History[edit | edit source]
Durastoran the Wyrmbreaker has been engaged in an active campaign against his hated foes from the Age of Demons. He is said to have an army of lesser fiends and human minions at his disposal.
Appearance & Personality[edit | edit source]
Durastoran is an active agent in the Lords of Dust's secret war against the Chamber. He has an insatiable hatred for the dragons of Argonnessen, and has spent much of his immortal life studying the Prophecy to twist specific predicted events against the dragons.
Abilities[edit | edit source]
Notes[edit | edit source]
References[edit | edit source]
- This may simply be a misspelling from the image file
- "Eternal Evil: The Lords of Dust" (November 2005) by Keith Baker. Dragon Magazine issue 337.
- Eberron Campaign Guide. James Wyatt and Keith Baker (2009). Wizards of the Coast. ISBN 0-7869-5099-4.
- Dragons of Eberron. Keith Baker, Scott Fitzgerald Gray, Nicolas Logue, & Amber Scott (2007). Wizards of the Coast. ISBN 0-7869-4154-5.
- Monster Manual III. Andrew Finch, Gwendolyn Kestrel, Chris Perkins (August 2004). Wizards of the Coast. ISBN 0-7869-3430-1.
- Keith Baker. Eberron Flashback: The Lords of Dust. Archived from the original on 08/11/2017. Retrieved on 02/08/2019. "If a Lord of Dust was killed, would the death be for good (akin to killing a demon in the Abyss) or would it reform somewhere? In Eberron, immortal spirits cannot be destroyed. Unless they are bound, they will always reform. This is true of every immortal from rakshasa to devils to quori. Depending on the type of immortal, it may not retain its memories after death and reincarnation. This is true of quori, and it's why the Dreaming Dark seeks to exterminate the Kalashtar quori – so they can be reintegrated and reborn as part of il-Lashtavar. With rakshasa, weaker ones generally lose memories, while strong ones (such as the Council of Ashtakala) will generally reform with memories intact. Now, there are ways to ensure that you destroy the memories, and ways to delay that reincarnation, and the key there is to know your Prophecy. Kill the Wyrmbreaker with normal steel on a Tuesday and he'll be back by Thursday. But if the Son of Seven Sorrows kills him with a silver sword forged in the tears of the Keeper under the light of a new moon, he might be dead for a year and a day. Which is to say, a DM should always feel free to come up with interesting circumstances under which it is possible to effectively kill a fiend."