Deep Speech
Script Daelkyr
Spoken by Daelkyr; mind flayers; other

Deep Speech is a language that was brought to the world of Eberron by the daelkyr upon their incursion during the Daelkyr War. It is spoken by many of the creations of the daelkyr, from dolgaunts to symbionts, and their followers.[1]

Behind the ScenesEdit

In the 3rd edition of Dungeons & Dragons, the daelkyr spoke their own eponymous language, which eventually evolved to a new language called Undercommon. However, in 4th edition, these languages were merged into Deep Speech. In core 4th edition D&D, Deep Speech uses the Rellanic script; however, in the Eberron campaign, it is a different script called Daelkyr.[1][2]


  1. 1.0 1.1 Eberron Player's Guide. David Noonan, Ari Marmell, and Robert J. Schwalb (2009). Wizards of the CoastISBN 0-7869-5100-1.
  2. Eberron Campaign Setting. Keith Baker, Bill Slavicsek, and James Wyatt (2004). Wizards of the CoastISBN 0-7869-3274-0.
Languages of Eberron
3rd edition Abyssal · Argon · Aquan · Auran · Celestial · Common · Daan · Daelkyr · Draconic · Druidic · Dwarven · Elven · Giant
Gnoll · Goblin · Halfling · Ignan · Infernal · Irial · Kythric · Mabran · Orc · Quori · Riedran · Risian · Sylvan · Syranian
Terran · Undercommon
4th edition Abyssal · Argon · Common · Deep Speech · Draconic · Dwarven · Elven · Giant · Goblin · Primordial · Quori · Riedran