The dolgrim were created ages ago by the daelkyr during the Daelkyr War in the Age of Monsters. The dolgrim, said to be created by Dyrrn the Corruptor, are the aberrant merging of two goblin bodies. Dolgrim contain two brains, two mouths, and two sets of hands, and are used as foot troopers by their masters, the beholders and the dolgaunts. Since the Age of Monsters, the dolgrim have haunted Khyber and caves across Khorvaire.
Approximately 9,000 years ago, in the Age of Monsters, the plane of Xoriat became coterminous with the plane of Eberron. During that time, the lords of Xoriat, an aberrant race known as the daelkyr, pierced the planar walls and launched an invasion of Eberron on the continent of Khorvaire. They assaulted the goblinoid Dhakaani Empire, decimating most of western Khorvaire.
The daelkyr lords, masters of shaping reality, found joy in twisting the beings of Eberron to suit their own purposes. While some daelkyr lords created aberrations like beholders and aboleths, Dyrrn the Corruptor used his enemies as his canvas. Dyrrn took the bodies of the goblins, and molded them into the first dolgrim. The daelkyr used the dolgrim as their foot soldiers during the Daelkyr War against the Dhakaani Empire.
While most of the daelkyr and their creations were either sent back to Xoriat or trapped within Khyber, a large number of dolgrim remained on Eberron. Occasionally, it is possible to find a band of dolgrim without a daelkyr master, terrorizing a local town or raiding caravan routes. One dolgrim, named Ironteeth, has taken control of a tribe of kobolds and uses them as agents of the Cult of the Dragon Below.
Dolgrim appear exactly as their creator intended: as if someone took two goblins and smashed them together.
A dolgrim has two mouths, one tied to each brain. Internally, a dolgrim also has two hearts, which leads to an unusual heartbeat. A dolgrim has two sets of arms, which are each controlled separately by one of the brains, thus ensuring the coordination needed to control multiple sets of weapons. In fact, most dolgrim will enter combat wielding a melee weapon, a crossbow, and a shield.
Dolgrim usually have white, pale-gray, or light-pink skin, though dolgrim warriors will sometimes tattoo their bodies with garish colors and disturbing images. Some dolgrim will add additional tattoos after each kill, believing doing so traps the soul of the victim. For clothing, dolgrim typically wear dark leathers and gray clothing.
Dolgrim have two brains, each with its own distinct personality, though one brain usually attains dominance at birth and imposes its personality on the other brain. Even so, a dolgrim will often have conversations with itself.
Dolgrim are raised to become warriors from birth. They are bred to fear and obey more powerful daelkyr creations, such as dolgaunts. Dolgrim traditionally have bloodthirsty and brutal personalities. They tend to take relish in their jobs, and are feverishly enthusiastic.
- Keith Baker, Jeremy Crawford, & James Wyatt (2019). Eberron: Rising from the Last War. (Wizards of the Coast), p. 291. ISBN 0786966890.
- James Wyatt and Keith Baker (2009). Eberron Campaign Guide. (Wizards of the Coast), p. 203. ISBN 0-7869-5099-4.
- Keith Baker, Bill Slavicsek, & James Wyatt (2004). Eberron Campaign Setting. (Wizards of the Coast), pp. 282–283. ISBN 0-7869-3274-0.
- Keith Baker, Bill Slavicsek, & James Wyatt (2004). Eberron Campaign Setting. (Wizards of the Coast), p. 283. ISBN 0-7869-3274-0.
- James Wyatt, Keith Baker, Luke Johnson, Steven Brown (2006). Player's Guide to Eberron. (Wizards of the Coast), p. 85. ISBN 0-7869-3912-5.
- Nicholas Herold (October 2006). “Horrors of the Daelkyr”. Dragon #348 (Paizo Publishing).
- Stephen Radney-MacFarland (June 2008). “Keep on the Shadowfell (Eberron Conversion)” (PDF). Dungeon #155 (Wizards of the Coast).
- Tim Waggoner (2010). Lady Ruin. (Wizards of the Coast). ISBN 0-7869-5625-9.
- James Wyatt and Keith Baker (2009). Eberron Campaign Guide. (Wizards of the Coast), p. ?. ISBN 0-7869-5099-4.