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Many kalashtar are reclusive and prefer to stay in the temple-keeps of Adar, but some are driven by purpose to venture out into Eberron. Some of those that leave wish to end the siege on Adar by the Riedrans and others leave in an attempt to escape the Dreaming Dark. Kalashtar are commonly reserved, tranquil and tend to spend significant time thinking something through before acting. They're kind and caring towards others though, in an intellectual manner rather than emotional. It is not known exactly why kalashtar take a keen interest in controlling their emotions, but it is commonly believed to be due to the turmoil they suffer from their conjoined souls. They express their friendship with a wry smile and through offhand comments rather than being cordial or making lewd jokes. The fragments of the quori soul subsumed within the kalashtar keenly remember their escape from Dal Quor, and long to return someday.
Kalashtar fleeing and hiding from the Dreaming Dark are cautious of others, though they remain invariably polite, kind, and even compassionate. Kalashtar are unable to merge their human half's sensitivity with the strange and wild visions and memories of their quori souls. Beneath their serene makeup, kalashtar are at conflict within themselves, struggling to fend off insanity. At times they begin to lose that struggle, displaying confusing and sometimes dangerous behavior. Dealing with the Dreaming Dark is the most important goal for kalashtar, as most see them as the ultimate evil in existence.
Being the combination of humans who willingly fused with quori souls, kalashtar look much like humans, having the same ranges of eye, hair, and skin colors. Kalashtar are commonly tall and slim, though kalashtar of all sizes exist. The only real difference in kalashtar is their monastic behavior. Kalashtar children show the largest difference between them and their human counterparts but still, only in behavior. Whilst human children will run, play, laugh, and show an emotional immaturity, kalashtar children will take part in meditative practices, martial training, and telepathic conversations like their adult seniors. Growing up for the kalashtar is simply a physical process rather than an emotional or mental one.
Kalashtar have similar lifespans to humans.
The majority of kalashtar live in the temple-keeps of Adar, though there are some that (with a strong enough reason) venture out into the rest of Eberron. Most kalashtar choose to focus on fighting the Inspired, whilst others who are more in-tune with their compassionate side from closely following the Path of Light choose to fight evil in all its forms. Kalashtar get along well with all other races, however, being a psionic race from another realm, other races can see the kalashtar as strange or off-worldly.
Kalashtar do not manifest dragonmarks.
Kalashtar names are three to five syllables long and feature hard and hissing consonants. Male names end with one of the following suffixes -harath, -khad, -melk or -tash, whilst female names end with the female suffixes -kashtai, -shana, -tari or -vakri.
- Example Masculine Names: Halkhad, Havrakhad, Kanatash, Lanamelk, Lanharath, Malharath, Minharath, Nevitash, Parmelk, Thakakhad, Thinharath.
- Example Feminine Names: Ganitari, Khashana, Lakashtari, Mevakri, Novakri, Panitari, Sorashana, Thakashtai, Thatari.
The kalashtar first appeared in Eberron 1,800 years ago, after fleeing their home realm Dal Quor in search of refuge. Whilst in Dal Quor, these quori were persecuted for religious and philosophical differences by the Dreaming Dark and were hunted by its agents until the kalashtar leader, Taratai, found a way to escape into Eberron. Taratai convinced Adaran monks to willingly fuse their spirits with the quori to form the first kalashtar. There were originally sixty-seven monks at the temple.
- Quori nightmare
- Keith Baker, Jeremy Crawford, & James Wyatt (2019). Eberron: Rising from the Last War. (Wizards of the Coast), p. 317. ISBN 0786966890.
- David Noonan, Ari Marmell, and Robert J. Schwalb (2009). Eberron Player's Guide. (Wizards of the Coast), p. 30. ISBN 0-7869-5100-1.
- Keith Baker, Bill Slavicsek, & James Wyatt (2004). Eberron Campaign Setting. (Wizards of the Coast), pp. 18–19. ISBN 0-7869-3274-0.
- Keith Baker, Bill Slavicsek, & James Wyatt (2004). Eberron Campaign Setting. (Wizards of the Coast), p. ?. ISBN 0-7869-3274-0.
- James Wyatt, Keith Baker, Luke Johnson, Steven Brown (2006). Player's Guide to Eberron. (Wizards of the Coast), p. ?. ISBN 0-7869-3912-5.
- Jennifer Clarke Wilkes, Ari Marmell, & C.A. Suleiman (2006). Faiths of Eberron. (Wizards of the Coast), p. ?. ISBN 0-7869-3934-6.
- David Noonan, Ari Marmell, and Robert J. Schwalb (2009). Eberron Player's Guide. (Wizards of the Coast), p. ?. ISBN 0-7869-5100-1.
- Jesse Decker, Matthew Sernett, Gwendolyn F.M. Kestrel, & Keith Baker (2005). Races of Eberron. (Wizards of the Coast), p. ?. ISBN 0-7869-3658-4.
- Keith Baker, Scott Fitzgerald Gray, Glenn McDonald, and Chris Sims (2007). Secrets of Sarlona. (Wizards of the Coast). ISBN 978-0-7869-4037-0.
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