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The deep kingdom or deep realm is an unnamed dwarven empire beneath the Ironroot Mountains and the lost homeland of the dwarves of the Mror Holds.[1][2][3][4][5][6]

History[]

The legends of the Mror Holds have several origins for the dwarves. One legend says they originated in the Frostfell, some 12,000 years ago.[2][3] Another says they were forged by Onatar and Kol Korran from stone, and another that they were made by Eberron to battle the aberrations of Khyber.[3]

During the Age of Monsters, a mighty dwarven nation was established and repelled the forces of the Dhakaani Empire from conquering the Ironroot Mountains.[3]

Then, 10,000 years ago, Lord Kordran Mror exiled twelve unruly lords of the deep realm along with their followers.[3][4] The descendants of these exiles make up the twelve clans of the modern-day Mror Holds, along with their assigned wardens of Clan Kundarak.[2][3][4][5]

For 7,000 years, the clans of the Mror Holds warred amongst themselves and with the Jhorash'tar orcs of the Ironroot Mountains, failing to prove themselves worthy to their wardens to return to the land below. It wasn't until the Mror Holds were conquered by Karrn the Conqueror and the lands eventually annexed into the Kingdom of Galifar that their wardens in Clan Kundarak were convinced to let them return.[3][4]

Over 800 years ago, the members of Clan Kundarak fulfilled their ancient duty and opened the gates to the deep realm. The clans found nothing but ruins filled with aberrations left by the daelkyr that had wiped out this civilization.[3][4]

Legacy[]

Passage to this kingdom is believed possible by descending deep into the Goradra Gap in the Ironroot Mountains.[1][2] The ruins of this civilization are occupied by various aberrations and monsters.[2][3][4] Among these are the neogi, daelkyr creations shaped from the dwarves of this deep realm.[6]

Society[]

Little is known about the society of this dwarven civilization, beyond their facility with smithing and crafting runes along with the existence of "Stone Kings" and "Dragon Keepers."[3]

They are known to have clashed with the goblinoids of the Dhakaani Empire, and to have fought them back from the Ironroot Mountains.[3]

Appendix[]

Notes[]

No canon name has been given for this dwarf realm. Descriptive terms like "the deep realm" and "the deep kingdom" in Dragonshards: "Dwarves of the Mror Holds" suggest the placeholder name used here. Keith Baker has referred to it as "the Deep Kingdoms" on his website, where he suggests the derro as possible descendants of this forgotten civilization.[7]

It may be the same as the Realm Below mentioned in other sources.

References[]

  1. 1.0 1.1 Keith Baker, Bill Slavicsek, & James Wyatt (2004). Eberron Campaign Setting. (Wizards of the Coast), p. ?. ISBN 0-7869-3274-0.
  2. 2.0 2.1 2.2 2.3 2.4 James Wyatt and Keith Baker (2009). Eberron Campaign Guide. (Wizards of the Coast), p. ?. ISBN 0-7869-5099-4.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 Keith Baker (2004/11/01). Dwarves of the Mror Holds, Part 1. Dragonshards. Wizards of the Coast. Archived from the original on 2016/11/01. Retrieved on 2021/06/25.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 Keith Baker, Ari Marmell, Michelle Lyons and C.A. Suleiman (2006). Dragonmarked. (Wizards of the Coast). ISBN 0-7869-3933-8.
  5. 5.0 5.1 Keith Baker, Ruty Rutenberg (2018). Wayfinder's Guide to Eberron. (Wizards of the Coast), p. ?.
  6. 6.0 6.1 Keith Baker (07/04/2005). Eberron Expanded -- Lords of Madness. Wizards of the Coast. Archived from the original on 07/14/2018. Retrieved on 02/07/2019.
  7. Keith Baker (02/16/2019). Dragonmarks 5/31: The Dwarves. Archived from the original on 08/11/2016. "Also: what was your idea on what happened to Clan Noldrun? C'mon, I know you have one, share it! Like the Mourning, I think this is a great place to explore your own ideas. But personally, I think it's a great way to use the Derro – having adventurers find the sunken hold now populated by these twisted and deviant descendants of the first Noldrun dwarves. This could be the work of an overlord, or it could be the daelkyr responsible for the original destruction of the Deep Kingdoms; the derro are to dwarves as the dolgrims are to goblins. Of course, you could always say that they became duergar, then pick up all the Underdark rising materials and replace the word “drow” with “duergar”, and suddenly POW, it's Noldrun Rising!"