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Kobolds are a race of small-sized reptilian humanoids that are considered barely above a pest in some parts of Eberron.[4][5]

Description[]

Kobolds are small reptilian creatures with scaled skin, usually red, and small horns.[1]

Subraces[]

There are two main subspecies of kobold on Eberron, with legends of a third. Kobolds can detect the subrace of another kobold by scent within 15 feet (4.6 meters) and are attracted to the smell of their own subrace, even becoming discontent or melancholy when absent for long periods.[4]

  • The iredar ("ones of earth") kobolds are held to be descended from the dragon Eberron. They tend toward magics of defense and binding (abjurations and conjurations).[4]
  • The irvhir ("ones below") kobolds are held to be descended from the dragon Khyber. They tend toward magics linked to corruption and darkness (i.e., fear, darkness, necromantic magics).[4]
  • The irsvern ("ones above") kobolds are winged kobolds held to be descended from the dragon Siberys and dwell in the highest mountain peaks. It is unknown if they truly exist or ever did. Tolas Koln of the Wayfinder Foundation, in 867 YK, claimed in a journal entry to have seen winged kobolds with amazing powers of sorcery. Many consider it to have been a hoax, though other kobolds are firm in their belief of the existence of irsvern kobolds.[4]

Abilities[]

Kobolds have a natural ability with magic, a factor that they claim lends credibility to their beliefs of origin. Many kobolds become sorcerers or have a minor capability with magic.[4]

Kobolds also have a natural ability with mining and because of their small size are able to get to veins of ore that even dwarves might have trouble reaching. They seem to like to set traps, perhaps a natural instinctive defense mechanism; they often enhance the traps protecting their mines and homes with minor magic.[4]

History[]

According to their own myths, the kobolds of Khorvaire originated at the very dawn of the world of Eberron. When blood was shed during the battle among the progenitor dragons, Siberys, Eberron, and Khyber, the kobolds emerged from the blood shed from each of the progenitors.[4]

While the dragons of the Chamber do not give credence to the kobolds' own claims as to their origins, they will sometimes use kobold agents, who have been known to have curious and sometimes keen insights into the Draconic Prophecy.[4]

Society[]

Kobold society is generally divided into three groups.[4]

Ternmolik
Ternmolik, or "stonescales" in Common, are the kobolds who perform prosaic tasks such as farming, gathering, and crafting for the community.[4]
Gix
Gix, or "claws" in Common, are the soldiers and hunters of the kobold community. Most kobold leaders are experienced claws.[4]
Iejirastrix
Iejirastrix, or "blood seers", fulfill the role of priests, prophets, and magic-men for the community, claiming to hear the voices of the progenitor dragons.[4]

Relationships[]

Kobolds of Eberron have a natural affinity for and tend to bond with horrid creatures, especially burrowing animals.[4]

Lands[]

Kobolds are known to dwell in many lands, including some as slaves to tribes in Darguun, the Demon Wastes, and the Endworld Mountains of Q'barra.[6] The haka'jhar tribe of the Seawall Mountains regularly clash with the gnomes of Zilargo.[7] Some savage kobolds have emerged from Khyber into the lower regions of Stormreach in northern Xen'drik.[5]

Notable Kobolds[]

  • Kethelrax the Cunning is a warlord of Droaam who rules over the seaside fortress of Shaarat Kol. Kethelrax is favored by Sora Katra but is looked down on by the other warlords.[8][9]
  • Hassalac Chaar, the self-styled Prince of Dragons, is a mighty sorcerer and the greatest sage in Stormreach. This apparent kobold resides in a lair under the city, and may be more than he appears. He maintains a force of lizardfolk who guard his hoard of ancient relics from the continent.[10]

Appendix[]

External Links[]

References[]

  1. 1.0 1.1 Skip Williams, Jonathan Tweet, and Monte Cook (July 2003). Monster Manual (3.5 edition). (Wizards of the Coast), p. 195. ISBN 0-7869-2893-X.
  2. Mike Mearls, Stephen Schubert, and James Wyatt (2008). Monster Manual (4th edition). (Wizards of the Coast), p. 278. ISBN 0-7869-4852-3.
  3. Skip Williams, Jonathan Tweet, and Monte Cook (July 2003). Monster Manual (3.5 edition). (Wizards of the Coast), pp. 161–162. ISBN 0-7869-2893-X.
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 Keith Baker (2005/03/21). The Kobolds of Khorvaire. Dragonshards. Wizards of the Coast. Archived from the original on 2016/11/01. Retrieved on 2021/07/06.
  5. 5.0 5.1 Keith Baker, Nicolas Logue, James "Grim" Desborough, C.A. Suleiman (2008). City of Stormreach. (Wizards of the Coast), p. 11. ISBN 0-7869-4803-5.
  6. Keith Baker, Bill Slavicsek, & James Wyatt (2004). Eberron Campaign Setting. (Wizards of the Coast), pp. 153, 161, 194. ISBN 0-7869-3274-0.
  7. Keith Baker, Bill Slavicsek, & James Wyatt (2004). Eberron Campaign Setting. (Wizards of the Coast), pp. 212–213. ISBN 0-7869-3274-0.
  8. James Wyatt and Keith Baker (2009). Eberron Campaign Guide. (Wizards of the Coast), p. 123. ISBN 0-7869-5099-4.
  9. Keith Baker, Jeremy Crawford, & James Wyatt (2019). Eberron: Rising from the Last War. (Wizards of the Coast), p. 198. ISBN 0786966890.
  10. Keith Baker, Nicolas Logue, James "Grim" Desborough, C.A. Suleiman (2008). City of Stormreach. (Wizards of the Coast), p. 89. ISBN 0-7869-4803-5.

Connections[]


Races
Player's Handbook Races: Dragonborn | Drow | Dwarf | Elf | Gnome | Half-Elf | Half-Orc | Halfling | Human | Tiefling
Eberron Races: Bugbear | Changeling | Goblin | Hobgoblin | Kalashtar | Orc | Shifter | Warforged
Other Races: Armand | Asherati | Bhuka | Doppelganger | Dragon | Gnoll | Goliath | Kobold | Lizardfolk | Medusa | Sahuagin | Shulassakar | Thri-kreen | Yuan-Ti
Outsiders: Aasimar | Angel | Archon | Daelkyr | Demon | Devil | Elemental | Genie | Githyanki | Githzerai | Inevitable | Mephit | Quori | Slaad
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