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Goblinoids are a type of humanoid creatures who speak the Goblin language[1] and are primarily found on Khorvaire.[2]

Abilities[]

They are typically adept in stealth and subsist on hunting and raiding.[1]

Subraces[]

On Eberron, several goblinoid races are known to exist, with goblins and hobgoblins among the most common:[2][3]

There are three primary types of goblinoids:

  • Bugbear: Largest of all the goblinoids, bugbears tend to be more physical and aggressive than their smaller kin.[4][2][3]
  • Goblin: The smallest and most numerous goblinoids, for which the type is named due to human misunderstanding.[5][2][3]
  • Hobgoblin: A race of lawful (a rarity amongst goblinoids) yet aggressive goblinoids who are larger than goblins yet smaller than bugbears, standing roughly the same height as most humans. Hobgoblins were once the rulers of the great Dhakaani Empire that fell several ages ago.[6][2][3]

Other goblinoids found on Eberron include:

  • Barghest: Shapechanging goblinoids that dwell on Mabar and feast on the flesh of mortals.[7][2]
  • Bhuka: Desert-dwelling survivors with a kind nature that dwell in the Menechtarun desert of Xen'drik.[8][9]
  • Blue: A sub-race of blue-skinned, naturally psionic goblins.[10]
  • Varag: These lupine goblinoids are supposedly the result of crossbreeding between hobgoblins and worgs during the Age of Dhakaan. They are said to dwell in the Khraal rainforest of Darguun.[11]

Appendix[]

Notes[]

Keith Baker has suggested on his website that the various subraces of goblinoids of the Dhakaani Empire were more harmonious in cooperating across the three races than those of the current age. This is attributed to the influence of the daelkyr shattering their eusocial bond, which allowed cooperation among the three primary subraces (bugbears, goblins, and hobgoblins).[12][13]

References[]

  1. 1.0 1.1 1.2 1.3 Skip Williams, Jonathan Tweet, and Monte Cook (July 2003). Monster Manual (3.5 edition). (Wizards of the Coast), pp. 5, 297, 310. ISBN 0-7869-2893-X.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Keith Baker, Bill Slavicsek, & James Wyatt (2004). Eberron Campaign Setting. (Wizards of the Coast), p. ?. ISBN 0-7869-3274-0.
  3. 3.0 3.1 3.2 3.3 James Wyatt and Keith Baker (2009). Eberron Campaign Guide. (Wizards of the Coast), p. ?. ISBN 0-7869-5099-4.
  4. Skip Williams, Jonathan Tweet, and Monte Cook (July 2003). Monster Manual (3.5 edition). (Wizards of the Coast), p. 29. ISBN 0-7869-2893-X.
  5. Skip Williams, Jonathan Tweet, and Monte Cook (July 2003). Monster Manual (3.5 edition). (Wizards of the Coast), p. 153. ISBN 0-7869-2893-X.
  6. Skip Williams, Jonathan Tweet, and Monte Cook (July 2003). Monster Manual (3.5 edition). (Wizards of the Coast), p. 153. ISBN 0-7869-2893-X.
  7. Skip Williams, Jonathan Tweet, and Monte Cook (July 2003). Monster Manual (3.5 edition). (Wizards of the Coast), pp. 22–23. ISBN 0-7869-2893-X.
  8. Keith Baker, Jason Bulmahn, & Amber Scott (2006). Secrets of Xen'drik. (Wizards of the Coast), p. 25. ISBN 0-7869-3916-8.
  9. Bruce R. Cordell, Jennifer Clarke Wilkes, and JD Wiker (2005). Sandstorm. (Wizards of the Coast), pp. 39–41. ISBN 0-7869-3655-X.
  10. Bruce R. Cordell (April 2004). Expanded Psionics Handbook. (Wizards of the Coast), pp. 189–190. ISBN 0-7869-3301-1.
  11.  (July 2006). Monster Manual IV. (Wizards of the Coast), pp. 168–171. ISBN 0-7869-3920-6.
  12. Keith Baker (07/27/2017). Dragonmarks: Goblins. Archived from the original on 04/12/2018. Retrieved on 02/12/2019.
  13. Keith Baker (11/06/2017). Q&A: Player Races, Goblins and Overlords. Retrieved on 02/12/2019.
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