wonders, so it has developed a unique appearance and culture compared to that found in typical Brelish settlements[14] They work to maintain civilized ways and the legacy of Cyre's style and grace.[3]

Inhabitants[edit | edit source]

With over four thousand people and rising,[2][6][5] New Cyre is home to the greatest number of Cyrans anywhere in Khorvaire, and all Eberron.[6][15] Oargev and those already there want to gather as many of their surviving compatriots to them as they can, and hopefully all of them.[2][9] As it is, New Cyre is a beacon to all the dispossessed Cyrans[6] and joyous reunions of separated families happen every day.[16]

Cyran warmages keep alive their craft in New Cyre.[17]

Intrigues[edit | edit source]

While Oargev plans to rebuild Cyre in some form, whether in a new land or a cleansed Mournland,[2][16] rumors claim he plans to secede and seize all of eastern Breland for New Cyre. Worse, these are supported by many Cyrans, and were reported as fact by the Voice of Breland.[15] For now, although the Brelish granted them only unappealing, remote land, Oargev graciously accepts their hospitality, praises their generosity, and vows the Cyran people will be good guests.[2][6] Nevertheless, Boranel will not yield any more of his kingdom, so Breland's Dark Lanterns have often sent agents into New Cyre to watch for anti-Brelish views and attempts at secession.[15]

The Covenant of the Gray Mist, a secret society of Cyran nationals, is based in New Cyre and had Cyran avengers among its number. Cyran avengers see New Cyre as their "home away from home" and could find refuge there during their illicit activities, but Oargev wouldn't be pleased if they brought trouble or Brelish authorities back to New Cyre. [18][19]

Appendix[edit | edit source]

References[edit | edit source]

  1. 1.0 1.1 1.2 1.3 Five Nations, p. 77. Bill Slavicsek, David Noonan, and Christopher Perkins (2005). Wizards of the Coast. ISBN 0-7869-3690-8.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 Eberron Campaign Setting, p. 148-149. Keith Baker, Bill Slavicsek, & James Wyatt (2004). Wizards of the Coast. ISBN 0-7869-3274-0.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 Five Nations, p. 63. Bill Slavicsek, David Noonan, and Christopher Perkins (2005). Wizards of the Coast. ISBN 0-7869-3690-8.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 Eberron Campaign Guide, p. 76. James Wyatt and Keith Baker (2009). Wizards of the Coast. ISBN 0-7869-5099-4.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 Eberron: Rising from the Last War, p. 108. Keith Baker, Jeremy Crawford, & James Wyatt (2019). Wizards of the Coast. ISBN 0786966890.
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 6.9 Five Nations, p. 54. Bill Slavicsek, David Noonan, and Christopher Perkins (2005). Wizards of the Coast. ISBN 0-7869-3690-8.
  7. 7.0 7.1 7.2 7.3 7.4 Eberron: Rising from the Last War, p. 79. Keith Baker, Jeremy Crawford, & James Wyatt (2019). Wizards of the Coast. ISBN 0786966890.
  8. 8.0 8.1 8.2 Eberron: Rising from the Last War, p. 14. Keith Baker, Jeremy Crawford, & James Wyatt (2019). Wizards of the Coast. ISBN 0786966890.
  9. 9.0 9.1 Eberron Campaign Setting, p. 143. Keith Baker, Bill Slavicsek, & James Wyatt (2004). Wizards of the Coast. ISBN 0-7869-3274-0.
  10. Five Nations, p. 49. Bill Slavicsek, David Noonan, and Christopher Perkins (2005). Wizards of the Coast. ISBN 0-7869-3690-8.
  11. 11.0 11.1 Eberron Player's Guide, p. 126. David Noonan, Ari Marmell, and Robert J. Schwalb (2009). Wizards of the Coast. ISBN 0-7869-5100-1.
  12. Dragonmarked, p. 63. Keith Baker, Ari Marmell, Michelle Lyons and C.A. Suleiman (2006). Wizards of the Coast. ISBN 0-7869-3933-8.
  13. Sharn: City of Towers, p. 42,116-117. Keith Baker & James Wyatt (2004). Wizards of the Coast. ISBN 0-7869-3434-4.
  14. Five Nations, p. 52. Bill Slavicsek, David Noonan, and Christopher Perkins (2005). Wizards of the Coast. ISBN 0-7869-3690-8.
  15. 15.0 15.1 15.2 Eberron: Rising from the Last War, p. 77. Keith Baker, Jeremy Crawford, & James Wyatt (2019). Wizards of the Coast. ISBN 0786966890. Cite error: Invalid <ref> tag; name "RftLW-p77" defined multiple times with different content
  16. 16.0 16.1 Five Nations, p. 80. Bill Slavicsek, David Noonan, and Christopher Perkins (2005). Wizards of the Coast. ISBN 0-7869-3690-8.
  17. Player's Guide to Eberron, p. 97,100. James Wyatt, Keith Baker, Luke Johnson, Steven Brown (2006). Wizards of the Coast. ISBN 0-7869-3912-5.
  18. Five Nations, p. 88,89. Bill Slavicsek, David Noonan, and Christopher Perkins (2005). Wizards of the Coast. ISBN 0-7869-3690-8.
  19. Eberron Campaign Guide, p. 93. James Wyatt and Keith Baker (2009). Wizards of the Coast. ISBN 0-7869-5099-4.
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