The Frostfell is a continent on Eberron, a frozen wasteland to the north that is as as enigmatic as it is cold. To date, there has been only one recorded expedition to the Frostfell from Khorvaire and it was little more than a notch in a belt than a true exploratory mission. That expedition was headed by Lord Boroman ir'Dayne, a halfling and the founder of the Wayfinder Foundation.[1]


Geography[edit | edit source]

A map of the Frostfell.

The Frostfell is a bleak and frigid land covering the northern pole of Eberron. It is extremely cold, with numerous manifest zones to the plane of Risia, making the cold even more deadly.[1]

Landmarks[edit | edit source]

Though frozen, the Frostfell contains a diverse geography:

Settlements[edit | edit source]

Icerazor city.

There are no nations on the continent of Frostfell, nor are there any known permanent settlements of any of the existing nations of the other continents. The Frostfell remains open territory, though no nation has shown any interest in claiming it. The only modern settlement on the entire continent is the hidden city of Icerazer.[3]

History[edit | edit source]

An elemental airship flying over the Frostfell.

Little is known about the early history of the Frostfell. The first major recorded event is when, 12,000 years ago, clans of dwarves emigrated from the winter lands to Khorvaire.[1]

After an especially raucous night at the Glitterdust Nightclub in Sharn, explorer Boroman ir'Dayne proposed an expedition to the Frostfell. ir'Dayne turned out to lead the only successful expedition to the Frostfell. ir'Dayne gained fame for his expedition, and began the Wayfinder Foundation.[1][4]

Since his initial expedition, Lord ir'Dayne has expressed interest in returning to the Frostfell.[1] Likewise, House Tharashk has also been interested in planning an expedition to the frozen continent.[5]

In 893 YK, another expedition attempted to explore the Frostfell. The expedition, aboard the ice-cutter the North Seeker, was lost, even with being in communication with House Sivis.[6]

Inhabitants[edit | edit source]

Darfellans[edit | edit source]

The darfellans are known to exist in small coastal communities in the Bitter Sea along Icewhite Island.[3]

Dwarves[edit | edit source]

A glacier dwarf

Some 12,000 years ago, the dwarves of the Frostfell migrated to the Mror Holds in northeastern Khorvaire, seeking a more hospitable home for their people.[7] However, the dwarves that stayed behind have continued to evolve. The dwarves there are called glacier dwarves, or Toldun Nordorthak in the Dwarven tongue for "those who stayed behind."[3]

A little-known clan of dwarves also migrated from the Frostfell to the Eska Mountains in the Tashana Tundra. The land settled by these dwarves is known as the Dorann Holds.[8]

Gnomes[edit | edit source]

There are those that believe a small village of ice gnomes inhabit the Frostfell, but that belief has not been substantiated.[3]

Goliaths[edit | edit source]

Tribes of goliaths inhabit the Iceworm Peaks within the Frostfell. It is presumed these robust humanoids also migrated from the Frostfell to their homes in the Icehorn Mountains and the Tashana Tundra.[citation needed]

Halflings[edit | edit source]

Small bands of nomadic halflings are rumored to exist on the Frostfell.[3]

Humans[edit | edit source]

A subspecies of humans have made their home on Icewhite Island and in small settlements on the Frostfell. These humans, called icefolk, hunt fish and seals along the frozen coast. Another group of humans, called the everfrost barbarians, also make Icewhite Island their home.[3]

Neanderthals[edit | edit source]

A race of large brutish humanoids called the neanderthals also call the Frostfell home. They inhabit Icewhite Island and the Wayfinder Tundra. These barbarians coexist peacefully with the nearby human populations.[3]

Uldra[edit | edit source]

An uldra.

The Frostfell is also home to the uldra, a race of fey that primarily inhabit the "children" of Icewhite Island. These small, blue-skinned fey live a relatively primitive life, worshiping a goddess called Hleid (whom scholars think was actually Olladra) who was killed by her brother, Iborighu (possibly the Keeper); and the warrior god Aengrist (Dol Arrah).[3]

Gargun[edit | edit source]

Gargun are the feral kin of goliaths and can be found in the mountains of the Frostfell.[3]

Fiends[edit | edit source]

The Overlord called Levistus is trapped deep beneath the Frostfell. His fiend followers from the Lords of Dust have erected Icerazor, the iceberg city, where they congregate and try to free Levistus. The mayor of the city is Azediel, the half-fiend matriarch.[3][9]

Flora and Fauna[edit | edit source]

Rejkar[edit | edit source]

Rejkar can be found in the Risia manifest zones within the Frostfell.[10]

Snowflake Oozes[edit | edit source]

Large snowflake oozes have been found in the Frostfell, amongst other locations.[10]

Thrym Hounds[edit | edit source]

The Frostfell was the original home of the thrym hound, before it migrated to Khorvaire. Many thrym hounds still patrol the Frostfell.[11]

Tlalusk[edit | edit source]

Tlalusk Island was named after its primary inhabitants, the tlalusk. This huge six-legged mammoth roams the island in search of its lichen food.[3]

Appendix[edit | edit source]

Notes[edit | edit source]

Keith Baker has suggested on his website that some of the stranger and deadlier threats on the continent arise due to the influence of an Overlord from unpublished material called Dral Khatuur.[12]

References[edit | edit source]

  1. 1.0 1.1 1.2 1.3 1.4 Eberron Campaign Setting, p. 220. Keith Baker, Bill Slavicsek, & James Wyatt (2004). Wizards of the Coast. ISBN 0-7869-3274-0.
  2. Player's Guide to Eberron, p. 31. James Wyatt, Keith Baker, Luke Johnson, Steven Brown (2006). Wizards of the Coast. ISBN 0-7869-3912-5.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 Player's Guide to Eberron, p. 66-67. James Wyatt, Keith Baker, Luke Johnson, Steven Brown (2006). Wizards of the Coast. ISBN 0-7869-3912-5.
  4. Explorer's Handbook, p. 89. David Noonan, Rich Burlew, & Frank Brunner (2005). Wizards of the Coast. ISBN 0-7869-3691-6.
  5. Dragonmarked, p. 77. Keith Baker, Ari Marmell, Michelle Lyons and C.A. Suleiman (2006). Wizards of the Coast. ISBN 0-7869-3933-8.
  6. Explorer's Handbook, p. 143-145. David Noonan, Rich Burlew, & Frank Brunner (2005). Wizards of the Coast. ISBN 0-7869-3691-6.
  7. Eberron Campaign Setting, p. 224. Keith Baker, Bill Slavicsek, & James Wyatt (2004). Wizards of the Coast. ISBN 0-7869-3274-0.
  8. Secrets of Sarlona, p. 97. Keith Baker, Scott Fitzgerald Gray, Glenn McDonald, and Chris Sims (2007). Wizards of the Coast. ISBN 978-0-7869-4037-0.
  9. Frostburn, p. ?. Wolfgang Baur, James Jacobs, and George Strayton (2004). Wizards of the Coast. ISBN 0-7869-2896-4.
  10. 10.0 10.1 Monster Manual III, p. 161. Andrew Finch, Gwendolyn Kestrel, Chris Perkins (August 2004). Wizards of the Coast. ISBN 0-7869-3430-1.
  11. Monster Manual V, p. ?.  (July 2007). Wizards of the Coast. ISBN 0-7869-4115-4.
  12. Keith Baker (03/15/2018). The Age of Demons and You. Archived from the original on 06/20/2018. Retrieved on 02/27/2019.
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