Mabar the Endless Night is a blackened realm where the faintest spark of light is quickly devoured by the unending darkness. It is a plane suffused with negative energy and the antithesis of Irian.
On Eberron, one can be brought back after death as either an undead or as a deathless. Those that are undead are said to have been infused with the essence of Mabar, while deathless have been infused with the powers of Irian. There are those that worship the deathless of the Undying Court who wish to remove all undead from the world. These Deathguards will hunt down Mabar manifest zones, trying to sever their connection with the realm.
On the flip side, priests of the Blood of Vol will also seek out manifest zones of Mabar, to build shrines and allow access to more powerful spells. In addition, a sect of druids called the Nightbringers also worship Mabar, and seek out manifest zones, especially the Gloaming.
- In the Eldeen Reaches, a section of the Towering Wood called The Gloaming is a manifest zone, resulting in disfigured trees and horrid animals.
- In the Faded Forest of Breland, a large mystical arch has been crafted. It opens a portal to Mabar every tenth night, and turns the entire area into a manifest zone to Mabar during the month of Sypheros.
- The Shanjueed Jungle on the continent of Sarlona is home to a manifest zone to Mabar.
- After the Day of Mourning, Valin Field in Cyre became a manifest zone with both Mabar and Shavarath. Those that enter leave forever tainted.
Effects on the Material PlaneEdit
The nights grow blacker and more dangerous when Mabar becomes coterminous with Eberron. Travel to Mabar becomes as easy as stepping into an area where there is no light, and inhabitants of the plane slip out from the shadows and into the world. The plane becomes coterminous on the three nights of the new moon closest to the winter solstice once every five years.
When Mabar is remote, the darkness on Eberron seems less deep and nights less fearsome. These periods occur every five years on the five nights around the full moon nearest the summer solstice.
Keith Baker has suggested on his website that Mabar is misunderstood as the plane of darkness, while it really symbolizes all things succumbing to death and entropy, even hope and light. He also notes that Mabar's coterminous phase should not mean that you'll accidentally stumble into the Endless Night simply by walking into a dark closet, and shadows won't crawl out from under your bed to kill you; the tiniest scrap of positive energy is enough to prevent a place from becoming a conduit to Mabar. Light is the most common source of positive energy, but a home full of love and joy is equally effective. However, a place steeped in desolation and decay, like the basement of a decrepit old mansion, could be very dangerous during that time.
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Eberron Campaign Setting. Keith Baker, Bill Slavicsek, & James Wyatt (2004). Wizards of the Coast. ISBN 0-7869-3274-0.
- ↑ Player's Guide to Eberron. James Wyatt, Keith Baker, Luke Johnson, Steven Brown (2006). Wizards of the Coast. ISBN 0-7869-3912-5.
- ↑ Faiths of Eberron. Jennifer Clarke Wilkes, Ari Marmell, & C.A. Suleiman (2006). Wizards of the Coast. ISBN 0-7869-3934-6.
- ↑ Monster Manual IV, p. 42–43. (July 2006). Wizards of the Coast. ISBN 0-7869-3920-6.
- ↑ 5.0 5.1 5.2 5.3 5.4 Monster Manual III, p. 55,68,108,176,183. Andrew Finch, Gwendolyn Kestrel, Chris Perkins (August 2004). Wizards of the Coast. ISBN 0-7869-3430-1.
- ↑ Eberron Campaign Guide. James Wyatt and Keith Baker (2009). Wizards of the Coast. ISBN 0-7869-5099-4.
- ↑ Five Nations. Bill Slavicsek, David Noonan, and Christopher Perkins (2005). Wizards of the Coast. ISBN 0-7869-3690-8.
- ↑ Secrets of Sarlona. Keith Baker, Scott Fitzgerald Gray, Glenn McDonald, and Chris Sims (2007). Wizards of the Coast. ISBN 978-0-7869-4037-0.
- ↑ The Forge of War. James Wyatt, Wolfgang Baur, Ari Marmell (2007). Wizards of the Coast. ISBN 0-7869-4153-7.
- ↑ Keith Baker (10/10/2017). The Endless Night. Archived from the original on 08/25/2018.
|The Planes of Eberron|
| The 13 Major Planes: Daanvi · Dal Quor · Dolurrh · Fernia · Irian · Kythri · Lamannia · Mabar · Risia · Shavarath · Syrania · Thelanis · Xoriat|