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Kythri the Churning Chaos is the opposite of Daanvi. Highly morphic, the plane is a roiling mass of land, water, air, fire, magma, steam, and all other manner of elemental forces.[1]

DescriptionEdit

Kythri is in a constant state of unrest, though some can keep a location from morphing by strength of will, if only for a short period of time. The gravity changes randomly in random directions.[1]

InhabitantsEdit

Manifest ZonesEdit

Effects on the Material PlaneEdit

CoterminousEdit

Kythri does not follow a set planar orbit but rather lurches through the Astral Plane at random intervals sometimes hurtling through space, sometimes slowing to a crawl. Because of this feature Kythri might be coterminous with the Material Plane for a day or a century and might be remote for only a few months before jumping back into touch with the Material Plane. Popular superstition link coterminous periods with eras of unrest and war. Many scholars believe Kythri was coterminous during the first decades of the Last War, but no firm evidence backs these claims.[1]

RemoteEdit

There does not appear to be any effect on Eberron when Kythri is remote.[1]

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Eberron Campaign Setting. Keith Baker, Bill Slavicsek, and James Wyatt (2004). Wizards of the CoastISBN 0-7869-3274-0.
  2. 2.0 2.1 Player's Guide to Eberron. James Wyatt, Keith Baker, Luke Johnson, Steven Brown (2006). Wizards of the CoastISBN 0-7869-3912-5.
  3. 3.0 3.1 3.2 Secrets of Sarlona. Keith Baker, Scott Fitzgerald Gray, Glenn McDonald, and Chris Sims (2007). Wizards of the CoastISBN 978-0-7869-4037-0.
  4. Monster Manual IV.  (July 2006). Wizards of the CoastISBN 0-7869-3920-6.
  5. Dungeon #132 Map & Handout Supplement. Paizo Publishing. Archived from the original on 10/13/2007. , pg. 27.
  6. Dungeon #134 Map & Handout Supplement. Paizo Publishing. Archived from the original on 10/13/2007. , pg. 31.
  7. Explorer's Handbook. David Noonan, Rich Burlew, and Frank Brunner (2005). Wizards of the CoastISBN 0-7869-3691-6.
  8. Monster Manual III.  (April 2005). Wizards of the CoastISBN 0-7869-3430-1., pg. 48.
  9. Five Nations. Bill Slavicsek, David Noonan, and Christopher Perkins (2005). Wizards of the CoastISBN 0-7869-3690-8.
The Planes of Eberron
The 13 Major Planes: Daanvi · Dal Quor · Dolurrh · Fernia · Irian · Kythri · Lamannia · Mabar · Risia · Shavarath · Syrania · Thelanis · Xoriat

Fundamental Planes: The Astral Plane (Siberys) · The Material Plane (Eberron) · Elemental Chaos (Khyber)
Transitive Planes and Demiplanes: The Ethereal Plane · The Shadow Plane · Baator

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