16,000 years ago, goblin, hobgoblin, and bugbear nations united together to form the Dhakaani Empire, ruling most of Khorvaire for thousands of years until the Daelkyr weakened the empire, causing its collapse. Many goblins became part of disunited clans led by hobgoblins. When humans first emigrated to Khorvaire, they enslaved many goblins and used them to help build their cities. This practice was ended by Galifar ir'Wynarn I.
Goblins have flat faces, broad noses, pointed ears, and small, sharp fangs. Their foreheads slope back, and their eyes vary in color from red to yellow. Their skin color ranges from yellow through any shade of orange to a deep red; usually all members of the same tribe share the same colored skin, though they also come in shades of green.
Goblins breed extremely rapidly compared with many other races, accounting for their large population.
Goblins are a nimble and elusive race, who are able to slip away from danger more easily than most. In combat, goblins often use this advantage to sneak up on enemies and deal them a blow from hiding and then slip away before they can be retaliated against.
Goblins make up about forty percent of the population of Darguun, a nation founded by goblinoid mercenaries. One-fifth of the population of Droaam are also goblins, where they are typically oppressed by those larger and stronger than them.
- Goblin article at the Forgotten Realms Wiki, a wiki for the Forgotten Realms campaign setting.
- Goblin article at the Spelljammer Wiki, a wiki for the Spelljammer campaign setting.
- Keith Baker, Jeremy Crawford, & James Wyatt (2019). Eberron: Rising from the Last War. (Wizards of the Coast), pp. 24–26. ISBN 0786966890.
- Mike Mearls, Jeremy Crawford, Christopher Perkins (2014). Monster Manual (5th Edition). (Wizards of the Coast), pp. 165–166. ISBN 978-0786965614.
- Skip Williams, Jonathan Tweet, and Monte Cook (July 2003). Monster Manual (3.5 edition). (Wizards of the Coast), pp. 133–134. ISBN 0-7869-2893-X.
- Keith Baker, Bill Slavicsek, & James Wyatt (2004). Eberron Campaign Setting. (Wizards of the Coast), p. 304. ISBN 0-7869-3274-0.
- Jesse Decker, Matthew Sernett, Gwendolyn F.M. Kestrel, & Keith Baker (2005). Races of Eberron. (Wizards of the Coast), pp. 85–89. ISBN 0-7869-3658-4.
- James Wyatt and Keith Baker (2009). Eberron Campaign Guide. (Wizards of the Coast), p. 36. ISBN 0-7869-5099-4.
- Keith Baker, Bill Slavicsek, & James Wyatt (2004). Eberron Campaign Setting. (Wizards of the Coast), p. 152. ISBN 0-7869-3274-0.
- Keith Baker, Jeremy Crawford, & James Wyatt (2019). Eberron: Rising from the Last War. (Wizards of the Coast), pp. 110–112. ISBN 0786966890.
- Keith Baker, Bill Slavicsek, & James Wyatt (2004). Eberron Campaign Setting. (Wizards of the Coast), p. 164. ISBN 0-7869-3274-0.
|Player's Handbook Races: Dragonborn | Drow | Dwarf | Elf | Gnome | Half-Elf | Half-Orc | Halfling | Human | Tiefling|
|Eberron Races: Bugbear | Changeling | Goblin | Hobgoblin | Kalashtar | Orc | Shifter | Warforged|
|Other Races: Armand | Asherati | Bhuka | Doppelganger | Dragon | Gnoll | Goliath | Kobold | Lizardfolk | Medusa | Sahuagin | Shulassakar | Thri-kreen | Yuan-Ti|
|Outsiders: Aasimar | Angel | Archon | Daelkyr | Demon | Devil | Elemental | Genie | Githyanki | Githzerai | Inevitable | Mephit | Quori | Slaad|