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Keep on the Shadowfell | |
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Publication | Dungeon magazine #155 |
Date | June 2008 |
Publisher | Wizards of the Coast |
Type | Adventure adaption |
Author | Stephen Radney-MacFarland |
Illustrator | Francis Tsai |
Pages | 18-28 |
Edition | 4th ed. |
This month you can play the new edition of the Dungeons & Dragons game. And thanks to the release of the first 4th edition adventure, H1 Keep on the Shadowfell, you can play the game before the Player's Handbook hits store shelves. To run the game, all you need is Keep on the Shadowfell and a set of dice; the adventure provides all the rules you need to play.
This article is a commentary on Keep on the Shadowfell and requires use of the adventure. The conversion suggestions allow you to set Keep on the Shadowfell in the Eberron campaign setting. The article infuses the adventure with the pulp feeling that differentiates Eberron from other Dungeons & Dragons campaigns.