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The Cold Sun Tribes (also referred to as the Cold Sun Federation) are a federation of twenty-four tribes of lizardfolk. They make their home in the vast jungle of Q'barra, particular in the north and east. Each of the tribes have different customs and rituals that they follow: their common factor other than their race is that all of them are bound by ancient traditions[1][2].

Relations Edit

Relations with New Galifar Edit

Seven of the twenty-four tribes border the territory of the settlers of New Galifar. Among the Cold Sun Tribes, there are many differing attitudes when in comes to these newcomers. Most fear the common races and especially distrust humans. However, the Twilight Walkers is unique in being willing to not only work with the settlers, but also serve as ambassadors for the Tribes. They visit Jarot and Newthrone often[1].

Relations with the Blackscales Edit

Although the Cold Sun Tribes possess a numerical advantage over the Blackscale Lizardfolk, the blackscales use their large size and connection to the black dragon Rhashaak to lord over the more numerous Tribes. Factions of Cold Sun Tribes that wish to overthrow the blackscales have been reported and it seems the Lords of Dust are working behind the scenes[1].

Relation with the Dragonborn Edit

The Cold Sun respect the dragonborn, but keep their distance[2].

ReferencesEdit

  1. 1.0 1.1 1.2 Eberron Campaign Setting, p. 195. Keith Baker, Bill Slavicsek, and James Wyatt (2004). Wizards of the CoastISBN 0-7869-3274-0.
  2. 2.0 2.1 Eberron Campaign Guide, p. 151. James Wyatt and Keith Baker (2009). Wizards of the CoastISBN 0-7869-5099-4.
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