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Hadozee, also known as deck apes or winged deck apes, are an extremely rare kind of simian humanoid with distinctive patagia known for their love of sailing and of their ships.[2][1][3]

So far we've charted a new island in the Spice Archipelago, fished for dragon turtles, visited the Pearl Citadel of the sea-elves, and escaped from pirates no less than seven times. And this voyage isn't over yet. What fun!
— Bansh Midnightchild, a hadozee deckhand of another world[2]


Hadozee are covered in fur ranging in color from light tawny to dark chocolate[2][1] and it is so thick that they really have no great need to wear clothing.[2] Their faces are surrounded by a shaggy mane.[2] A hadozee's snout protrudes outwards from its face,[2][1] and has a mouth full of small but sharp teeth.[2][1] Their eyes are black and tend to sparkle.[2]

Their feet are fully prehensile, complete with opposable thumbs, allowing them to hold onto things with both hands and feet.[1]

The most distinctive physical feature of the hadozee are their patagial wing flaps, much like a bat or flying squirrel.[2][1] This membrane of skin hangs loosely between the arms and legs,[2] from wrists to ankles.[1]

Hadozee have a moderately stooped posture, so it is not obvious that they stand about 5.5​ to ​6 feet (1.7​ to ​1.8 meters) tall when fully upright. Muscularly built, they usually weigh roughly 200​ to ​250 pounds (91​ to ​110 kilograms).[2][1]

While not needing clothing, hadozee often wear harnesses or belts to hold their tools and weapons.[2][1]


Hadozee are nimble and dexterous, with excellent balance and natural climbing skills that mean they are able to scale poles, ropes, trees, and most walls with ease and walk across any platform no matter how narrow and without fear. Their skills at climbing and balance make them especially suited for life on sailing vessels of all kinds.[2] With four effective hands, they can climb and carry items at the same time and are not vulnerable to attack while scaling a surface.[2][1]

When the arm-flaps are stretched tight, a hadozee can leap into the air and glide for limited but impressive distances, such as between the rigging of two different parts of a ship, though they are not capable of true flight.[2][1] Should a hadozee happen to fall, they can glide and land safely, over any distance.[2]


Having an inherent love of travel and exploration, hadozee are eager to see the world by sailing over the horizon. For them, a life well lived is one in which they've seen and experienced all that they could. A few hadozee focus this drive on specific goals, such as journeying to uncover magical secrets, the lore of fallen empires, or just hidden pirate treasure. A hadozee adventurer is not too different from a regular hadozee. While many hadozee felt called to the sea at some time in their lives, those who journey inland are considered a little odd by other hadozee but no more than that—"to each their own" is a hadozee saying.[2]

Most hadozee are actively curious and are unquenchable optimists. This latter quality lends itself to a tendency to make good-humored jokes in even desperate circumstances, though some can have a dark or bitter sense of humor, at least when it suits the situation. They are very expressive—intensely so—whether laughing or loudly whooping when having a good time, and fang-baring and snarling when angered.[2] Nevertheless, they are a highly peaceful people who fight only when they have to,[2][1] but when they did, they do not shy away from battle. A friendly brawl is good a bit of fun and they rarely hold grudges.[1]

Hadozee are naturally as intelligent as humans; only people who don't know better treat them as mere apes.[1] They are practically minded and want only to be happy and to live and work in peace and let others do the same. They are not philosophers and give little consideration to ethics and morals, being more neutral in nature. They love operating ships and look forward to their shipboard tasks and chores, not considering them inconveniences. This gives them a reputation as hard workers as well as capable fighters. Although a few unprincipled sorts might exploit this, most captains consider them quite highly and welcome them on their crews.[2]


Hadozee 2

A hadozee ranger ready to leap from the rigging.

Hadozee are known to wield cutlasses and falchions and favor a mobile style of combat. A common tactic is to climb to higher ground then leap or glide down on their foes. They rarely kill an opponent and are quick to forgive offense.[1]


Hadozee are known as wanderers and sailors.[1]

Hadozee enjoy living in large groups together and sleep in hammocks in large communal houses. Groups will pool their money to purchase and keep up a large communal dwelling house, sometimes called a 'Hadozee House', and thereby have a place to easily host visiting hadozee. A hadozee who arrives in a port with no Hadozee House will likely stay onboard ship. The hadozee in these houses are hospitable to these visiting hadozee, always willing to listen to the latest stories from sea or space. In return, hadozee visitors chip in on rent or help with repairs and chores as needed. Hadozee maintain their living quarters well; if hadozee tenants leave a house, they leave it in much better condition than when they first rented it.[2]

In such Hadozee Houses, children are raised communally, often being left by their parents with adults of a shared ship-name for up to months at a time. Mothers, visitors, and hadozee recovering from injuries help care for any children left there. Hadozee reach adulthood earlier than humans but have similar lifespans. Grown hadozee remember these Hadozee Houses as happy homes with many new faces and stories.[2]

Away from their homes, hadozee can be encountered singly or in a bands of up to four. They can also be found piloting their own seagoing ships with all-hadozee crews, including crewmembers, cabin boys, mates, first mate (often a ranger), and captain.[1]


The native tongue of the hadozee consists of low vocalizations, barks, and hoots, but it also uses a small amount of body language that is easy for non-hadozee to learn. They are adept linguists and enjoy learning many other languages, and they are happy to find a non-hadozee who can speak their own.[2]

Hadozee do not use surnames. Instead, they create a "ship-name" for themselves, derived from the name of a vessel on which they take great pride to have served on. If that vessel's name is feminine, then they treat it as if a mother, and include a word like 'child', 'son', or 'daughter' to reflect this. For example, a female hadozee named Dashi might call herself Dashi Pearldaughter after serving aboard a vessel named The Lady of the Pearl. Hadozee who had served aboard the same respected vessels might consider themselves stronger family than even true kin. However, they do not change their names with their ships; the ship, crew, captain, or voyage has to be truly great to be worthy of a new name.[2]

Example masculine names
Bansh, Darsh, Falth, Garsh, Grath, Groh, Harth, Krath, Marn, Polth[2]
Example feminine names
Bahasha, Bannithi, Dashi, Kalla, Kasha, Mara, Risha, Yasha, Yetha[2]
Example ship-names
Dawnwarrior of The Dawn Warrior, Midnightchild of The Midnight Lady, Nightdream of The Dream of the Night, Pearldaughter of The Lady of the Pearl, Swiftson of The Swift Lady, Swordstorm of The Sword in the Storm, Wavedancer of The Wave Dancer[2]


Most hadozee are not very religious, though they do offer respect to the gods and goddesses of the sea venerated by the sailors alongside whom they serve. However, a hadozee might choose to revere a single sea god after serving alongside a shipboard cleric.[2]


They favor working on elf ships or with elf crewmates. Oftentimes, this love of elves results in flattery towards them. Otherwise, hadozee have good relations with most people, except those who would not do a hard day's work.[2]


Owing to their seafaring society, hadozee tend to live by the coasts, in port cities, and on the sea itself. They do prefer warmer weather and tropical climates, and hence rarely take work on ships sailing to temperate climates, let alone to arctic regions.[2]

The hadozee have sailed so far and wide, they no longer remember their original homeland, and nor do they particularly care. In their cultural memory, they had always been asail.[2] However, they are suspected to have originated in Xen'drik by some. They remain very rare in the seas of Eberron, and are usually found among the crews of ships captained by other races.[3]


External Links[]


  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 Richard Baker, Joseph D. Carriker, Jr., Jennifer Clarke Wilkes (August 2005). Stormwrack. (Wizards of the Coast), pp. 151–152. ISBN 07-8692-873-5.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 2.23 2.24 2.25 2.26 2.27 2.28 2.29 2.30 2.31 2.32 2.33 2.34 2.35 2.36 2.37 Richard Baker, Joseph D. Carriker, Jr., Jennifer Clarke Wilkes (August 2005). Stormwrack. (Wizards of the Coast), pp. 41–43. ISBN 07-8692-873-5.
  3. 3.0 3.1 3.2 James Wyatt, Keith Baker, Luke Johnson, Steven Brown (2006). Player's Guide to Eberron. (Wizards of the Coast), p. 133. ISBN 0-7869-3912-5.
  4. 4.0 4.1 4.2 4.3 4.4 Richard Baker, Joseph D. Carriker, Jr., Jennifer Clarke Wilkes (August 2005). Stormwrack. (Wizards of the Coast), p. 46. ISBN 07-8692-873-5.