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Heroes of Horror is an accessory for the 3.5th-edition of the Dungeons & Dragons® ruleset published in 2005. It focuses on horror-themed campaigns, player-characters, and monsters. It includes a number of adventure ideas for the Eberron setting and links its dream magic system to Dal Quor.

In the Dungeon, No One Can Hear You Scream

A darkness deeper than the blackest pit. A dread whisper carried on a chill wind. A disturbing sound echoing in the night. The trappings of horror spice up any D&D game, whether used to build a terrifying encounter, a frightening adventure, or a horrific campaign. Get to the root of what really scares you, the things that go bump in the night, and see what happens when the heroes of D&D bump back!

This book provides Dungeon Masters with a toolkit for adding the elements of horror to any D&D game, including tips and advice for infusing an adventure with everything from creepiness to unease to nightmares and despair. It features new rules to evoke a sense of dread and foreboding, new monsters and templates, and ways to use existing monsters in horrific and unsettling ways.

For players, this book offers two new standard classes, new prestige classes, feats, spells and magic items designed to help hold off the encroaching darkness for another night. From the archivist and the dread necromancer, to the fiend-blooded and the tainted scholar, you’ll discover ways to prepare your hero—or antihero—for the struggle against fear itself.
— Back-cover text

Contents[]

  • Introduction
  • Chapter 1: Dread Encounters
  • Chapter 2: Dread Adventures
  • Chapter 3: A Horror Campaign
  • Chapter 4: Rules of Horror
  • Chapter 5: Heroes and Antiheroes
  • Chapter 6: Creatures of the Night

Description[]

Heroes of Horror is intended for use by DMs who want to incorporate elements of horror into their game. It contains ideas for pacing and other elements of horror drama into the game, new rules for horror themed games (including the third iteration of the taint mechanic), as well as horror themed base classes, feats, prestige classes and NPCs.

Gallery[]

Credits[]

  • Designers: James Wyatt, Ari Marmell, C.A. Suleiman
  • Development Team: Mike Donais, Stephen Schubert, Rob Watkins
  • Editors: John D. Rateliff, Gary Sarli
  • Editing Manager: Kim Mohan
  • Design Manager: Christopher Perkins
  • Development Manager: Jesse Decker
  • Senior Art Director RPG: Stacy Longstreet
  • Director of RPG R&D: Bill Slavicsek
  • Art Director D&D: Karin Jaques
  • Cover Artist: David Hudnut
  • Interior Artists: Daarken, Wayne England, Randy Gallegos, Des Hanley, Michael Phillippi, Eric Polak, Steve Prescott, Wayne Reynolds, Dan Scott
  • Graphic Designer: Dee Barnett
  • Cartographers: Todd Gamble, Yasuyo Dunnett
  • Graphic Production Specialist: Erin Dorries
  • Image Technician: Sven Bolen
  • Production Managers: Josh Fischer, Randall Crews

Appendix[]

External links[]

Connections[]

3rd & 3.5-Edition Sourcebooks
Core Rulebooks Dungeon Master's Guide 3rd editionMonster Manual 3rd editionPlayer's Handbook 3rd edition

Dungeon Master's Guide 3.5 editionMonster Manual 3.5 editionPlayer's Handbook 3.5 edition

Sourcebooks Arms and Equipment GuideBook of Vile DarknessBook of Exalted DeedsComplete AdventurerComplete ArcaneComplete ChampionComplete DivineComplete MageComplete PsionicComplete WarriorDefenders of the FaithDeities and DemigodsDraconomicon: The Book of DragonsDragon MagicEpic Level HandbookExemplars of EvilExpanded Psionics HandbookFiend FolioGhostwalkHero Builder's GuidebookManual of the PlanesMasters of the WildMonster Manual IIOriental AdventuresPlanar HandbookPsionics HandbookSavage SpeciesSong and SilenceSpell Compendium‎StormwrackSword and FistTome and BloodUnearthed Arcana
Adventures
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