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King Galifar ir'Wynarn (−45 YK to 53 YK) was the founder of the Kingdom of Galifar, unifying the continent of Khorvaire. He was succeeded by his youngest son Cyre ir'Wynarn.[2]

History[]

Early Life[]

Galifar I was born 1043 years ago to the warlord of Karrnath in Karrlakton.[1][6] In his youth, he witnessed the Five Nations engage in a ten-year-long conflict known as the Border Wars. After seeing the shortsighted actions of the warlords in that conflict, Galifar began to dream of ending these petty conflicts by creating a unified kingdom out of the Five Nations. This kingdom would use the combined resources of the Five Nations to bring peace and prosperity, improving people's lives, instead of wasting them in conflicts.[1]

When Galifar's father died, Galifar assumed leadership of Karrnath, shortly before his own 21st birthday. His first decade of rule was spent preparing to unify Khorvaire, expanding his army, gathering the greatest minds in his courts, and making diplomatic overtures to the other nations. After his overtures were rejected, Galifar began a fourteen-year campaign to unite the Five Nations by force, finally succeeding 998 years ago on 1 YK.[1] During his conquests, Galifar also negotiated an alliance with the dragonmarked houses, giving them special status in his new kingdom in exchange for accepting restrictions on owning land in a treaty known as the Korth Edicts.[7]

Kingdom of Galifar[]

In the first year of Galifar's reign as king of the Five Nations, he assigned each of his five children to act as governor-princes/princesses over each of the constituent nations. He also established the precedent that his oldest surviving child would assume the throne upon his eventual abdication or death.[1]

Galifar also established and elevated many organizations and institutions in Khorvaire. For instance, Galifar charged House Deneith with protecting his kingdom.[8] Galifar also sought to create an institution to compete with the dragonmarked houses, be establishing the Arcane Congress in 15 YK.[2][9]

After consolidating his hold on Khorvaire, Galifar I turned his attention to the Lhazaar Principalities, whose princes ignored Galifar's claims of dominion over Khorvaire and were raiding the kingdom's shipping. In 28 YK, Galifar initiated the Galifar–Lhazaar War, which lasted for a decade before the Lhazaar princes agreed to recognize Galifar's rule and pay tribute to him in exchange for autonomy.[10]

Abdication and Death[]

Galifar ruled the combined Five Nations for 40 years before stepping down at age 85 to let his oldest living heir, Cyre ir'Wynarn, assume the throne. Galifar lived another thirteen years, finally dying at the age of 98.[2]

Legacy[]

Galifar's greatest legacy was the establishment of the Kingdom of Galifar. Originally just known as the Kingdom or Galifar's kingdom, it was formally named the Kingdom of Galifar in the second decade of Galifar's reign. The Kingdom of Galifar would rule the breadth and width of Khorvaire for almost 900 years before the devastating Last War tore the nation apart.[1] Even after the Last War, Galifar's descendants continue to rule Aundair, Breland, and Karrnath. Other descendants, like Diani ir'Wynarn and Oargev ir'Wynarn, continue to hold influence in Thrane and New Cyre, respectively.[11]

Galifar's reign also saw the development of new towns and cities. Galifar established his capital on an island in Scion's Sound to avoid showing favoritism to any one of the Five Nations, building a new castle on the island and naming it Thronehold. Thronehold and the town of Throneport continue to have a reputation for neutrality, especially after the Last War.[12][13] Galifar also ordered the rebuilding of the city of Sharn in 35 YK, now the largest city on the continent.[14]

Appendix[]

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Bill Slavicsek, David Noonan, and Christopher Perkins (2005). Five Nations. (Wizards of the Coast), p. 10. ISBN 0-7869-3690-8.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Keith Baker, Bill Slavicsek, & James Wyatt (2004). Eberron Campaign Setting. (Wizards of the Coast), p. 225. ISBN 0-7869-3274-0.
  3. Keith Baker, Bill Slavicsek, & James Wyatt (2004). Eberron Campaign Setting. (Wizards of the Coast), p. 136. ISBN 0-7869-3274-0.
  4. Keith Baker, Bill Slavicsek, & James Wyatt (2004). Eberron Campaign Setting. (Wizards of the Coast), p. 142. ISBN 0-7869-3274-0.
  5. Keith Baker, Bill Slavicsek, & James Wyatt (2004). Eberron Campaign Setting. (Wizards of the Coast), p. 206. ISBN 0-7869-3274-0.
  6. Keith Baker, Bill Slavicsek, & James Wyatt (2004). Eberron Campaign Setting. (Wizards of the Coast), p. 181. ISBN 0-7869-3274-0.
  7. Keith Baker, Ari Marmell, Michelle Lyons and C.A. Suleiman (2006). Dragonmarked. (Wizards of the Coast), pp. 9–10. ISBN 0-7869-3933-8.
  8. James Wyatt and Keith Baker (2009). Eberron Campaign Guide. (Wizards of the Coast), p. 212. ISBN 0-7869-5099-4.
  9. Keith Baker, Bill Slavicsek, & James Wyatt (2004). Eberron Campaign Setting. (Wizards of the Coast), p. 246. ISBN 0-7869-3274-0.
  10. Keith Baker, Bill Slavicsek, & James Wyatt (2004). Eberron Campaign Setting. (Wizards of the Coast), p. 184. ISBN 0-7869-3274-0.
  11. Keith Baker, Bill Slavicsek, & James Wyatt (2004). Eberron Campaign Setting. (Wizards of the Coast), p. 245. ISBN 0-7869-3274-0.
  12. Bill Slavicsek, David Noonan, and Christopher Perkins (2005). Five Nations. (Wizards of the Coast), p. 96. ISBN 0-7869-3690-8.
  13. Keith Baker, Jeremy Crawford, & James Wyatt (2019). Eberron: Rising from the Last War. (Wizards of the Coast), p. 128. ISBN 0786966890.
  14. Bill Slavicsek, David Noonan, and Christopher Perkins (2005). Five Nations. (Wizards of the Coast), p. 47. ISBN 0-7869-3690-8.
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