The dolgaunt are a kind of aberration created by the daelkyr during their invasion of Khorvaire.[1][2]

History Edit

The dolgaunt were formed out of hobgoblins by the daelkyr during the Age of Monsters. They act as commanders of the lesser aberrations, such as the dolgrims.[1][2]

Appearance & PersonalityEdit

Dolgaunts resemble eyeless, emaciated hobgoblins, festooned with tendrils and cilia. They are pale and move with unnatural speed and grace. Their cilia allow them to "see" without their eyes out to impressive distances.[1][2]

Society Edit

Dolgaunts speak both Common and Undercommon, but they also possess a unique mode of communication that uses subtle movements of their many tentacle-like appendages. Only other dolgaunts can understand this language, but it is somewhat limited because of how close to one another two dolgaunts must be to sufficiently perceive the subtle movements.[1]

Dolgaunts form monastic cells deep inside of Khyber, and they count a surprisingly large amount of monks among their numbers. A rare few becomes clerics instead.[1]

Weapons & EquipmentEdit

Most dolgaunts eschew weapons and armor, preferring to rely on their tentacles and unarmed attacks. They sometimes use magical equipment, such as enchanted belts or cloaks. A dolgaunt's cilia can be used to absorb liquids, including draining the vital fluids from a living creature.[1]

Notable Personalities Edit

References Edit

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Eberron Campaign Setting. Keith Baker, Bill Slavicsek, and James Wyatt (2004). Wizards of the CoastISBN 0-7869-3274-0.
  2. 2.0 2.1 2.2 Eberron Campaign Guide. James Wyatt and Keith Baker (2009). Wizards of the CoastISBN 0-7869-5099-4.
  3. The Binding Stone. Don Bassingthwaite (2005). Wizards of the CoastISBN 0-7869-3784-X.
  4. The Grieving Tree. Don Bassingthwaite (2006). Wizards of the CoastISBN 0-7869-3985-0.