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Eberron Wiki
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The '''Dead-Gray Mist''' is a shroud that hangs over and circumscribes the [[Mournland]].<ref>{{Cite book/Eberron Campaign Setting|190}}</ref> The mist acts as an obscuring fog that prevents a clear view of the mangled landscape; even airships can't see through the heavy blanket. <ref name=":0"><small>''Eberron: Rising from the Last War'', ''p. 218-219''. Keith Baker, Jeremy Crawford, and James Wyatt (2019). Wizards of the Coast. ISBN 0786966890.</small></ref> The thickness of the mist varies; at its broadest, an adventurer would have to trek five miles to escape the constricting smoke. A more fortunate explorer could just hold their breath for a couple hundred feet before breaking through to the other side. <ref name=":0" /> This, however, is easier said than done, for the Dead-Gray Mist has the ability to muddle one's mind. There are stories of unfortunate souls who found themselves caught in a labyrinth without walls manufactured from their own shattered psyche. <ref name=":0" /> Within the Mournland, there are isolated locations where the mist gathers again, but these patches are far less dense and dangerous as the perimeter walls.<ref name=":0" />
The '''Dead-Gray Mist''' is a shroud that hangs over and circumscribes the [[Mournland]].<ref>{{Cite book/Eberron Campaign Setting|190}}</ref>
 
   
 
==Appendix==
 
==Appendix==
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===References===
 
===References===
 
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[[Category:The Mournland]]
 
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<small> 2. ''Eberron: Rising from the Last War'', ''p. 218-219''. Keith Baker, Jeremy Crawford, and James Wyatt (2019). Wizards of the Coast. ISBN 0786966890.</small>[[Category:The Mournland]]
 
[[Category:Locations]]
 
[[Category:Locations]]
 
[[Category:Geography]]
 
[[Category:Geography]]

Revision as of 01:20, 25 April 2020

The Dead-Gray Mist is a shroud that hangs over and circumscribes the Mournland.[1] The mist acts as an obscuring fog that prevents a clear view of the mangled landscape; even airships can't see through the heavy blanket. [2] The thickness of the mist varies; at its broadest, an adventurer would have to trek five miles to escape the constricting smoke. A more fortunate explorer could just hold their breath for a couple hundred feet before breaking through to the other side. [2] This, however, is easier said than done, for the Dead-Gray Mist has the ability to muddle one's mind. There are stories of unfortunate souls who found themselves caught in a labyrinth without walls manufactured from their own shattered psyche. [2] Within the Mournland, there are isolated locations where the mist gathers again, but these patches are far less dense and dangerous as the perimeter walls.[2]

Appendix

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References

  1. Keith Baker, Bill Slavicsek, & James Wyatt (2004). Eberron Campaign Setting. (Wizards of the Coast), p. 190. ISBN 0-7869-3274-0.
  2. 2.0 2.1 2.2 2.3 Eberron: Rising from the Last War, p. 218-219. Keith Baker, Jeremy Crawford, and James Wyatt (2019). Wizards of the Coast. ISBN 0786966890.

2. Eberron: Rising from the Last War, p. 218-219. Keith Baker, Jeremy Crawford, and James Wyatt (2019). Wizards of the Coast. ISBN 0786966890.