Gargoyles are believed to be creatures native to Eberron. Some sages believe that they might have been the creation of the daelkyr lord Orlassk, and that Orlassk still travels Khyber inside an enormous living gargoyle fortress; however, gargoyles are not aberrant beings, so there is some questioning that belief.
In the year 986 YK, towards the end of the Last War, three hags known as the Daughters of Sora Kell organized the monstrous races of Droaam into a unified nation. Gargoyles migrated to Droaam, bending their stony knees to the three hags.
When House Tharashk began recruiting the monstrous races for their services, gargoyles were among the races to be hired by the Dragonmarked House. In addition, some gargoyles serve in the criminal organization Daask for the Daughters of Sora Kell, and some serve House Vadalis as couriers.
HomelandsEditMany of the gargoyles of Khorvaire call the monster nation of Droaam home. They prefer the region of Cazhaak Draal, and live amongst the medusa that rule the Stonelands. However, gargoyles can be found flying throughout Droaam, and some live within the Great Crag, or atop the city of Graywall.
- Carralag is a gargoyle resident of Sharn who competes in that city's Race of the Eight Winds every year, representing the Fallen and Malleon's Gate districts.
Gargoyles are grotesque creatures seemingly carved directly from stone. They somehow fly using their large, stony wings. Their heads have curved horns and their mouths are filled with sharp teeth and stony fangs. Their colors vary, and the gargoyle usually finds its nest in a building of the same color.
Gargoyles are humanoids made of rock. They are highly resistant to damage, and will attack their prey with their stony claws, teeth, and horns. They do not need to eat, sleep, or breathe, and they will often perch atop large buildings waiting for prey. While perched, they are motionless, using an ability called freeze, which makes them almost indistinguishable from a non-living gargoyle. Gargoyles have darkvision, and can fly using their wings.
- ↑ 1.0 1.1 1.2 Monster Manual. Skip Williams, Jonathan Tweet, and Monte Cook (July 2003). Wizards of the Coast. ISBN 0-7869-2893-X.
- ↑ 2.0 2.1 2.2 Eberron Campaign Setting. Keith Baker, Bill Slavicsek, and James Wyatt (2004). Wizards of the Coast. ISBN 0-7869-3274-0.
- ↑ 3.0 3.1 Player's Guide to Eberron. James Wyatt, Keith Baker, Luke Johnson, Steven Brown (2006). Wizards of the Coast. ISBN 0-7869-3912-5.
- ↑ "Eye on Eberron: Lost: The Shapeshifting Village" (August 2011) by Keith Baker. Dungeon Magazine issue 193.
- ↑ Dragonmarked. Keith Baker, Ari Marmell, Michelle Lyons and C.A. Suleiman (2006). Wizards of the Coast. ISBN 0-7869-3933-8.
- ↑ 6.0 6.1 Sharn: City of Towers. Keith Baker & James Wyatt (2004). Wizards of the Coast. ISBN 0-7869-3434-4.
- ↑ "Eye on Eberron: Daask" (September 2011) by Keith Baker. Dungeon Magazine issue 194.
- ↑ 8.0 8.1 Five Nations. Bill Slavicsek, David Noonan, and Christopher Perkins (2005). Wizards of the Coast. ISBN 0-7869-3690-8.
- ↑ "Backdrop Graywall" (October 2008) by Keith Baker. Dragon Magazine issue 368.
- ↑ "Eye on Eberron: The City of Zarash’ak" (June 2011) by Keith Baker. Dungeon Magazine issue 191.
- ↑ Dragonshards: The Race of the Eight Winds. Keith Baker (December 20, 2004). Wizards of the Coast.