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Dragonmarks Cannith

From top to bottom: The least, lesser, greater and siberys Mark of Making

Those who possess the Mark of Making can mend and create inanimate objects with its power.

HouseEdit

House Cannith holds power over the Mark of Making and their Tinkers Guild is widely travelled and respected. The house also boasts a second guild, the Fabricators Guild, made up of members who possess lesser or greater dragonmarks and are able to not only mend broken items but create entirely new ones. Those who are not marked usually take on roles well off artisans or in rarer cases mundane tinkers.

MarksEdit

  • Least: Make whole or repair light damage 1/day or mending 2/day; +2 bonus on Craft checks
  • Lesser: Minor creation or repair serious damage 1/day
  • Greater: Fabricate or major creation 1/day

SiberysEdit

  • True Creation 1/day

References Edit

Eberron Campaign Setting. Keith Baker, Bill Slavicsek, and James Wyatt (2004). Wizards of the CoastISBN 0-7869-3274-0.

Dragonmarks & Houses
Mark of Detection (House Medani) · Mark of Finding (House Tharashk) · Mark of Handling (House Vadalis) · Mark of Healing (House Jorasco) · Mark of Hospitality (House Ghallanda) · Mark of Making (House Cannith) · Mark of Passage (House Orien) · Mark of Scribing (House Sivis) · Mark of Sentinel (House Deneith) · Mark of Shadow (House Phiarlan, House Thuranni) · Mark of Storm (House Lyrandar) · Mark of Warding (House Kundarak)

Aberrant Marks (House Tarkanan) · Mark of Death (House Vol)

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