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The Lord of Blades is a mysterious and messianic warforged military and religious leader based in the Mournland. He commands a militant warforged cult known as the Blades[8][4][1][2][3][5][6][7] and is the nearest thing to a ruler in the Mournland.[9][10]

We were made to rule Eberron and the day will come when the warforged will inherit the world by blade and blood!
— A regular declaration by the Lord of Blades[4]

Personality[]

While all can agree the Lord of Blades must be a powerful and charismatic leader of the warforged,[4][11] there opinions differed. Some speak of him as a teacher and philosopher, even a visionary or messiah, while many more others perceive him to be a power-mad tyrannical warlord, self-proclaimed prophet, and racist psychopathic abomination bent on founding a warforged empire and challenging other nations for control of all of Khorvaire.[4][1][2]

His sermons, however, as faithfully recorded by his followers, leave little doubt as to his feelings[4][1] and his words are meant only for warforged.[4] He preached of the superiority of the warforged,[12][13] called for their return to the Mournland and building an empire there on the ruins of Cyre,[4][1][14] and advocated for their supremacy over other races and Khorvaire, calling for a world where his followers rebelled against, conquered, destroyed, and enslaved the puny, so-called "weak-fleshed" or "flesh-bound" races.[4][1][7][14][13] In particular, he desires revenge against those who created the warforged to serve as slaves and weapons,[10] and so he incites the warforged to take violent revenge against those oppressed them.[7] He speaks of a coming Promised Time, when those created slaves will rule over their old masters.[4] Thus he is hostile to adventurers and scavengers looting the ruins of the Mournland and is especially merciless to agents of Prince Oargev, for he rages at the idea of Cyrans reclaiming the land that now belongs to the warforged.[10] However, while the Lord of Blades' desires are deadly and destructive, they are borne from actual grievances and rage at the injustices endured by the warforged, both in the Last War and ongoing, and in a genuine quest to guarantee the future of the warforged as a race.[7]

Description[]

The Lord of Blades is a highly modified warforged[10] with adamantine armor plating attached with protruding blades, making him unique among warforged.[1][2][3] Some of these blades give the appearance of wings spreading from his back.[3] He is speculated to have thirteen blades mounted on his body, owing to his cult naming the present year, 998 YK, as the First Year of Thirteen Blades, though there many other possible explanations for this name.[15]

Relationships[]

Lord of Blades-4e

The Lord of Blades preaching to the converted.

Although every warforged on Eberron has learned of the Lord of Blades—especially those in Breland and other nations bordering the Mournland[7]—and his demands for conquest of the other races of the world, their views on him vary widely.[6] The great majority do not like his extremism[16] and view him as a delusional false prophet,[1] even as an abomination who ought to be destroyed.[4][6] They would rather accept their past and move on.[7] Otherwise, the Lord of Blades's call to action is appealing to a minority of warforged: the disaffected,[14][16] the violent,[16] those disenchanted with life in humanoid societies,[4] those with grievances and grudges,[7] those who would embrace their construct heritage and disdain their living nature,[4][1] and who those turn to religion but not any conventional human faith.[4] To them, he is a beacon for warforged everywhere,[4][1][7][3] a savior of the warforged race,[6] and even a construct messiah.[1] A few believe he is a vessel for the spark of the Traveler, whom they hold to be the true creator of the warforged. Some of these warforged can be found among the Blades, such as Wheel, an artificer who creates weapons for the Lord of Blades.[17]

Within the Mournland, the Lord of Blades has assembled a small band of followers comprising warforged,[4][1][2] psiforged,[18] warforged juggernauts,[19] and other constructs,[2] and even a few renegade mastermakers, humanoids who replace their flesh with warforged components to be more like them.[20] These followers call themselves the Blades, a cult of personality that's sprung up around him. They are loyal, zealous, and fanatical devotees of the Lord of Blades, who memorize his every utterance, sermon, and proclamation and carry out his every command.[4][1][2][13] They believe he gives him direction and inner strength, and in turn their devotion and worship both sustain and empower him.[5][2] They do not even fear death for their cause, they believe the Lord of Blades will repair and resurrect them for the last battle.[1] He is surrounded by his Blades at all times. The most loyal among them serve as his apostles and lieutenants and take names like Saber, Falchion, and Scimitar that was inspired by the Lord of Blades. He is also accompanied by a pair of homunculi called Hilt and Pommel who aid him in combat[1] and a personal bodyguard.[5] One dependable servant of his is Adjuvant, a warrior and envoy who speaks for Lord of Blades in negotiations with potential allies against the Five Nations.[21]

He has cut off all ties with other nations.[3] In turn, the governments of Karrnath and Thrane, whose economies depend greatly on indentured warforged labor, have each labeled him an enemy of the state, and do not hesitate to destroy all captured followers.[5] With other Mournland powers and denizens, however, the Lord of Blades maintains alliances and wary truces.[speculation]. First, the Lord of Blades and the corrupted, maddened white dragon Haze-of-Death are aware of one another but maintain an informal truce: the warforged do not register as prey to the dragon, while the Lord of Blades thus far has no cause to trespass in the dragon's territory.[22] The unique sentient living spell Stohpo-Ahk, a rival in dominion over the Mournland, avoids and watches the Lord of Blades and his followers, and the Lord of Blades monitors it in turn.[23] On the other hand, the Lord of Blades has made an alliance with some of the sentient living spells known as annihilators, as they also seek the obliteration of all living things, so, for now, their goals align.[24]

They claim to seek truth but choose to live among creatures of flesh. There can be no truth but war between our kind.
— The Lord of Blades's opinion on the Iron Watch[25]

The Lord of Blades has sent some followers to the continent of Xen'drik, including Ballista who would go on to recruit Felhand by telling him about the "great kingdom" being made by the Lord of Blades.[26] Despite this, the Iron Watch, a group of warforged enforcers who act as the guards of Stormreach, have actively rejected the words of the Lord of Blades, turning their backs on the continent of Khorvaire and instead serve the Storm Lords.[27][28] While they work to protect warforged, the Iron Watch do not share the Blades' animosity toward humans. For this, the Lord of Blades sees them as enemies.[25]

Possessions[]

True to his name, the Lord of Blades wields an arsenal of edged weapons.[1][2][3] The first is his adamantine "sixblade",[2][3] a modified two-bladed sword with no less than three blades on each end, all of them +1 keen adamantine weapons.[1] But most fitting was his unique bladed armor,[1][2][3] unlike the many warforged juggernauts who have armor spikes. These are +1 human bane adamantine armor blades protruding from the armor plates attached to his body, so they cannot be removed or disarmed.[1] Any creature that grabs or grapples the Lord of Blades risks being badly cut, especially humans.[1][2][3] The armor itself is adamantine armor plating, mitigating most attacks against his person[1][2][3] and enchanted as +4 composite armor plating of fire resistance. When at a distance, he also fights with masterwork composite longbow that makes full use of his strength[1] or a shoulderbow mounted on his back.[2] He carries a number of +1 bane arrows, six each designed for humans, dwarves, elves, gnomes, and halflings. For a magical alternative, the Lord of Blades is equipped with an embedded wand of magic missile.[1]

For other magic, he wears a ring of improved jumping and has an oil of repair serious damage and oil of protection from energy designed for sonic effects. He also keeps to hand the material components for his artificer infusions, vials of mineral ointment and a pouch of diamond dust.[1]

Abilities[]

We were made as weapons. Let us be weapons! Let the nations of the land reap what they have sown!
— Another regular declaration by the Lord of Blades[7]

As a warforged, the Lord of Blades does not require food or drink and is immune to disease, poison, and sleep effects, among others.[1][2][3] He is not only highly augmented as a warforged,[10] he is also an advanced warforged juggernaut who has shed the weaknesses of his living construct nature in favor of more truly construct traits, strengthening his mind and body against magical harm and physical damage but also distancing him from social interactions and making him unaffected by magical healing.[1] He is also a great fighter[1][2][3] with a prowess matched by few others.[1]

Furthermore, he is a capable artificer,[1][2][3] capable of a variety of infusions, including armor enhancement, bull's strength, cat's grace, repair light damage, shield of faith, and stone construct,[1] as well as fire bolt for ranged combat.[3]

Moreover, the Lord of Blades is a great leader to his followers[2] and receives their intense devotion. For observers, it is unclear exactly why this is. It may simply be that he has great charisma for a warforged,[5] even despite his reserved nature.[1] Otherwise, it's speculated he may have something more that makes him unique, whether a magical power or a divine blessing or an ancient artifact. Whatever the case,[5] the Lord of Blades can inspire his followers to great feats in battle. He can heal and briefly bolster the resilience of all allied constructs and living constructs within 50 feet (15 meters), enabling them to fight on. Such is his own resolve that he can bolster himself and lift harmful effects on him in a similar manner.[2]

Tactics[]

Lordofblades

He slices, he dices, he also makes Talenta fries!

Given time to prepare prior to battle, the Lord of Blades typically employs his artificer infusions to enhance his defenses, strength, and resilience, as well as those of his followers and homunculi. He keeps others in reserve for healing or repairing as needed later.[1][2] Thereafter, the Lord of Blades will charge into the fray like a runaway lightning rail,[1][2][3] sometimes evading opportunistic attacks and slicing foes with his blade wings as he runs past,[3] before shoving his targets back and knocking them down with brute force and much harm. This is often at the point of his sixblade, with which he can control the battlefield around him. He can make slashing attacks with either end of the sixblade and with one of his blade wings.[1][2][3] He focuses on dispatching one enemy after another,[2] striking harder against the unarmored to slay them quicker.[1] In battle, the Lord of Blades may be likened to a hurricane of sharp edges and bloody injury that threatens certain death against those who dare stand against him.[1]

Preferring melee combat to ranged,[1] he resorts to archery only when necessary.[2] He often orders one of his Blades to carry his longbow and pass it to him when demanded.[1] Otherwise, he fires his mounted shoulderbow,[2] uses his embedded wand of magic missile (though he cannot use it reliably),[1] or casts fire bolt.[3]

Eberron Campaign Guide Art

The Lord of Blades with his two homunculi, Hilt and Pommel.

In addition, the Lord of Blades is surrounded by his followers and lieutenants; these Blades are fanatical and anyone who would face their leader must first fight through them.[1] In particular, his two homunculi, Hilt and Pommel, are always by his side, guarding him against attack and cunningly maneuvering around opponents to flank them and aid their master.[1][2] Even in the midst of battle, he preaches of the greatness of constructs to boost his followers' morale.[2]

Activities[]

Empire Building[]

Through his extremist and revolutionary preaching, the Lord of Blades attracts dissatisfied warforged to his side and weld them into a cult-like army serving at his side.[14][4][1] They occupy a hidden enclave somewhere deep in the ruined and desolate Mournland,[4][1][5][3] with a great fortress that dominates their incipient nation,[3] where the Lord of Blades holds court[11] and has his temple.[5] Its location is secret even to new recruits; they must be deep in the organization before being permitted.[5] There are stories of a city of constructs, but to date no outsider has confirmed it, let alone found it.[4] None of their bases of operations have been identified, but some theorize the ruined Cyran cities of Eston or Making or the Cannith facility of Whitehearth.[2][note 1]

From here, he seeks to build an empire of the warforged based in the Mournland.[1] His actual plans are unknown to outsiders, but most expect and fear that he will muster and train an army of warforged fanatics, march out of the Mournland, and conquer and destroy their one-time masters.[3] The one thing stopping them, apparently, is that the followers of the Lord of Blades are not especially numerous, with relatively few actually joining the movement and even fewer successfully reaching his hidden enclave,[1] with only about one a month venturing into the Mournland to look for it.[4] For now, from wherever his enclave is based, the Lord of Blades dispatches his Blades to make patrol across the Mournland,[11][7] to salvage resources and treasures from the ruins,[7] to spread his word and proselytize to warforged populations in other nations,[5][2][7] to assault Thrane and Karrnathi outposts to liberate warforged indentured laborers,[1] to raid and destroy Cannith facilities to obtain information on how warforged are created,[1][7] to steal weapons and magic items,[7] to murder nobles reported to mistreat warforged,[7] and he even sends agents as far as Xen'drik to search for relics ancient and modern thought to be connected to warforged.[1][2]

His warforged followers are welcomed and meant to feel a sense of belonging,[3] but the truth is very different. Within the Lord of Blades's domain, his authority is absolute, and he runs his lean and rigid government like a combined military dictatorship and theocracy, with the Lord of Blades serving as both military and religious leader, as both god and king to his people. As the words of the Lord of Blades are law and canon,[4][1][2] few dare challenge him, and those who do fail to accept his rule or try to leave are to be destroyed.[4][1] The Lord of Blades is alleged to even conscript warforged into his service.[29] On the other hand, he is reputed to train and spar with his subordinates.[30]

Artificing[]

Lord of Blades - Artificers and Alchemy

The Lord of Blades is as good at making things as he is at breaking things.

Most importantly, the Lord of Blades possesses in his base one of the only two remaining means of creating new warforged—the Cannith creation forge servicing Cyre that was thought lost in the Mourning. However, the forge is damaged and, despite his skill as an artificer, the Lord of Blades has not yet been able to fully repair it, let alone master the process. Thus he must use it slowly, cautiously, and in small numbers, but, even so, some of his new warforged emerge with physical and/or mental defects and mutations.[2][31][16] Only the highest-ranked Blades have seen inside the creation forge, which is treated as a temple; the rest are only certain in their belief that it is there.[5] The outside world knows nothing of this, only rumors of plans to recover the creation forge and the process of creating warforged, and since he does not have his great army, it's surmised he has not yet been successful, at least not in often.[1][16] In addition, he is interested in developing alchemical warforged as an elite force as well.[32]

The Lord of Blades and his followers are also known to create their own warforged components, which are among the first to be manufactured since the end of the Last War.[33]

He also successfully recreated an experimental Cannith weapon he called the razordisc nightmare and deployed them through the Mournland as traps for non-construct scavengers.[34]

Some fear that the Lord of Blades seeks to make use of a retriever, an arachnid construct of demon make, that now occupies Ash Tower for some purpose of his own.[35]

Rumors & Legends[]

The warforged known as the Lord of Blades is a subject of much mystery and legend[1] and of course speculation. Nothing is known about his past and few details can be discerned about his future plans. Theories and conspiracies abound, but few answers have ever surfaced,[4][1][6][2][7][5] and some even hold fast that this "Lord of Blades" does not exist at all.[5]

Although most authorities in neighboring countries are certain that the Lord of Blades does indeed exist, none have yet been able to collect much concrete information on the figure himself or his actions. Even House Phiarlan, a dragonmarked house known for its spies, know little for certain about him.[4] For the organic inhabitants of Five Nations, however, one thing is clear: he is a being of terror and suffering and his mere existence promises certain doom.[1][7]

History[]

Possible Identities[]

Five Nations - Mournland

The Lord of Blades reflects on the Last War, the Mournland, and the destiny of the warforged.

The true name and origin of the Lord of Blades, or when he began his crusade, remain unknown to all but the Lord of Blades himself.[4][1][6][2][7] The only thing known for sure is that he either did not exist or was not reported prior to the Day of Mourning, the cataclysm that destroyed Cyre on 20 Olarune, 994 YK.[7] Nevertheless, there are of course many theories and stories regarding his history, the most prevalent involving his identity and his role during the Last War and the Mourning that ended it.[4][1][2][7][36]

Many of these theories propose the names of warforged known to have served and gained renown during the Last War as the true identity of the Lord of Blades. Some claim that he was once Rampart, one of the commanders of the warforged armies of Cyre.[4][1][6][2][7] Occasionally, the Brelish warforged hero Bastion, who is presumed to have died on the Field of Ruins, is put forward as a possibility.[2] Finally, however, no less than Bulwark, the renowned personal bodyguard to King Boranel of Breland who advocated to the king for the freedom of the warforged people at the Treaty of Thronehold, is believed by some scholars and even some warforged to be the most likely candidate.[36][6][2][7]

The theory that the Lord of Blades and the royal bodyguard Bulwark are one and the same is based on no more than rumors, but actually carries some weight among theorists.[36] Bulwark left Boranel's service soon after the Treaty of Thronehold was signed, leaving Thronehold and journeying eastward, and disappeared.[36][6][2] Shortly after, reports of the Lord of Blades started to spread, leading many, including warforged, to rumor that Bulwark went into the Mournland and became the Lord of Blades.[36][6] No one, beyond the two warforged themselves, can be certain what the truth is. Attempts to use divination magic to discover Bulwark's fate has failed, giving further credence to the rumors.[6] Bulwark is similarly revered by many warforged as their liberator and hero, even as a god,[36][6] which has also led to the creation of several cults of warforged pledging their lives in his service and trying to follow in his footsteps. However, both the Preparers of the Way and the Converts profess no allegiance to the Lord of Blades, while the Blades themselves reject any connection to the "subservient" Bulwark.[36] Nevertheless, this theory is one King Boranel is obsessed with, in fear that his erstwhile companion might now be such a menace to Khorvaire and what part he may have played in creating him.[15][6] Regardless, if he and the Lord of Blades are indeed the same person, he still wants to support his onetime companion and hopes he would listen if they were to get in contact.[15] Although he does not publicly investigate the theory so as not lend credibility to baseless rumors,[6] in private he collects all available intelligence about the Lord of Blades and his agents collect up-to-date information from independent investigators.[15] In secret, funding is supplied to individuals and adventuring companies in Breland that seek to learn more about the Lord of Blades.[6]

Meanwhile, other theories, rather contradictorily, proclaim the Lord of Blades to be either the very first warforged[6] or else a newer warforged, maybe even the very last to emerge from the creation forges of House Cannith prior to their dismantling as per the Thronehold Accords.[4][1][2][3] A third theory instead dates his creation to the Day of Mourning itself, telling a disturbing tale of how he was the final warforged to emerge from the Eston creation forges in the seconds before the Mourning struck and obliterated Cyre.[7]

A more rational theory instead proposes that there is no one Lord of Blades, but many. That is, it may only be a title adopted by one warforged leader after another. Proponents point to the many reports of squads of warforged juggernauts operating in the Mournland and argue that any one of these could include a Lord of Blades. If nothing else, this theory explains the uncertainty surrounding the identity of Lord of Blades more elegantly than the others.[5]

Finally, the strangest theories involve the artificer Aaren d'Cannith, the original creator of the modern warforged. He was angered by how his creations were enslaved and turned into weapons[7][37] and was excoriated and exiled from House Cannith in 970 YK. After that, he vanished, his fate unknown and much speculated about. In one theory, it's supposed Aaren has gone mad and now serves the Lord of Blades, using his skills to operate the salvaged creation forge for him. More bizarrely, others claim the Lord of Blades is Aaren d'Cannith, who has somehow crafted a suit of armor to disguise himself as a warforged[37] or has even discovered a means of transferring his consciousness into the body of a warforged to avenge the injustice done to his children.[7][37] Similarly, among the handful of non-warforged cultists who follow the warforged faith of the Becoming God, there is the recent heresy of the "Incarnate Lord of Blades", which holds that he started life as an organic being who rebuilt both his body and his soul with machine parts, becoming a warforged. The idea is ludicrous to the Godforged, the Blades, and non-warforged, becoming one thing at least they can all agree on.[38]

In any case, it is clear that the Lord of Blades is, either figuratively or literally, a product of the Last War.[39]

Suspected Involvement in the Mourning[]

In one dark legend, it has even been claimed that the Lord of Blades was the one responsible for the Day of Mourning that wiped out Cyre. The story goes on to warn that his ultimate goal is to repeat that event in each of the other Five Nations to conquer all of Khorvaire, and maybe even the rest of Eberron.[4][1][3][40] Even without proof, Cyran avengers like Garu ir'Kulan believe the Lord of Blades was involved in the Mourning somehow and seek his destruction.[41]

Current History[]

The war is not over.
— The Lord of Blades[1]

Whatever his origins, the Lord of Blades and his followers emerged in the fallout of the Last War and soon filled the power vacuum left in the Mournland.[13]

On and after the Day of Mourning, the feyspire known as Taer Lian Doresh appeared amidst the forest in the mainland Lhazaar Principalities. Soon learning of the nightmares that afflict humanoid-kind, the Lord of Blades sent his loyal envoy Adjuvant to investigate. Adjuvant had orders to make contact with its master and acquire their powers. However, Shan Doresh, the Lord of the Fading Dream, simply imprisoned Adjuvant out of curiosity about construct-kind and there he remained.[21]

In 998 YK, the Lord of Blades desired to claim an ancient Cannith schema reputed to lie in a lost Cannith foundry in Sharn. While his reasons for wanting it are unknown, he dispatched a team of warforged, including Cutlass, Cutter, Saber, and Scimitar to steal the research of Provost Bonal Geldem of Morgrave University, whom Cutter murdered. Saber would then try to steal the schema itself from the adventurers who recovered it and their patron Elaydren d'Cannith.[42] Cutlass, Scimitar and others would then pursue Elaydren and the adventurers to seize the schema and others they'd since discovered, all the way to Xen'drik.[43][44][45]

He also dispatched a party of Blades to locate one of the fallen warforged colossi that they might repurpose as an outpost. Their leader, Glaive, claimed the colossus known as Landro. They were unaware that Landro was still conscious and powered by a piece of the Rod of Seven Parts.[29][46]

Lord of Blades - PHB 5eR

Crash and burn!

At some point, the Lord of Blades and his warforged and homunculi followers battled the gnome artificer Vi and her fixers aboard an elemental airship that caught alight and began to crash.[47]

Quotes[]

In the wreckage of decadent Cyre, I shall forge an empire. The weakness of flesh and blood and bone has been exposed, and my people shall be the next dominant species on this rock called Khorvaire. It starts here, in the Mournland. It starts now, in the First Year of the Thirteen Blades. It starts with us, the warforged. It starts with me, the Lord of Blades…
— The Lord of Blades in 998 YK[48]

Appendix[]

Background[]

The Lord of Blades was created for the Eberron campaign setting, with his appearance developed in concept art by Steve Prescott. He was first hinted at in Dragon #318: "Countdown to Eberron: Encounter the Warforged" then was fully detailed in Dungeon #111: "Critical Threats: Lord of Blades: A Sneak Peak at Eberron's Metal Messiah" in June 2004, where he was first depicted in the cover art by Matt Cavotta, just prior to the release of the Eberron Campaign Setting. The Dungeon #111 article was later reprinted in Five Nations.

Dragon #359 listed the Lord of Blades among D&D's twenty greatest villains, in "1d20 Villains: D&D's Most Wanted; Preferably Dead".

Notes[]

  1. In the novel Marked for Death, the secret settlement of the Lord of Blades is a mobile fortress known as Construct.

Appearances[]

Gallery[]

External Links[]

References[]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 1.31 1.32 1.33 1.34 1.35 1.36 1.37 1.38 1.39 1.40 1.41 1.42 1.43 1.44 1.45 1.46 1.47 1.48 1.49 1.50 1.51 1.52 1.53 1.54 1.55 1.56 1.57 1.58 1.59 1.60 1.61 1.62 Bill Slavicsek, David Noonan, and Christopher Perkins (2005). Five Nations. (Wizards of the Coast), pp. 84–86. ISBN 0-7869-3690-8.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 2.23 2.24 2.25 2.26 2.27 2.28 2.29 2.30 2.31 2.32 2.33 2.34 2.35 2.36 2.37 2.38 2.39 2.40 2.41 2.42 James Wyatt and Keith Baker (2009). Eberron Campaign Guide. (Wizards of the Coast), pp. 99–100. ISBN 0-7869-5099-4.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 3.23 3.24 3.25 3.26 3.27 Keith Baker, Jeremy Crawford, & James Wyatt (2019). Eberron: Rising from the Last War. (Wizards of the Coast), p. 300. ISBN 0786966890.
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 4.16 4.17 4.18 4.19 4.20 4.21 4.22 4.23 4.24 4.25 4.26 4.27 4.28 4.29 4.30 Keith Baker, Bill Slavicsek, & James Wyatt (2004). Eberron Campaign Setting. (Wizards of the Coast), pp. 188–190. ISBN 0-7869-3274-0.
  5. 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 5.13 5.14 Jennifer Clarke Wilkes, Ari Marmell, & C.A. Suleiman (2006). Faiths of Eberron. (Wizards of the Coast), p. 111. ISBN 0-7869-3934-6.
  6. 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 6.13 6.14 6.15 6.16 Jesse Decker, Matthew Sernett, Gwendolyn F.M. Kestrel, & Keith Baker (2005). Races of Eberron. (Wizards of the Coast), pp. 19–20. ISBN 0-7869-3658-4.
  7. 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 7.12 7.13 7.14 7.15 7.16 7.17 7.18 7.19 7.20 7.21 7.22 7.23 7.24 7.25 Keith Baker, Jeremy Crawford, & James Wyatt (2019). Eberron: Rising from the Last War. (Wizards of the Coast), pp. 211–212, 214. ISBN 0786966890.
  8. 8.0 8.1 Keith Baker, Bill Slavicsek, and Christopher Perkins (June 2004). “Critical Threats: Lord of Blades”. Dungeon #111 (Paizo Publishing) (111)..
  9. Bill Slavicsek, David Noonan, and Christopher Perkins (2005). Five Nations. (Wizards of the Coast), p. 80. ISBN 0-7869-3690-8.
  10. 10.0 10.1 10.2 10.3 10.4 Keith Baker, Jeremy Crawford, & James Wyatt (2019). Eberron: Rising from the Last War. (Wizards of the Coast), p. 80. ISBN 0786966890.
  11. 11.0 11.1 11.2 James Wyatt, Keith Baker, Luke Johnson, Steven Brown (2006). Player's Guide to Eberron. (Wizards of the Coast), p. 116. ISBN 0-7869-3912-5.
  12. James Wyatt and Keith Baker (2009). Eberron Campaign Guide. (Wizards of the Coast), p. 90. ISBN 0-7869-5099-4.
  13. 13.0 13.1 13.2 13.3 Amanda Hamon et al. (May 2024). Vecna: Eve of Ruin. (Wizards of the Coast), p. 209. ISBN 978-0-7869-6947-0.
  14. 14.0 14.1 14.2 14.3 Keith Baker, Bill Slavicsek, & James Wyatt (2004). Eberron Campaign Setting. (Wizards of the Coast), pp. 21, 23. ISBN 0-7869-3274-0.
  15. 15.0 15.1 15.2 15.3 Jennifer Clarke Wilkes, Ari Marmell, & C.A. Suleiman (2006). Faiths of Eberron. (Wizards of the Coast), p. 114. ISBN 0-7869-3934-6.
  16. 16.0 16.1 16.2 16.3 16.4 James Wyatt, Keith Baker, Luke Johnson, Steven Brown (2006). Player's Guide to Eberron. (Wizards of the Coast), p. 151. ISBN 0-7869-3912-5.
  17. Keith Baker (2005/07/11). The Warforged, Part Two. Dragonshards. Wizards of the Coast. Archived from the original on 2016/10/31. Retrieved on 2021/07/03.
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  20. Bruce R. Cordell, Stephen Schubert, and Chris Thomasson (2005). Magic of Eberron. (Wizards of the Coast), pp. 83, 84. ISBN 0-7869-3696-7.
  21. 21.0 21.1 Jeff LaSala (August 2010). “Explore Taer Lian Doresh: Agents and Enemies” (PDF). Dungeon #181 (Wizards of the Coast) (181)., p. 78.
  22. Keith Baker, Scott Fitzgerald Gray, Nicolas Logue, & Amber Scott (2007). Dragons of Eberron. (Wizards of the Coast), p. 96. ISBN 0-7869-4154-5.
  23. Sean K. Reynolds (2006/10/02). Stohpo-Ahk, Living Spellmeld. Adventure Seeds. Wizards of the Coast. Archived from the original on 2009/06/02. Retrieved on 2009/06/02.
  24. Doug Hyatt & Robert J. Schwalb (January 2013). “Sentient Living Spells” (PDF). In Steve Winter ed. Dragon #419 (Wizards of the Coast), p. 9.
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  26. August Hahn (2007). Xen'drik Expeditions: Dark Fugitive. (Wizards of the Coast), pp. 40–41.
  27. Greg Marks (2007). Xen'drik Expeditions: What Rough Beast. (Wizards of the Coast), p. 4.
  28. Keith Baker, Jason Bulmahn, & Amber Scott (2006). Secrets of Xen'drik. (Wizards of the Coast), p. 20. ISBN 0-7869-3916-8.
  29. 29.0 29.1 Amanda Hamon et al. (May 2024). Vecna: Eve of Ruin. (Wizards of the Coast), pp. 77–79. ISBN 978-0-7869-6947-0.
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  31. Keith Baker, Bill Slavicsek, & James Wyatt (2004). Eberron Campaign Setting. (Wizards of the Coast), p. 22. ISBN 0-7869-3274-0.
  32. Logan Bonner (March 2010). “Winning Races: Alchemical Warforged” (PDF). Dragon #385 (Wizards of the Coast), p. 71.
  33. Keith Baker, Bill Slavicsek, & James Wyatt (2004). Eberron Campaign Setting. (Wizards of the Coast), p. 267. ISBN 0-7869-3274-0.
  34. Wolfgang Baur (2006-12-04). Clockwork Wonders: "The Razordisc Nightmare". Wizards of the Coast. Archived from the original on 2009-06-02.
  35. James Wyatt, Wolfgang Baur, Ari Marmell (2007). The Forge of War. (Wizards of the Coast), p. 90. ISBN 0-7869-4153-7.
  36. 36.0 36.1 36.2 36.3 36.4 36.5 36.6 Jennifer Clarke Wilkes, Ari Marmell, & C.A. Suleiman (2006). Faiths of Eberron. (Wizards of the Coast), pp. 111–112. ISBN 0-7869-3934-6.
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  38. Jennifer Clarke Wilkes, Ari Marmell, & C.A. Suleiman (2006). Faiths of Eberron. (Wizards of the Coast), p. 117. ISBN 0-7869-3934-6.
  39. Jennifer Clarke Wilkes, Ari Marmell, & C.A. Suleiman (2006). Faiths of Eberron. (Wizards of the Coast), p. 115. ISBN 0-7869-3934-6.
  40. James Wyatt and Keith Baker (2009). Eberron Campaign Guide. (Wizards of the Coast), p. 89. ISBN 0-7869-5099-4.
  41. Bill Slavicsek, David Noonan, and Christopher Perkins (2005). Five Nations. (Wizards of the Coast), p. 88. ISBN 0-7869-3690-8.
  42. Keith Baker, Bill Slavicsek, & James Wyatt (2004). Eberron Campaign Setting. (Wizards of the Coast), pp. 308, 310. ISBN 0-7869-3274-0.
  43. Keith Baker (2004). Shadows of the Last War. (Wizards of the Coast), pp. 2, 5, 6. ISBN 0-7869-3276-7.
  44. David Noonan (2004). Whispers of the Vampire's Blade. (Wizards of the Coast), p. 26. ISBN 0-7869-3510-3.
  45. Bruce R. Cordell (2005). Grasp of the Emerald Claw. (Wizards of the Coast), p. 2. ISBN 0-7869-3907-9.
  46. Amanda Hamon et al. (May 2024). Vecna: Eve of Ruin. (Wizards of the Coast), p. 80. ISBN 978-0-7869-6947-0.
  47. Jeremy Crawford et al. (2024). Player's Handbook 5th edition (revised). (Wizards of the Coast), chap. 6, p. 212. ISBN 978-0-7869-6951-7.
  48. Bill Slavicsek, David Noonan, and Christopher Perkins (2005). Five Nations. (Wizards of the Coast), p. 76. ISBN 0-7869-3690-8.

Connections[]


Faiths of Eberron
The Silver Flame | The Sovereign Host | The Dark Six | The Blood of Vol | The Cults of the Dragon Below | The Path of Light | Path of Inspiration | Undying Court | The Lord of Blades | The Becoming God | Keepers of the Past | Thir | Druidic sects | Vulkoor
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