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Eberron Wiki

Artificers are an inventors and crafters of magic items and constructs.[3][2][1]

I see the secret patterns of magic, and through the items I carry, I can use that magic to protect you, heal you... or make you explode.
— An artificer[2]


Artificers cast infusions that are neither arcane nor divine in nature. Few find their role as a front-line fighter, usually using their ability to create magic items and wield magic items to the benefit of the others.[3]

They also gain the ability to create a homunculus.[3]


A changeling artificer infusing a blade.

Artificers are similar to wizards when it comes to learning magic, having to study to learn. Artificers in Eberron are often students of magic, though, unlike wizards, artificers treat magic like technology, a complex system of patterns rather than an art form that one needs to perfect through rigorous studying. With their masterful knowledge of magical devices and constructs, it can be said that artificers keep the cogs of the technological marvels of Eberron running.[3][2]

Artificers are the engineers of Khorvaire; they invented all the technological wonders of Eberron including the elemental airship, the elemental galleon, the lightning rail, the elemental landcart, and most importantly the warforged. Artificers are at the center of civilization as they do not only invent they also repair and maintain their inventions. Artificers are the only professionals who can repair and modify warforged. Artificers are also merchants and workshop owners who can be found all over the continent especially in the cities. These workshops sell, repair and modify magical equipment making them key vendors for adventurers.[citation needed]

Artificers are also known to become adventurers having skills in both artificing and combat.[3][2]

House Cannith[]

House Cannith is a human dragonmarked house renowned for their artificing capabilities, and they were partly responsible for the warforged, the elemental airship, and elemental galleon. Many House Cannith artificers join the Tinkers Guild, which is a group of roaming tradesmen who travel town to town repairing damaged goods.[citation needed]

Notable Artificers[]

An artificer with two eldritch cannons observing a member of the Sharn City Watch.


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