The Wiki Chronicle
- Thanking the Traveler for a safe journey, I arrived in New Cyre and found the refugee camp turned town to be a thriving image of my lost Cyre. But I had no time to explore, I had a meeting with Prince Oargev ir'Wynarn himself. I worked with him during the War, and find him older and wearier, but no less inspiring. With little preamble, he showed me my task: a pile of assorted books, documents, and notes, many damaged or fragmentary—all that remains of Cyre's history, records, and libraries, which I must collate and preserve. I have my work cut out for me, but I get to work, starting at the capital: Metrol, the Rising City. Then my own home, the city of Making, followed by Eston, Seaside, and other cities and towns. On the way, I describe Cyran rulers from Cyre ir'Wynarn to Queen Dannel, the tago dance, the diaspora of survivors, and more. Because Old Cyre must be documented for New Cyre to be born.
Featured Article
Metrol is the former capital of the Kingdom of Galifar and of the nation Cyre, but now a haunted ruin in the Mournland. Named the Rising City for the buildings that sat atop towering, sky-scraping columns of stone, Metrol was once a great metropolis and famed for its beauty. Here were the seven Royal Palaces of Vermishard high on the towers; the Cathedral of the Sovereign Host on its hill; the Metrol Arena; and the Vault, the mint and treasure of old Galifar; as well as a House Cannith workshop and House Phiarlan's previous Demesne of Shadow. Now the ruined city is strangely changed, with parts relocated or rotated, or else missing. By day, the streets are empty, bar the occasional scavengers or explorers. By night, so-called "ghostbeasts" prowl and howl and slaughter those caught out after dark.New & Upcoming Releases
Vecna: Eve of Ruin is an adventure for the Dungeons & Dragons 5th-edition ruleset. Featuring Vecna and the Rod of Seven Parts, it makes a whistlestop tour of several D&D settings: Eberron, Forgotten Realms, Greyhawk, Dragonlance, Ravenloft, Planescape, and Spelljammer, so don't get comfortable.Who Will Save Existence?
The evil lich-god Vecna has unearthed secrets he can use to unravel and remake the multiverse. Stopping Vecna will require working with three of the multiverse's most famous archmages, traveling to far-flung locales, and rebuilding the legendary Rod of Seven Parts.Headlines
- Luca Syara, nicknamed the Diamond Voice, is the resident playwright of the Diamond Theater in Sharn. Her plays dealing with the Last War are described as emotional and stirring, even able to make a warforged cry.
- The Galifar Guard was a law-enforcement and peacekeeping organization of the Kingdom of Galifar asked with upholding justice and order across the united Five Nations, until the war split them apart.
- Behirs may be found in Q'barra, Xen'drik, and Khyber, as well as lining the halls of the Wayfinder Foundations' headquarters in Fairhaven, albeit stuffed and mountain.
- The Passage Institute for the Arcane Arts teaches that spellcasting and magical research should be taught in the world, not in isolation. Thus, it hires advanced students out to adventuring companies to make money.
- Flametouched iron is a rare metal mined in Thrane that is sacred to the Church of the Silver Flame. It is useful against fiends and0 the undead, and in overcoming illusions.
Featured Image
A battlefist clutches a disk of energy resistance and a docent.
Welcome
Welcome! This wiki covers the Eberron campaign setting for Dungeons & Dragons from Wizards of the Coast, including lore from sourcebooks, novels, video games, comics, and more across 3.5, 4th, and 5th editions. See the aims and scope of this wiki here.Helping Hand
If you have any questions, please ask our community.
Beware: This wiki does not provide spoiler warnings.
Contents
New to Eberron? Try starting here!
- Eberron lore
- Resources
- 3.5e: Eberron Campaign Setting
- 4e: Eberron Player's Guide and Eberron Campaign Guide
- 5e: Wayfinder's Guide to Eberron or Eberron: Rising from the Last War
- Additional Eberron sourcebooks
Helping Out
Welcome, chronicler! Do you see an error? Maybe you know of some missing lore? Perhaps you want to write an article about a favorite subject? Or maybe you want to really get involved. Don't be shy, click "Edit" and get in there! If you're new to wikis, then check out the Fandom University. Look at some of the following links to learn about the Eberron Wiki, how we do things here, and see some of our recent work. Don't worry about making a mistake, experienced editors will catch it and fix it. Just remember we accept only canon, "kanon", and licensed lore, and homebrew and player characters should be kept in your User namespace. Don't just copy out the sourcebook, write in your own words. Finally, always give a source for your information, and explain what you've done in the "Summary" box. Happy chronicling!
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