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{{Location
 
{{Location
| image = http://www.wizards.com/dnd/images/eb_maps/Eberron_m8.jpg
+
| image = [[Image:Map Karrnath.jpg|thumb]]
 
| caption = Map of Karrnath
 
| caption = Map of Karrnath
 
| name = Karrnath
 
| name = Karrnath
 
| country =
 
| country =
| capital = Korth
+
| capital = [[Korth]]
| ruler = King Kaius III
+
| ruler = [[King Kaius III]]
 
| government = Monarchy
 
| government = Monarchy
 
| population = 2,500,000
 
| population = 2,500,000
| races = {{Percentage table| [[Humans]]|52| [[Dwarf]]|18| [[Halflings]]|10| [[Half-elves]]|8| [[Elves]]|8| [[Other]]|4|}}
+
| races = {{Percentage table| [[Humans]]|52| [[Dwarf]]|18| [[Halflings]]|10| [[Half-elves]]|8| [[Elves]]|8| Other|4|}}
 
| religions = [[Sovereign Host]], [[Blood of Vol]]
 
| religions = [[Sovereign Host]], [[Blood of Vol]]
 
| imports =
 
| imports =
 
| exports = Ale, dairy, glass, grain, livestock, lumber, paper, textiles
 
| exports = Ale, dairy, glass, grain, livestock, lumber, paper, textiles
| alignment = {{alignment grid|on|off|off|on|off|off|on|on|off}}
+
| alignment =
 
}}
 
}}
One of the [[Five Nations]] of [[Khorvaire]]. '''Karrnath''' is a nation ruled by [[King Kaius III]] that is proud of its martial heritage and is the oldest of the Five Nations. It was founded by [[Karrn the Conqueror]] over two thousand years ago. The nation is particularly noted for its widespread use of [[undead]] troopers during the [[Last War]] and also the ruthless dictatorship of its monarch.
+
One of the [[Five Nations]] of [[Khorvaire]], '''Karrnath''' is a nation ruled by [[King Kaius III]] that is proud of its martial heritage and is the oldest of the Five Nations. It was founded by [[Karrn the Conqueror]] over two thousand years ago. The nation is particularly noted for its widespread use of [[undead]] troopers during the [[Last War]] and the ruthless dictatorship of its monarch.
   
 
== Location ==
 
== Location ==
   
Lying in the northwest of Khorvaire the nation of Karrnath stretches from [[Scions Sound]] in the west to the [[Ironroot Mountains]] in the east, and from [[Karrn Bay]] in the north to its tenuous border with the [[Talenta Plains]] to the south. It is a nation of equal parts open fields and dense forests with [[House Orien]] traderoads and [[Lightning Rail]] tracks providing ample travel considerations.
+
Lying in the northeast of Khorvaire, the nation of Karrnath stretches from [[Scions Sound]] in the west to the [[Ironroot Mountains]] in the east, and from [[Karrn Bay]] in the north to its tenuous border with the [[Talenta Plains]] to the south. It is a nation of equal parts open fields and dense forests with [[House Orien]] traderoads and [[lightning rail]] tracks providing ample travel considerations.
   
 
== Society ==
 
== Society ==
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[[Image:KarrnathCrest.jpg|frame|right|<div align="center">Karrnathi Heraldric Crest</div>]]
 
[[Image:KarrnathCrest.jpg|frame|right|<div align="center">Karrnathi Heraldric Crest</div>]]
   
One of the oldest human nations on Khorvaire Karrnath was built on a strong military tradition, one that carries on to this day. Karrnath supports a heavy middle class with plenty of trade businesses running in the large metropolitan centers throughout the western region of the country. Every Karrnathi citizen is forced into compulsory military service lasting at least two years. While many turn this service into a life-long career still others are quick to fulfill their duty and begin their actual lives. Most interesting about Karrnathi society is their use of the dead. There are no qualms about necromancy or [[undead]] in Karrnath and the forces of the military in the [[Last War]] were bolstered by skeleton and zombie forces. The summers are hot, short and wet while the winters are long, bitterly cold and full of snow. The people have grown hearty and robust out of this constant weather patterns.
+
One of the oldest human nations on Khorvaire, Karrnath was built on a strong military tradition, one that carries on to this day. Karrnath supports a heavy middle class with plenty of trade businesses running in the large metropolitan centers throughout the western region of the country. Every Karrnathi citizen is forced into compulsory military service lasting at least two years. While many turn this service into a life-long career, others are quick to fulfill their duty and begin their actual lives. Most interesting about Karrnathi society is their use of the dead. There are no qualms about necromancy or [[undead]] in Karrnath and the forces of the military in the [[Last War]] were bolstered by skeleton and zombie forces. The summers are hot, short and wet while the winters are long, bitterly cold and full of snow. The people have grown hearty and robust out of this constant weather patterns.
   
 
===People===
 
===People===
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* [[Gruden ir'Erdei]], High Counselor of Rekkenmark Academy
 
* [[Gruden ir'Erdei]], High Counselor of Rekkenmark Academy
 
* [[Caldrus ir'Kurtvach]]
 
* [[Caldrus ir'Kurtvach]]
* Count [[Vedim ir'Omik]], Minister of the Dead
 
 
* General [[Yorin Thauram]], Commander of the [[White Lions]]
 
* General [[Yorin Thauram]], Commander of the [[White Lions]]
 
* [[Hyran ir'Tennet]], Civic Minister of Korth
 
* [[Hyran ir'Tennet]], Civic Minister of Korth
 
* [[Roerith]], Prelate of the Sovereign Host
 
* [[Roerith]], Prelate of the Sovereign Host
  +
* [[King Galifar ir'Wynarn I]], warlord of Karrnath and first King of the [[Kingdom of Galifar]]<br>
 
 
 
=== Power Groups ===
 
=== Power Groups ===
   
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* [[House Jorasco]]
 
* [[House Jorasco]]
 
* [[The Order of the Emerald Claw]]
 
* [[The Order of the Emerald Claw]]
  +
* [[The Order of Rekkenmark]]
 
* [[Karrnath Royal Family|The Royal Family]]
 
* [[Karrnath Royal Family|The Royal Family]]
 
* [[The Twelve]]
 
* [[The Twelve]]
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=== Pre-Galifar ===
 
=== Pre-Galifar ===
   
Karrnath was one of the first human established nations on the soil of Khorvaire, ounded by [[Karrn the Conqueror]] in -1002 YK. Karrn unsuccessfully attempted at the time to unite all of the five settlements of Khorvaire beneath him, but his power was not yet strong enough. 957 years later in -45 YK [[Galifar I]] was born in Karrnath. 21 years later Galifar assumed leadership of Karrnath. Ten years into his reign he resumed the campaign that Karrn the Conqueror abandoned nearly a millenium before, the unification of the five settlements of Khorvaire. Galifar accomplished this feet after fourteen long years of struggle. His grandson, Galifar the Dark, later institued a new calendar starting at the very year that Galifar I united the [[Five Nations]]. ''(Sources: ECS 130 & 225, FN 10)''
+
Karrnath was one of the first human established nations on the soil of Khorvaire, founded by [[Karrn the Conqueror]] in -1002 YK. Karrn unsuccessfully attempted at the time to unite all of the five settlements of Khorvaire beneath him, but his power was not yet strong enough. 957 years later in -45 YK [[Galifar I]] was born in Karrnath. 21 years later Galifar assumed leadership of Karrnath. Ten years into his reign he resumed the campaign that Karrn the Conqueror abandoned nearly a millennium before, the unification of the five settlements of Khorvaire. Galifar accomplished this feat after fourteen long years of struggle. His grandson, [[King Galifar ir'Wynarn II, "the Dark"]], later institued a new calendar starting at the very year that Galifar I united the [[Five Nations]]. ''(Sources: ECS 130 & 225, FN 10)''
   
 
=== Under Galifar ===
 
=== Under Galifar ===
   
Karrnath always held a special place under Galifar I and this trickled down through the successive generations. In 32 YK Galifar I renamed the five nations after his five children. To [[Karrn ir'Wynarn|Karrn]] his eldest son he gave the territory of Karrnath, keeping its name. Karrn succeeded Galifar I on the throne in his death and was instrumental in securing the territories of the [[Mror Holds]] and [[the Lhazaar Principalities]] under the Karrnathi banner.
+
Karrnath always held a special place under Galifar I. In the first year of his reign, Galifar I assigned each of the Five Nations to one of his children to oversee as Governor-prince/princess. To [[Karrn ir'Wynarn|Karrn]], his eldest son, he gave the appropriately-named territory of Karrnath. However, by the time he finally abdicated his throne at the age of 85, several of his older children had already died and it was his youngest son, [[King Cyre ir'Wynarn | Cyre]], who would succeed him as the second King of Galifar. ''(Sources: ECS 225, FN 8 & 10)''
   
 
=== The Last War ===
 
=== The Last War ===
  +
[[File:Karrnathforces.png|thumb|278x278px|Karrnath forces battling [[Cyre|Cyran]] forces.]]
 
[[King Jarot]]'s son [[Kaius I]] was one of those opposed to handing the crown to [[Mishann]] of [[Cyre]]. This, of course, was the spark that ignited the [[Last War]] and Karrnath suffered some of the heaviest casualties of the war. However, two generations later it was [[Kaius III]] who ascended to power over Karrnath in 991 YK who was the biggest proponent of peace. It was he who established that peace talks should commence in [[Thronehold]] and though the destruction of [[Cyre]] in the [[Day of Mourning]] in 994 YK is attributed as being the primary reason to the end of the conflict, there is no doubt that it was through King Kaius III's establishing of an environment where compromise could be reached that the peace talks actually began.
+
[[King Jarot]]'s son [[Kaius I]] was one of those opposed to handing the crown to [[Mishann]] of [[Cyre]]. This, of course, was the spark that ignited the [[Last War]] and Karrnath suffered some of the heaviest casualties of the war. However, three generations later it was [[Kaius III]] who ascended to power over Karrnath in 991 YK and who was the biggest proponent of peace. It was he who established that peace talks should commence in [[Thronehold]] and though the destruction of [[Cyre]] in the [[Day of Mourning]] in 994 YK is often seen as being the primary reason to end of the conflict, there is no doubt that it was through King Kaius III's establishing of an environment where compromise could be reached that the peace talks actually began.
   
 
== Cities and Settlements ==
 
== Cities and Settlements ==
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* [[Lake Dark]]
 
* [[Lake Dark]]
 
* [[Madstone]]
 
* [[Madstone]]
* [[the Nightwood]]
+
* [[Nightwood]]
 
* [[Scions Sound]]
 
* [[Scions Sound]]
  +
* [[Shadowmount Forest]]
   
 
== External Links ==
 
== External Links ==
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'''Karrn''' is a noun used to refer to a person of Karrnathi heritage or who is a citizen of the nation of Karrnath.
 
'''Karrn''' is a noun used to refer to a person of Karrnathi heritage or who is a citizen of the nation of Karrnath.
  +
  +
== Related Pages ==
  +
* [[Vurgenslye]]
   
 
== References ==
 
== References ==
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{{Khorvaire}}
 
{{Khorvaire}}
 
 
[[Category:Geography]]
 
[[Category:Geography]]
 
[[Category:Khorvaire]]
 
[[Category:Khorvaire]]
 
[[Category:Karrnath]]
 
[[Category:Karrnath]]
  +
[[Category:The Last War]]
  +
[[Category:Nations of Eberron]]
  +
[[Category:Five Nations]]
  +
[[Category:Kingdom of Galifar]]
  +
[[Category:Former Galifaran States]]
  +
[[Category:Treaty of Thronehold nations]]
  +
[[Category:Locations in Karrnath]]
  +
[[Category:Locations in Khorvaire]]
  +
[[Category:Locations on Eberron]]

Revision as of 11:12, 27 May 2020

One of the Five Nations of Khorvaire, Karrnath is a nation ruled by King Kaius III that is proud of its martial heritage and is the oldest of the Five Nations. It was founded by Karrn the Conqueror over two thousand years ago. The nation is particularly noted for its widespread use of undead troopers during the Last War and the ruthless dictatorship of its monarch.

Location

Lying in the northeast of Khorvaire, the nation of Karrnath stretches from Scions Sound in the west to the Ironroot Mountains in the east, and from Karrn Bay in the north to its tenuous border with the Talenta Plains to the south. It is a nation of equal parts open fields and dense forests with House Orien traderoads and lightning rail tracks providing ample travel considerations.

Society

KarrnathCrest

Karrnathi Heraldric Crest

One of the oldest human nations on Khorvaire, Karrnath was built on a strong military tradition, one that carries on to this day. Karrnath supports a heavy middle class with plenty of trade businesses running in the large metropolitan centers throughout the western region of the country. Every Karrnathi citizen is forced into compulsory military service lasting at least two years. While many turn this service into a life-long career, others are quick to fulfill their duty and begin their actual lives. Most interesting about Karrnathi society is their use of the dead. There are no qualms about necromancy or undead in Karrnath and the forces of the military in the Last War were bolstered by skeleton and zombie forces. The summers are hot, short and wet while the winters are long, bitterly cold and full of snow. The people have grown hearty and robust out of this constant weather patterns.

People

Power Groups

History

Pre-Galifar

Karrnath was one of the first human established nations on the soil of Khorvaire, founded by Karrn the Conqueror in -1002 YK. Karrn unsuccessfully attempted at the time to unite all of the five settlements of Khorvaire beneath him, but his power was not yet strong enough. 957 years later in -45 YK Galifar I was born in Karrnath. 21 years later Galifar assumed leadership of Karrnath. Ten years into his reign he resumed the campaign that Karrn the Conqueror abandoned nearly a millennium before, the unification of the five settlements of Khorvaire. Galifar accomplished this feat after fourteen long years of struggle. His grandson, King Galifar ir'Wynarn II, "the Dark", later institued a new calendar starting at the very year that Galifar I united the Five Nations. (Sources: ECS 130 & 225, FN 10)

Under Galifar

Karrnath always held a special place under Galifar I. In the first year of his reign, Galifar I assigned each of the Five Nations to one of his children to oversee as Governor-prince/princess. To Karrn, his eldest son, he gave the appropriately-named territory of Karrnath. However, by the time he finally abdicated his throne at the age of 85, several of his older children had already died and it was his youngest son, Cyre, who would succeed him as the second King of Galifar. (Sources: ECS 225, FN 8 & 10)

The Last War

Karrnathforces

Karrnath forces battling Cyran forces.

King Jarot's son Kaius I was one of those opposed to handing the crown to Mishann of Cyre. This, of course, was the spark that ignited the Last War and Karrnath suffered some of the heaviest casualties of the war. However, three generations later it was Kaius III who ascended to power over Karrnath in 991 YK and who was the biggest proponent of peace. It was he who established that peace talks should commence in Thronehold and though the destruction of Cyre in the Day of Mourning in 994 YK is often seen as being the primary reason to end of the conflict, there is no doubt that it was through King Kaius III's establishing of an environment where compromise could be reached that the peace talks actually began.

Cities and Settlements

Cities of Karrnath
Atur · Brek · Brom · Cannith 12 · Fort Bones · Fort Deepdark · Fort Zombie · Ice · Icenport · Irontown · Jern · Karnel · Karrlakton · Korth
Lakeside · Lhaz · Loom Keep · Loran Rath · Rekkenmark · Senne · Tanar Rath · Teryk · Trag · Vurgenslye · Winterhaven

Other Notable Features

External Links

Notes

Karrnath bears a lot of similarity to Dracula by Bram Stoker. Karrnath bears a distinct Transylvanian feeling with a lingering aura of darkness, thick pine forests and a burgeoning middle class. Indeed the correlations of a vampire king lording over a military dictatorship holds sway with the imagery of Stoker's work.

Grammatical Reference

Karrnath is a noun and refers to the nation as a whole.

Karrnathi is the adjectival word refering to an item or quality that derives from the nation of Karrnath (e.g. Karrnathi skeleton).

Karrn is a noun used to refer to a person of Karrnathi heritage or who is a citizen of the nation of Karrnath.

Related Pages

References


Regions & Nations of Khorvaire
Aundair | Breland | Darguun | Demon Wastes | Droaam | The Eldeen Reaches | Karrnath | Lhazaar Principalities | Mournland | Mror Holds | Q'Barra | Shadow Marches | Talenta Plains | Thrane | Valenar | Zilargo