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Feats are special abilities that set your character apart from others. These could be unique capabilities, special connections, or talents you've acquired through your career. Two people might both be archers, but their own individual talents and experiences can make them both very different. Feats have appeared in 3rd, 4th, and 5th editions of Dungeons & Dragons, and each edition has included feats unique to the world of Eberron.

3.5 Edition Edit

The first Eberron specific feats in 3.5 edition were introduced in the Eberron Campaign Setting, which had over 50 feats for characters to take. These included feats representing dragonmarks, additional options for shifters and warforged, and other feats to flesh out the world[1]. Further sourcebooks added many additional feats to the world of Eberron.

4th Edition Edit

The 4th Edition Eberron Player's Guide also over 50 feats for player characters, once again representing dragonmarks for player characters, and additional options for characters from different parts of Eberron and followers of Eberron's various religions[2].

5th Edition Edit

5th Edition's Eberron sourcebook Rising from the Last War included two feats for Eberron characters. One for Elves trained in use of the double-bladed scimitar, and a feat to represent characters gaining an aberrant mark[3][4].

Appendix Edit

References Edit

  1. Eberron Campaign Setting, p. 47-49. Keith Baker, Bill Slavicsek, & James Wyatt (2004). Wizards of the CoastISBN 0-7869-3274-0.
  2. Eberron Player's Guide, p. 88-89. David Noonan, Ari Marmell, and Robert J. Schwalb (2009). Wizards of the CoastISBN 0-7869-5100-1.
  3. Eberron: Rising from the Last War, p. 22. Keith Baker, Jeremy Crawford, & James Wyatt (2019). Wizards of the CoastISBN 0786966890.
  4. Eberron: Rising from the Last War, p. 52. Keith Baker, Jeremy Crawford, & James Wyatt (2019). Wizards of the CoastISBN 0786966890.
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