Dragon shamans earn their power by making a pact with a specific breed of dragon.[1]
Abilities[]
Over time, they slowly begin to grow more like their chosen totem dragon: they gain a draconic aura, can heal wounds, their skin becomes scales, they gain a dragon's breath, and lastly a dragon's wings. They must remain within one step of their chosen dragon's alignment.[1]
Society[]
Dragon shamans may be lizardfolk of Q'barra, Droaam, or the Shadow Marches who revere the great reptiles. Kobolds may also have the inclination to revere or make pacts with dragons.[2]
Appendix[]
| This article is a stub. You can help us by expanding it. |
External Links[]
- Dragon shaman article at the Forgotten Realms Wiki, a wiki for the Forgotten Realms campaign setting.
References[]
- ↑ 1.0 1.1 1.2 David Noonan (2006). Player's Handbook II. (Wizards of the Coast), pp. 11–19. ISBN 0-7869-3918-4.
- ↑ Keith Baker (2006/09/11). Player's Handbook II. Eberron Expanded. Wizards of the Coast. Archived from the original on 2016/11/01. Retrieved on 2021/08/15.
Connections[]
| Classes |
|---|
| Barbarian | Bard | Cleric | Druid | Fighter | Monk | Paladin | Ranger | Rogue | Sorcerer | Warlock | Wizard
Artificer | Beguiler | Dragon shaman | Duskblade | Favored soul | Hexblade | Knight | Ninja | Psion | Samurai | Scout | Shugenja | Spellthief | Spirit shaman | Swashbuckler | Warmage | Wu jen |