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Fernia, the Sea of Fire is a continually burning landscape. Plates of compressed ash and debris float atop oceans of liquid flame as mountains ooze with molten lava.[1]

Description[]

The plane of Fernia is composed almost entirely of liquid flame. Fire constantly rages, without the need for air, and what little air exists ripples with the heat of continual firestorms.[1] A large landmass of ash is said to sit at the center of Fernia. On it is the mythical City of Brass, which the efreeti call home.[2]

Inhabitants[]

Manifest Zones[]

  • On the continent of Sarlona, the barren region of Borunan is dotted with manifest zones to Fernia and Shavarath.[4]
  • House Cannith sought out manifest zones to Fernia and Shavarath when looking to build new creation forges, but it has not been recorded which forges were built on which zones.[5]
  • The Fang Crater on Argonnessen was the site of a great planar incursion from Fernia. Now a field of glass and shattered rock, it remains a potent manifest zone.[6]
  • High in the ice-covered tops of the Byeshk Mountains in Droaam sits the Fantaran Hot Springs. Discovered by the Wayfinder Foundation, the hot springs sit on a manifest zone to Fernia.[7]
  • Sages say that the Fist of Onatar, an active volcano deep within the Mror Holds, is a manifest zone to Fernia.[8]
  • The active volcano Kobek's Voice in Breland is said to have a manifest zone to Fernia at its heart.[9]
  • The Volcanic Fields of Xen'drik are a manifest zone to Fernia, which inhabitants of the plane call home.[10] Fernia manifest zones in Xen'drik result in the growth of Fernian firepeppers, a pepper coveted by chefs across Khorvaire.[11]

Effects on the Material Plane[]

Coterminous[]

When coterminous, Fernia generates intense heat on Eberron, especially surrounding volcanoes. Air temperatures can reach as high as 140 °F, causing pain when breathed in. Existing lava or magma pools become hotter. In areas of high heat (like volcanoes or lava pools), inhabitants of Fernia can cross over into Eberron. In these areas, fire spells become more powerful.[1]

Fernia becomes coterminous for one month (the midsummer month of Lharvion) every five years.[1]

Remote[]

When remote, heat becomes somewhat less intense. Outside of areas of extreme heat, casting fire spells becomes more difficult.[1]

Fernia becomes remote for one month (the midwinter month of Zarantyr) every five years.[1]

History[]

Years ago, when Fernia was coterminous, an efreeti named Ayim led a group of ember guards across the planes to Eberron. They tried to carve out a new kingdom in northern Xen'drik, but were defeated by the drow.[12]

One time when the plane of Fernia was coterminous, it caused the temperatures in Sharn to reach up to 105 °F.[13]

Appendix[]

References[]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 Keith Baker, Bill Slavicsek, & James Wyatt (2004). Eberron Campaign Setting. (Wizards of the Coast), pp. 95–96. ISBN 0-7869-3274-0.
  2. 2.0 2.1 James Wyatt and Keith Baker (2009). Eberron Campaign Guide. (Wizards of the Coast), p. 263. ISBN 0-7869-5099-4.
  3. James Wyatt, Keith Baker, Luke Johnson, Steven Brown (2006). Player's Guide to Eberron. (Wizards of the Coast), p. 123. ISBN 0-7869-3912-5.
  4. Keith Baker, Scott Fitzgerald Gray, Glenn McDonald, and Chris Sims (2007). Secrets of Sarlona. (Wizards of the Coast), p. 41. ISBN 978-0-7869-4037-0.
  5. James Wyatt and Keith Baker (2009). Eberron Campaign Guide. (Wizards of the Coast), p. 47. ISBN 0-7869-5099-4.
  6. James Wyatt and Keith Baker (2009). Eberron Campaign Guide. (Wizards of the Coast), p. 181. ISBN 0-7869-5099-4.
  7. Amber E. Scott (March 2007). “Dragonmarks: Manifestly Strange”. Dragon #353 (Paizo Publishing), p. 74.
  8. James Wyatt, Keith Baker, Luke Johnson, Steven Brown (2006). Player's Guide to Eberron. (Wizards of the Coast), p. 122. ISBN 0-7869-3912-5.
  9. Bill Slavicsek, David Noonan, and Christopher Perkins (2005). Five Nations. (Wizards of the Coast), p. 66. ISBN 0-7869-3690-8.
  10. Keith Baker, Jason Bulmahn, & Amber Scott (2006). Secrets of Xen'drik. (Wizards of the Coast), p. 25. ISBN 0-7869-3916-8.
  11. Keith Baker, Jason Bulmahn, & Amber Scott (2006). Secrets of Xen'drik. (Wizards of the Coast), p. 54. ISBN 0-7869-3916-8.
  12.  (July 2007). Monster Manual V. (Wizards of the Coast), p. ?. ISBN 0-7869-4115-4.
  13. James Wyatt and Andy Collins (August 2005). “Pit of the Fire Lord”. Dungeon #125 (Paizo Publishing) (125)..

Connections[]

The Planes of Eberron
The 13 Major Planes: Daanvi · Dal Quor · Dolurrh · Fernia · Irian · Kythri · Lamannia · Mabar · Risia · Shavarath · Syrania · Thelanis · Xoriat

Fundamental Planes: Astral Plane (Siberys) · Material Plane (Eberron) · Elemental Chaos (Khyber)
Transitive Planes and Demiplanes: Ethereal Plane · Shadow Plane · Baator

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