A knight is a warrior who fights according to a code of honor.[1]
Description[]
Knights are dedicated melee combatants based around protecting others, distracting enemies, and high resilience. Their main ability is the "Knight's Challenge," which can boost the morale of allies, goad strong enemies into fighting him or her, and scare weak enemies. Knights must be of lawful alignment and maintain a specific code of conduct.[1]
Society[]
On Eberron, knights were common across the Kingdom of Galifar, but the Last War, the tradition remains strong in only Karrnath and Thrane, and Karrnathi and Thrane knights respect each other as enemies. A small number of Cyran knights also survived the Mourning and hold tight to their honor. A few knights may also be found in other lands and cultures, such as among the dwarves of the Mror Holds and the elves of Valenar.[2]
Appendix[]
References[]
- ↑ 1.0 1.1 1.2 David Noonan (2006). Player's Handbook II. (Wizards of the Coast), pp. 24–30. ISBN 0-7869-3918-4.
- ↑ Keith Baker (2006/09/11). Player's Handbook II. Eberron Expanded. Wizards of the Coast. Archived from the original on 2016/11/01. Retrieved on 2021/08/15.
Classes[]
Classes |
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Barbarian | Bard | Cleric | Druid | Fighter | Monk | Paladin | Ranger | Rogue | Sorcerer | Wizard
Artificer | Beguiler | Dragon shaman | Duskblade | Favored soul | Hexblade | Knight | Ninja | Samurai | Scout | Shugenja | Spellthief | Spirit shaman | Swashbuckler | Warlock | Warmage | Wu jen |