Creature Incarnations: living spells | |
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Publication | Dungeon Magazine issue #175 |
Date | February 2010 |
Publisher | Wizards of the Coast |
Type | Game mechanics |
Author | Peter Lee |
Illustrator | Michael Franchina and David Rapoza |
Pages | 4-10 |
Edition | 4th ed. |
Living spells are deadly horrors that haunt the Mournlands, the cursed remains of the great nation of Cyre. These monstrosities at first appear to be lingering conjurations, but they have no external guidance—these spells have a life of their own.
living spells are not a natural form of life. They have no need for self-preservation, and communicating with these creatures is nearly impossible. They have no earthly needs: They don't eat, sleep, or reproduce. When encountered, living spells immediately attack. Just like the destructive nature of an attack spell, a living spell is simply fulfilling the direction provided by its arcane instinct.