Mystic theurges are advanced practitioners of both divine and arcane magics.[1]
Culture[]
The majority of spellcasters pursue only one source of magic, whether arcane or divine, but mystic theurges study them both at once and blur the lines between them. They draw their magical power from both faith in the gods and from spellbooks of arcane lore. Hence, mystic theurges are deeply interested in magic in all its forms.[1]
Mystic theurges may be found among the elves of Aerenal[2] and in the Church of the Silver Flame, where some become exorcists of the Silver Flame.[3]
Activities[]
Mystic theurges are constantly seeking out potent magic items and new arcane spells to add to their spellbooks. They typically journey to the far corners of the world in search of new magic, arcane secrets, or divine insights. They will also act in the name of their deity if they are also priests.[1]
Prerequisites[]
To follow this dual path, one needs to be equally versed in arcane and religious lore and to have mastered at least the low-level spells of both arcane and divine magics. They are typically cleric/wizards or cleric/sorcerers, while druid/sorcerers are rare and druid/wizards are nigh impossible to find.[1]
Abilities[]
Although lacking the uninterrupted progression in spells of a dedicated spellcaster, mystic theurges enjoy an unmatched variety of spells to learn and choose from and the versatility of using all of them together. For example, a cleric/wizard mystic theurge can theoretically learn all arcane spells they ccould as a wizard and pray for all divine spells they could as a cleric. However, they will learn no new powers and progress no existing powers outside their spellcasting.[1]
They have a narrow range of skills, in spellcraft, arcane and religious lore, concentration, and sensing deception.[1]
Notable Mystic Theurges[]
- Chanaakar, the Speaker of the Word, spiritual leader of Adar[4]
- Doctor Rhenethtan, head of the Idyllic Reflections Asylum[5]
Appendix[]
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), pp. 192–193. ISBN 0-7869-2889-1.
- ↑ Keith Baker, Bill Slavicsek, & James Wyatt (2004). Eberron Campaign Setting. (Wizards of the Coast), p. 24. ISBN 0-7869-3274-0.
- ↑ Keith Baker, Bill Slavicsek, & James Wyatt (2004). Eberron Campaign Setting. (Wizards of the Coast), p. 77. ISBN 0-7869-3274-0.
- ↑ Keith Baker, Scott Fitzgerald Gray, Glenn McDonald, and Chris Sims (2007). Secrets of Sarlona. (Wizards of the Coast), p. 26. ISBN 978-0-7869-4037-0.
- ↑ Greg Marks (2005). Mark of Heroes: House of Madness. (Wizards of the Coast).