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Aurala ir'Wynarn is the queen of Aundair and the fifth monarch of that nation.[1] She is the daughter of Barvette ir'Wynarn.[5] Aurala hopes to reunite the Five Nations with herself on the throne of Galifar.[2][6]

She has ruled Aundair since 980 YK and is one of the signers of the Treaty of Thronehold.[7]

Personality[]

Aurala's ambitions are vast, having lost nearly a fifth of her citizens to the newly created Eldeen Reaches. Her main aim is to use the peace to rebuild Aundair's strength so that when the time is right she can move against the other nations and claim the throne of Galifar uncontested.[8]

History[]

The Last War[]

Queen Aurala took power in 980 YK, after the death of her mother, during a time when Aundair was weak from decades of fighting in the Last War. Aurala quickly moved to negotiate with as many nations as possible, seeking either a ceasefire, or allies or mercenaries to assist her country. This move bought time for Aundair to rebuild its forces and enjoy a period of relative peace in the early years of her reign. During this time, Aurala recognized the nation of Valenar, offending the nation of Cyre.[5]

In 983 YK, Aurala agreed to an alliance with King Boranel of Breland on the condition that she execute mages of the Arcane Congress who had conducted research into the abilities of the daelkyr, the Age of Demons, and eldritch machines that were employed in the Last War. When Aurala agreed to the execution of these seven mages, she formed a rift with the Arcane Congress that persists to this day.[9]

The Day of Mourning and the Treaty of Thronehold[]

After the Day of Mourning wiped out the nation of Cyre, the Five Nations initiated peace negotiations that led to the Treaty of Thronehold. Aurala welcomed the negotiations as being better suited for her talents than fighting on the battlefield. When discussing Cyre's participation in the negotiations, Aurala successfully argued against it, by simply saying "Cyre no longer exists".[10][11]

Aurala used the negotiations to lobby for the return of the city of Thaliost from Thrane, but was unsuccessful, and the Treaty kept the current existing borders of Aundair and Thrane.[11]

At some point in the last ten years, the warforged soldier Brightwind uncovered and slew a rakshasa assassin operating in Queen Aurala's court.[12]

Present Day[]

Since the Treaty was signed, Aundair and Thrane have continued to annually spar diplomatically over Thaliost, but Aurala has backed down each time.[11] Queen Aurala uses the period of peace to build up Aundair, hoping to eventually regain territories lost in the Last War, and potentially the throne of Galifar, through a mix of diplomacy, subterfuge and war if necessary.[6][13]

Relationships[]

Royal Family and Advisors[]

Aurala is married to Sasik d'Vadalis, who gave up his House Vadalis position to become a member of the Aundairian nobility.[7][14] As a result of this, Aurala is often accused of favoritism towards House Vadalis, but she tries to ensure that Vadalis receives no special treatment.[7]

In addition to her spouse, she has three children, and the extended royal family also consists of her four siblings. Both of her two brothers serve in the royal administration. Adal ir'Wynarn is the Aundairian First Warlord and Minister of Magic, while Aurad ir'Wynarn is her chief advisor and governor of Fairhaven.[4][15]

Castellan Adele Fulirno, a former agent of the Royal Eyes of Aundair,[16] acts as head of the castle staff in Fairhold and as gatekeeper for the queen and her royal advisors. She is a trusted servant and knows when matters rise to Aurala's level.[16][17]

Factions of Aundair[]

Aurala often meets with Baron Esravash d'Lyrandar, the matriarch of House Lyrandar, to discuss current events.[4]

Base of Operations[]

Aurala dwells in the ancestral palace of Fairhold in Fairhaven.[18]

Appendix[]

References[]

  1. 1.0 1.1 1.2 Bill Slavicsek, David Noonan, and Christopher Perkins (2005). Five Nations. (Wizards of the Coast), p. 14. ISBN 0-7869-3690-8.
  2. 2.0 2.1 2.2 Bill Slavicsek, David Noonan, and Christopher Perkins (2005). Five Nations. (Wizards of the Coast), pp. 22–23. ISBN 0-7869-3690-8.
  3. Bill Slavicsek, David Noonan, and Christopher Perkins (2005). Five Nations. (Wizards of the Coast), p. 23. ISBN 0-7869-3690-8.
  4. 4.0 4.1 4.2 Keith Baker, Bill Slavicsek, & James Wyatt (2004). Eberron Campaign Setting. (Wizards of the Coast), p. 138. ISBN 0-7869-3274-0.
  5. 5.0 5.1 5.2 James Wyatt, Wolfgang Baur, Ari Marmell (2007). The Forge of War. (Wizards of the Coast), p. 37. ISBN 0-7869-4153-7.
  6. 6.0 6.1 James Wyatt and Keith Baker (2009). Eberron Campaign Guide. (Wizards of the Coast), p. 67. ISBN 0-7869-5099-4.
  7. 7.0 7.1 7.2 Keith Baker, Bill Slavicsek, & James Wyatt (2004). Eberron Campaign Setting. (Wizards of the Coast), p. 136. ISBN 0-7869-3274-0.
  8. Keith Baker, Bill Slavicsek, & James Wyatt (2004). Eberron Campaign Setting. (Wizards of the Coast), p. 137. ISBN 0-7869-3274-0.
  9. Keith Baker, Nicolas Logue, James Desborough, C.A. Suleiman (2008). City of Stormreach. (Wizards of the Coast), pp. 76–77. ISBN 0-7869-4803-5.
  10. Bill Slavicsek, David Noonan, and Christopher Perkins (2005). Five Nations. (Wizards of the Coast), p. 78. ISBN 0-7869-3690-8.
  11. 11.0 11.1 11.2 James Wyatt, Wolfgang Baur, Ari Marmell (2007). The Forge of War. (Wizards of the Coast), pp. 42–43. ISBN 0-7869-4153-7.
  12. Keith Baker (2005/07/11). The Warforged, Part Two. Dragonshards. Wizards of the Coast. Archived from the original on 2016/10/31. Retrieved on 2021/07/03.
  13. Bill Slavicsek, David Noonan, and Christopher Perkins (2005). Five Nations. (Wizards of the Coast), pp. 18–19. ISBN 0-7869-3690-8.
  14. Keith Baker, Ari Marmell, Michelle Lyons and C.A. Suleiman (2006). Dragonmarked. (Wizards of the Coast), p. 90. ISBN 0-7869-3933-8.
  15. Chris Sims (September 2009). “Explore Fairhaven” (PDF). Dungeon #170 (Wizards of the Coast) (170)., p. 32.
  16. 16.0 16.1 Chris Sims (September 2009). “Explore Fairhaven” (PDF). Dungeon #170 (Wizards of the Coast) (170)., pp. 33–34.
  17. Bill Slavicsek, David Noonan, and Christopher Perkins (2005). Five Nations. (Wizards of the Coast), pp. 30–31. ISBN 0-7869-3690-8.
  18. Bill Slavicsek, David Noonan, and Christopher Perkins (2005). Five Nations. (Wizards of the Coast), p. 30. ISBN 0-7869-3690-8.