From top to bottom: The least, lesser, greater and siberys Mark of Warding

The Mark of Warding is used to protect people, places and things from all manner of damage or harm, with a focus on guarding locations and items from would-be thieves.

House[edit | edit source]

House Kundarak and its dwarf members possess the Mark of Warding, guarding not only their own belongings but also those of anyone who wants to be sure their possessions do not fall into others' hands. The Kundarak dwarves are careful businessmen but are also well-known for their honor; if you leave something in the care of House Kundarak, it stays safe. The Warding Guild also offers its services in security, keeping businesses and personal homes safe from unwanted intruders. Unmarked members often obtain jobs as trapmakers, security consultation, and more commonly with running the massive Kundarak bank.

Marks[edit | edit source]

  • Least: Alarm, arcane lock, fire trap or misdirection 1/day; +2 bonus on Search checks
  • Lesser: Explosive runes, glyph of warding or nondetection 1/day
  • Greater: Mordenkainen's faithful hound, greater glyph of warding or guards and wards 1/day

Siberys[edit | edit source]

  • Prismatic wall 1/day

References[edit | edit source]

Eberron Campaign Setting. Keith Baker, Bill Slavicsek, & James Wyatt (2004). Wizards of the Coast. ISBN 0-7869-3274-0.

Dragonmarks & Houses
Mark of Detection (House Medani) • Mark of Finding (House Tharashk) • Mark of Handling (House Vadalis) • Mark of Healing (House Jorasco) • Mark of Hospitality (House Ghallanda) • Mark of Making (House Cannith) • Mark of Passage (House Orien) • Mark of Scribing (House Sivis) • Mark of Sentinel (House Deneith) • Mark of Shadow (House Phiarlan, House Thuranni) • Mark of Storm (House Lyrandar) • Mark of Warding (House Kundarak)

Aberrant Marks (House Tarkanan) • Mark of Death† (House Vol†)

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