Darguun is a nation that broke off from Cyre during the Last War, when goblin mercenaries seized the region for their own. The nation has become a host for many members of their race seeking a homeland, including hobgoblins and bugbears.
Darguun encompasses the lands south and west of the Seawall mountains, bordered by the Mounland on the east. It it made up of four distinct regions, the Ghaal river basin (the northern lowlands) the Seawall mountains, the Torlaac Moor and the Khraal jungle.
Darguun is made up of a patchwork of clans, each clan led by a local warlord. These lords often, but not always, swear fealty to a greater warlord in a quasi feudal relationship, but the warlord holds absolute authority in the lands that s/he controls. The leader of the nation of Darguun is the Lhesh Haruuc Sharaat'kor. Haruuc leads the young and volatile nation through a combination of martial prowess and a deft negotiation with many, but not all of these warlords.
While Haruuc's Ghaal'dar clans holds the majority of power in Darguun and control the northern lowlands there are other groups that have significant power in the region.
- Living beneath the Seawall mountains, the Kech Dhakaani clans are made up of a host of clans wholly devoted to war and reclaiming the old Dhakaani Empire. Currently without leadership, the Kech Dhakaani could pose a significant threat to Darguun should the clans unite.
- The Marguul Tribes inhabit southern Darguun's mashes and jungles. These tribes of bugbears have largely promised their fealty to Haruuc, but some of the more violent tribes refuse Ghaal'dar leadership.
- Lhesh Haruuc gains political legitimacy with the rest of Khorvaire through his connections with House Deneith. In return, House Deneith gains a steady supply of goblinoid mercenaries.
The nation is almost unique in Khorvaire as it practices slavery, in direct opposition to the Code of Galifar. Technically, Lhesh Haruuc abolished the practice in the capital of Rhuukan Draal, but each warlord chooses whether to permit slavery with the local clans borders or not. Slaves are treated as cattle in this land with no rights and an ever-present need for more to be delivered or captured. The land is currently united by the warlord Lhesh Haruuc but expected to explode into violence with the death of its current war chief.
- duur'kala "Dirge Singers"
- Kech Shaarat "Blade Bearers"
- Kech Volaar "Word Bearers"
- Marguul tribe
- Rhukaan Taash
- Shaarat'khesh "silent blades"
- Taarka'khesh "silent wolves"
- Arthuun (village)
- Brokentooth (village)
- Ghaal'tash (village)
- Grellreach (village)
- Olkhaan (village)
- Rheklor (city)
- Rhukaan Draal (capital)
- Shae Joridal (town)
- Skullreave (village)
- Volaar Draal (city)
- Wyvernskull (town)
- Zarrthec (village)
- The Gathering Stone
- Ghaal River
- Gorgonhorn (fort)
- Khraal (ruins)
- Khraal, The (rainforest)
- Lyrenton (ruins)
- Marguul Pass
- Sea Wall Mountains
- The Seven Caves
- Torlaac Moor (swampland)
- Torlaac River
- Warden Keep (ruins)
Note that the map in the 4th-edition Eberron Campaign Guide incorrectly shows Darguun being bordered on the north by Thrane. Breland is actually the country on Darguun's northern border.
- ↑ 1.0 1.1 Eberron Campaign Setting, p. 152-154. Keith Baker, Bill Slavicsek, and James Wyatt (2004). Wizards of the Coast. ISBN 0-7869-3274-0.
- ↑ Eberron: Rising from the Last War, p. 204. Keith Baker, Jeremy Crawford, and James Wyatt (2019). Wizards of the Coast. ISBN 0786966890.
- ↑ Eberron: Rising from the Last War, p. 112. Keith Baker, Jeremy Crawford, and James Wyatt (2019). Wizards of the Coast. ISBN 0786966890.
- ↑ Monster Manual III. (April 2005). Wizards of the Coast. ISBN 0-7869-3430-1.
|Regions & Nations of Khorvaire|
|Aundair | Breland | Darguun | The Demon Wastes | Droaam | The Eldeen Reaches | Karrnath | The Lhazaar Principalities | The Mournland | The Mror Holds | Q'Barra | The Shadow Marches | The Talenta Plains | Thrane | Valenar | Zilargo|